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  1. Adding New Decl Types‏‎ (07:56, 30 June 2008)
  2. AI Debug Mode has large Impact on Soundprop Performance‏‎ (08:04, 30 June 2008)
  3. Calling Console Commands From SDK‏‎ (08:07, 30 June 2008)
  4. Dynamically Resizing Models‏‎ (08:09, 30 June 2008)
  5. Eventdef System Does Not Like Optional Args‏‎ (08:13, 30 June 2008)
  6. Saving and Restoring‏‎ (09:35, 30 June 2008)
  7. Triggering the Death Menu‏‎ (13:06, 2 July 2008)
  8. Precaching (def files)‏‎ (13:07, 2 July 2008)
  9. Spawn‏‎ (12:05, 3 July 2008)
  10. DEF Files‏‎ (14:58, 3 July 2008)
  11. Texture Folder Structure‏‎ (19:28, 22 August 2008)
  12. GoofosASEExporter‏‎ (09:06, 23 August 2008)
  13. InstallASEScript‏‎ (09:13, 23 August 2008)
  14. Pausing Animations‏‎ (09:55, 25 August 2008)
  15. Pushing‏‎ (18:09, 30 August 2008)
  16. Rendering Errors‏‎ (06:31, 13 September 2008)
  17. ASE to TDM‏‎ (03:03, 16 October 2008)
  18. Scripting‏‎ (09:07, 1 November 2008)
  19. Equip action script‏‎ (09:09, 1 November 2008)
  20. Break up script‏‎ (09:10, 1 November 2008)
  21. Frob action script‏‎ (05:55, 3 November 2008)
  22. Faked lipsync‏‎ (10:46, 23 November 2008)
  23. A - Z Scripting Keyword Index‏‎ (18:46, 23 December 2008)
  24. Start/Loop/Stop sounds‏‎ (16:43, 24 December 2008)
  25. Print Text and Values to Console(scripting)‏‎ (22:50, 28 December 2008)
  26. SDK‏‎ (06:13, 8 January 2009)
  27. Editing Tips for Beginners‏‎ (18:45, 8 January 2009)
  28. A Beginner's Guide to Scripting‏‎ (21:08, 10 January 2009)
  29. Clipmodel‏‎ (16:11, 5 February 2009)
  30. Style Guide‏‎ (18:27, 12 February 2009)
  31. Motion Builder - exporting an animation to an .mb‏‎ (02:18, 14 February 2009)
  32. Size‏‎ (15:52, 15 February 2009)
  33. Cylinder‏‎ (13:49, 16 February 2009)
  34. Cone‏‎ (13:50, 16 February 2009)
  35. Mins‏‎ (19:24, 18 February 2009)
  36. Maxs‏‎ (19:25, 18 February 2009)
  37. AI Skins--List of Available Choices‏‎ (15:27, 27 February 2009)
  38. ERROR: index out of range‏‎ (01:13, 2 March 2009)
  39. Custom Death‏‎ (09:41, 8 March 2009)
  40. CFrobDoor‏‎ (10:49, 27 March 2009)
  41. Knockout Immunity‏‎ (13:47, 10 April 2009)
  42. Custom Special Objects‏‎ (09:08, 23 April 2009)
  43. BindOrientated‏‎ (06:45, 25 April 2009)
  44. Bind‏‎ (06:55, 25 April 2009)
  45. Maps In-Game‏‎ (13:15, 4 May 2009)
  46. Custom ambient trig‏‎ (03:19, 5 May 2009)
  47. Swapping Heads on AI Models‏‎ (00:00, 7 May 2009)
  48. Setting up Individual Propagated Sounds and Estimating Volume‏‎ (08:28, 30 May 2009)
  49. Default purchasable items‏‎ (18:10, 26 July 2009)
  50. Sound Propagation: Part 2‏‎ (19:48, 29 July 2009)
  51. AI Task‏‎ (13:01, 10 August 2009)
  52. AI Attachment Ingame Editing‏‎ (10:49, 13 August 2009)
  53. How to Make Your AI Unique‏‎ (15:56, 18 August 2009)
  54. Attaching Items‏‎ (15:40, 21 August 2009)
  55. Attachment Positions‏‎ (01:10, 19 October 2009)
  56. Tdmlauncher in Gentoo Linux‏‎ (05:30, 20 October 2009)
  57. Python scripts for Dark Radiant‏‎ (14:31, 2 November 2009)
  58. Interleaved Thinking optimization‏‎ (15:48, 14 December 2009)
  59. Adding Offset Values for Specific AI‏‎ (01:04, 15 December 2009)
  60. Documentation for Entities and Spawnargs‏‎ (19:01, 18 December 2009)
  61. SVN Glossary‏‎ (01:52, 22 December 2009)
  62. Pathnodes‏‎ (02:23, 28 December 2009)
  63. Advanced Tips for Creating Diffusemaps‏‎ (10:58, 31 January 2010)
  64. Used by‏‎ (11:20, 1 February 2010)
  65. XData File Creation‏‎ (21:22, 6 February 2010)
  66. Pagans‏‎ (01:43, 19 February 2010)
  67. Necromancers‏‎ (19:13, 1 March 2010)
  68. Wealthy Household‏‎ (20:06, 11 March 2010)
  69. Builder Roads‏‎ (20:06, 11 March 2010)
  70. Thieves‏‎ (20:07, 11 March 2010)
  71. Undead‏‎ (20:08, 11 March 2010)
  72. Fire Elementals‏‎ (19:52, 3 May 2010)
  73. How to compile the MayaImportx86 DLL (Maya 2011)‏‎ (11:20, 20 May 2010)
  74. Using the Animation Rig‏‎ (14:13, 22 May 2010)
  75. Using Character Sets‏‎ (14:14, 22 May 2010)
  76. Domarius' animation reference footage‏‎ (14:26, 22 May 2010)
  77. Animating a walk cycle in Motion Builder‏‎ (14:27, 22 May 2010)
  78. Animation guide Squill‏‎ (14:28, 22 May 2010)
  79. Maya Animation Layers‏‎ (14:28, 22 May 2010)
  80. Animation Rig notes‏‎ (14:29, 22 May 2010)
  81. Animation Information‏‎ (14:31, 22 May 2010)
  82. Fast Re-Texturing of your Map‏‎ (16:24, 22 May 2010)
  83. Creating an ASE model using multiple Materials‏‎ (10:45, 23 May 2010)
  84. Text‏‎ (13:16, 31 May 2010)
  85. IdGameLocal Sequences‏‎ (06:14, 14 June 2010)
  86. Lever, switch, 2-way target sets‏‎ (06:53, 25 July 2010)
  87. Random skin‏‎ (11:32, 1 August 2010)
  88. Sound File Formats‏‎ (06:06, 3 August 2010)
  89. Sound software, tools, etc.‏‎ (06:09, 3 August 2010)
  90. Adding Heads and Weapons to AI‏‎ (22:16, 26 August 2010)
  91. HDR‏‎ (05:29, 31 August 2010)
  92. List of global variables‏‎ (19:42, 23 September 2010)
  93. Leaking maps‏‎ (04:49, 6 October 2010)
  94. Adding ambient Sounds to your Map‏‎ (04:10, 25 November 2010)
  95. TDM in Windows 2000‏‎ (18:10, 23 December 2010)
  96. LODE‏‎ (20:19, 20 January 2011)
  97. Collision Models‏‎ (06:00, 25 January 2011)
  98. Nonsolid entities‏‎ (06:09, 25 January 2011)
  99. Models‏‎ (06:11, 25 January 2011)
  100. SEED - Premade entities‏‎ (18:48, 1 February 2011)
  101. Model Generator‏‎ (16:00, 2 February 2011)
  102. SEED - Generating entities‏‎ (18:04, 8 February 2011)
  103. Grass Edges‏‎ (19:07, 22 February 2011)
  104. SEED - Known bugs‏‎ (12:43, 6 March 2011)
  105. Making Moveables Damage Things‏‎ (01:52, 10 March 2011)
  106. Conversion of Game Units‏‎ (14:49, 12 April 2011)
  107. Turning Shadows Off‏‎ (20:47, 13 April 2011)
  108. Radiosity‏‎ (20:56, 13 April 2011)
  109. Noselfshadows‏‎ (21:01, 13 April 2011)
  110. How to give Textures a nice Glow‏‎ (21:20, 13 April 2011)
  111. Tdm mapsequence.txt‏‎ (07:59, 29 April 2011)
  112. Difficulty Editor‏‎ (19:49, 27 May 2011)
  113. SEED - Watching entities‏‎ (00:53, 22 June 2011)
  114. FinishSurfaces()‏‎ (08:38, 1 July 2011)
  115. Error Messages‏‎ (07:35, 18 July 2011)
  116. Electric lights‏‎ (04:19, 21 July 2011)
  117. Overriding animations via attached objects‏‎ (12:14, 21 July 2011)
  118. Playing AI Animations‏‎ (12:15, 21 July 2011)
  119. Readable Editor‏‎ (13:20, 21 August 2011)
  120. Custom Scripts‏‎ (11:56, 9 September 2011)
  121. Technology‏‎ (15:52, 6 November 2011)
  122. Changing Movement Speed‏‎ (10:48, 8 November 2011)
  123. UserContent.css‏‎ (22:06, 18 November 2011)
  124. Lunaran's Quick Normal Map Trick‏‎ (02:49, 7 December 2011)
  125. Remove Shadows in Source Images‏‎ (04:21, 31 December 2011)
  126. Ambient Sounds - Zone (using triggers)‏‎ (20:45, 12 January 2012)
  127. General Editing Tips‏‎ (06:27, 30 January 2012)
  128. Mapping Troubleshooting FAQ‏‎ (06:52, 30 January 2012)
  129. List of LOD Models‏‎ (18:28, 1 March 2012)
  130. Atdm:alarm sound‏‎ (19:37, 3 March 2012)
  131. Creating Headlines, Bold and Italic Text‏‎ (12:33, 23 March 2012)
  132. Creating Lists‏‎ (12:36, 23 March 2012)
  133. Adding Links to your Article‏‎ (12:40, 23 March 2012)
  134. Basic Wiki Tutorial‏‎ (12:47, 23 March 2012)
  135. Handling Line Breaks‏‎ (13:04, 23 March 2012)
  136. Adding Images to your Article‏‎ (13:09, 23 March 2012)
  137. Photoshop 4: Stone Wall Phase 2‏‎ (17:48, 27 March 2012)
  138. Model Wishlist‏‎ (12:08, 31 March 2012)
  139. Photoshop 5: Stone Wall Phase 3‏‎ (10:20, 2 April 2012)
  140. Photoshop 6: Stone Wall Phase 4‏‎ (07:15, 4 April 2012)
  141. Photoshop 1: Tiling With Alpha Masks‏‎ (07:17, 4 April 2012)
  142. Photoshop 2: Tweaking With Adjustment Layers‏‎ (07:18, 4 April 2012)
  143. Photoshop 3: Stone Wall Phase 1‏‎ (07:19, 4 April 2012)
  144. Photoshop: The Toolbar Explained‏‎ (07:20, 4 April 2012)
  145. AI‏‎ (11:09, 22 April 2012)
  146. DarkMod and Doom3 linkage‏‎ (11:38, 1 May 2012)
  147. Joint Not Found error‏‎ (00:48, 19 May 2012)
  148. Blender: UVs & U Part 1‏‎ (05:35, 22 May 2012)
  149. Renderbump‏‎ (12:20, 4 August 2012)
  150. Blocking AI Vision‏‎ (00:53, 22 August 2012)
  151. Roads‏‎ (17:51, 24 August 2012)
  152. Inverting Normalmaps‏‎ (14:51, 3 November 2012)
  153. Adding Script Events to sys‏‎ (11:19, 1 February 2013)
  154. Debugging Your Speakers‏‎ (06:52, 7 February 2013)
  155. AI Relations (Editing)‏‎ (14:17, 20 February 2013)
  156. Standalone Progress‏‎ (23:02, 9 April 2013)
  157. Missing assets for standalone TDM‏‎ (12:04, 14 April 2013)
  158. Sound Propagation: Part 1‏‎ (18:23, 9 May 2013)
  159. Controlling Sound Loss Across Portals‏‎ (12:48, 2 August 2013)
  160. AI barks‏‎ (01:16, 14 August 2013)
  161. Missing assets by map‏‎ (16:55, 8 October 2013)
  162. Unofficial Tweaks‏‎ (02:23, 1 December 2013)
  163. Sound‏‎ (19:46, 7 January 2014)
  164. Patch Splitting - Basic Tutorial‏‎ (15:23, 12 January 2014)
  165. Decals‏‎ (21:33, 13 January 2014)
  166. SEED - Templates via Spawnargs‏‎ (00:54, 24 February 2014)
  167. Button Functionality and Frob Triggers‏‎ (03:18, 3 March 2014)
  168. DarkRadiant Tips and Tricks‏‎ (20:18, 9 March 2014)
  169. Atdm:target callobjectfunction‏‎ (01:31, 21 March 2014)
  170. Prefab Comments‏‎ (20:22, 7 May 2014)
  171. Setting up Campaigns‏‎ (00:08, 13 May 2014)
  172. Blender: Rig for standard male NPC‏‎ (01:04, 2 August 2014)
  173. Font Patcher‏‎ (14:24, 8 August 2014)
  174. Writing Script Objects‏‎ (11:19, 3 October 2014)
  175. Twosided‏‎ (11:40, 3 October 2014)
  176. I18N - Character mapping‏‎ (11:55, 3 October 2014)
  177. Downloading The Dark Mod‏‎ (12:51, 28 October 2014)
  178. SEED - Usage‏‎ (11:13, 9 November 2014)
  179. Animation playback speed‏‎ (14:52, 15 November 2014)
  180. SEED - Cloning‏‎ (17:06, 20 November 2014)
  181. TDM Script Reference/2.03‏‎ (23:37, 1 January 2015)
  182. Mages‏‎ (17:05, 13 January 2015)
  183. Fan Created Modifications‏‎ (01:40, 14 January 2015)
  184. LOD Bias‏‎ (15:40, 10 March 2015)
  185. World Particle System‏‎ (23:29, 17 March 2015)
  186. SEED‏‎ (01:01, 24 March 2015)
  187. SEED - Spawnargs‏‎ (03:56, 26 March 2015)
  188. Inventor's Guild‏‎ (15:34, 17 June 2015)
  189. Magic‏‎ (15:39, 17 June 2015)
  190. Loading Screen Text‏‎ (18:14, 20 June 2015)
  191. Normalmap Compression‏‎ (08:14, 6 July 2015)
  192. Lightning‏‎ (19:48, 7 September 2015)
  193. DrVertexBlend (tutorial)‏‎ (15:43, 17 December 2015)
  194. The City‏‎ (14:47, 22 December 2015)
  195. The Empire‏‎ (15:35, 28 December 2015)
  196. The World at Large‏‎ (15:43, 28 December 2015)
  197. Surface Types‏‎ (22:42, 1 April 2016)
  198. DarkRadiant Release Mechanics‏‎ (09:02, 5 June 2016)
  199. Darkmod.cfg‏‎ (21:42, 23 August 2016)
  200. Advanced TDM Visuals Tweaking‏‎ (17:57, 25 August 2016)
  201. Editor doesn't work‏‎ (18:00, 25 August 2016)
  202. Setting up a Workspace‏‎ (19:30, 25 August 2016)
  203. MayaImportx86 versions‏‎ (03:58, 17 September 2016)
  204. Frame commands‏‎ (15:22, 15 November 2016)
  205. AI Use Tags‏‎ (21:52, 16 November 2016)
  206. DarkRadiant - Compiling in Visual C++ 2008‏‎ (17:30, 29 December 2016)
  207. DarkRadiant - Compiling in Visual C++ 2005‏‎ (17:31, 29 December 2016)
  208. DarkRadiant - Compiling in Visual C++ 2010‏‎ (17:31, 29 December 2016)
  209. DarkRadiant - Compiling in Visual C++ 2013‏‎ (17:31, 29 December 2016)
  210. Dark Radiant Must Know Basic Intro‏‎ (18:37, 29 December 2016)
  211. Def attach‏‎ (21:04, 26 January 2017)
  212. Fonts Screenshots‏‎ (13:32, 20 February 2017)
  213. Displaying idLib types nicely in MSVC debugger‏‎ (06:10, 2 April 2017)
  214. TDM Material Batch Conversion‏‎ (16:37, 9 May 2017)
  215. Builders‏‎ (19:22, 13 May 2017)
  216. Creating LOD Models‏‎ (16:00, 14 May 2017)
  217. Alpha-fading‏‎ (16:02, 14 May 2017)
  218. SEED - Combining entities‏‎ (00:49, 9 June 2017)
  219. Automatic note book‏‎ (14:18, 11 June 2017)
  220. In-game shop‏‎ (14:18, 11 June 2017)
  221. AI behaviour depending on players actions (new version)‏‎ (14:18, 11 June 2017)
  222. Objectives, triggering‏‎ (14:19, 11 June 2017)
  223. How to create a pond‏‎ (14:19, 11 June 2017)
  224. Resolutions‏‎ (14:39, 13 August 2017)
  225. Running Scripts in Darkradiant‏‎ (17:30, 19 August 2017)
  226. BindToJoint‏‎ (17:46, 26 August 2017)
  227. Creating Desktop Shortcuts for TDM‏‎ (10:32, 13 November 2017)
  228. Obsttortes Wiki articles‏‎ (01:49, 17 November 2017)
  229. I18N - Translating Fan Missions‏‎ (14:35, 29 January 2018)
  230. Drawcalls‏‎ (05:57, 21 February 2018)
  231. Glossary‏‎ (06:53, 7 March 2018)
  232. TypeInfo and Memory debugging configuration‏‎ (07:35, 24 March 2018)
  233. Dmap‏‎ (07:48, 24 March 2018)
  234. Animation‏‎ (18:53, 31 March 2018)
  235. Jobs‏‎ (11:43, 6 April 2018)
  236. Dead Bodies‏‎ (20:17, 7 April 2018)
  237. Food‏‎ (11:56, 8 April 2018)
  238. TDM Script Reference/2.06‏‎ (14:49, 7 May 2018)
  239. Choosing Place Names‏‎ (12:35, 21 May 2018)
  240. RIT Networks‏‎ (20:53, 4 July 2018)
  241. Random Conversations‏‎ (21:43, 4 July 2018)
  242. AI Relations (Scripting)‏‎ (14:32, 6 July 2018)
  243. Traps‏‎ (21:21, 14 October 2018)
  244. Clock-Triggered Game Events‏‎ (14:17, 16 October 2018)
  245. Clocks With Chimes‏‎ (19:17, 16 October 2018)
  246. Belchers‏‎ (06:35, 19 October 2018)
  247. Giant Spiders‏‎ (06:57, 19 October 2018)
  248. Creating a walkcycle‏‎ (03:05, 20 October 2018)
  249. Add new poses‏‎ (03:06, 20 October 2018)
  250. Vertex Painting in Lightwave‏‎ (03:20, 20 October 2018)
  251. Meshes from Lightwave to D3 with Normal Maps‏‎ (03:20, 20 October 2018)
  252. Lightwave to Maya importing‏‎ (03:21, 20 October 2018)
  253. Material File Naming Convention‏‎ (03:45, 20 October 2018)
  254. Euler Angle Convention Used in Doom3‏‎ (03:46, 20 October 2018)
  255. A Beginner's Guide to Scripting Page 2‏‎ (05:21, 20 October 2018)
  256. Animation List‏‎ (05:31, 20 October 2018)
  257. Altering the savegame behaviour of TDM‏‎ (05:32, 20 October 2018)
  258. Sandbox‏‎ (09:13, 20 October 2018)
  259. AI Patrol‏‎ (09:28, 20 October 2018)
  260. AI Greetings‏‎ (09:29, 20 October 2018)
  261. Texture Tool Example 01‏‎ (09:32, 20 October 2018)
  262. Volume Issues‏‎ (09:57, 20 October 2018)
  263. Not Combining Textures‏‎ (11:54, 20 October 2018)
  264. Entities and Models Database‏‎ (13:22, 20 October 2018)
  265. Springheel's Rigging Workflow‏‎ (00:49, 21 October 2018)
  266. BecomeActive, Thinking Entities‏‎ (01:54, 21 October 2018)
  267. Entity limit‏‎ (01:59, 21 October 2018)
  268. Entity selection order in animation frame commands‏‎ (01:59, 21 October 2018)
  269. Create new Wiki Articles‏‎ (03:58, 25 October 2018)
  270. Choosing good articles names‏‎ (03:58, 25 October 2018)
  271. Making 'Prop' Entities‏‎ (12:48, 2 November 2018)
  272. Design & Build Methods: Getting Started‏‎ (13:38, 21 November 2018)
  273. A - Z Guide Index‏‎ (13:39, 21 November 2018)
  274. A - Z Beginner Full Guide Page 2‏‎ (13:41, 21 November 2018)
  275. A - Z Beginner Full Guide Page 4‏‎ (13:45, 21 November 2018)
  276. 10 Simple Tricks for Better Looking Maps‏‎ (13:47, 21 November 2018)
  277. City Street Visportal Tutorial‏‎ (13:51, 21 November 2018)
  278. Brushes: CSG operations‏‎ (13:51, 21 November 2018)
  279. Creating a Tower‏‎ (14:12, 21 November 2018)
  280. Vaulting Junctions‏‎ (14:20, 21 November 2018)
  281. Trees and how to make custom ones‏‎ (14:49, 21 November 2018)
  282. Skybox Basic Details‏‎ (15:20, 21 November 2018)
  283. Vaulting‏‎ (20:02, 21 November 2018)
  284. Cutscenes‏‎ (04:33, 22 November 2018)
  285. Cutscenes Part 4: Extras‏‎ (04:35, 22 November 2018)
  286. Cutscenes Part 2: Splines and Camera Movement‏‎ (04:36, 22 November 2018)
  287. Climbables, Ladders, etc.‏‎ (04:57, 22 November 2018)
  288. Idle Animations‏‎ (04:59, 22 November 2018)
  289. Animations, Postures, Controlling AI (for Mappers)‏‎ (05:00, 22 November 2018)
  290. Objects, General Info for Mission Designers‏‎ (05:05, 22 November 2018)
  291. CMultiStateMover‏‎ (15:42, 1 December 2018)
  292. List of shaderParm variables‏‎ (21:22, 9 January 2019)
  293. Vocal script: Builder4‏‎ (22:07, 13 January 2019)
  294. Windows with switchable skins‏‎ (02:11, 14 January 2019)
  295. Vocal script: Maiden‏‎ (03:26, 14 January 2019)
  296. Vocal script: Builder1‏‎ (02:21, 18 January 2019)
  297. Vocal script: Builder2‏‎ (02:21, 18 January 2019)
  298. Vocal script: Critic‏‎ (02:22, 18 January 2019)
  299. Vocal script: Cynic‏‎ (02:24, 18 January 2019)
  300. Vocal script: Drunk‏‎ (02:25, 18 January 2019)
  301. VirtualBox: Virtual machine with Linux for TDM‏‎ (07:49, 27 January 2019)
  302. Player Guide‏‎ (17:37, 28 January 2019)
  303. Vocal script: Simpleton‏‎ (07:42, 29 January 2019)
  304. Vocal script: Pro‏‎ (09:17, 29 January 2019)
  305. Vocal script: Wench‏‎ (09:21, 29 January 2019)
  306. Vocal script: Grumbler‏‎ (04:21, 31 January 2019)
  307. Vocal script: Lady‏‎ (04:34, 31 January 2019)
  308. Vocal script: Average Jack‏‎ (05:44, 31 January 2019)
  309. Vocal script: Moor‏‎ (06:18, 31 January 2019)
  310. Vocal script: Lord‏‎ (15:49, 31 January 2019)
  311. Vocal script: Thug‏‎ (15:51, 31 January 2019)
  312. Vocal script: Commander‏‎ (15:52, 31 January 2019)
  313. Vocal script: Builder3‏‎ (16:05, 31 January 2019)
  314. Ambient Sounds - custom ambients‏‎ (22:49, 1 February 2019)
  315. Prefab Database‏‎ (23:36, 1 February 2019)
  316. Texture Database‏‎ (23:39, 1 February 2019)
  317. Model Folder Structure‏‎ (23:44, 1 February 2019)
  318. What's new in TDM 1.01‏‎ (05:12, 4 February 2019)
  319. List of pre 2.0 warnings‏‎ (16:48, 4 February 2019)
  320. Multistate elevator‏‎ (17:13, 4 February 2019)
  321. Broken Glass Studios‏‎ (19:15, 4 February 2019)
  322. Model Database‏‎ (10:28, 13 February 2019)
  323. The Dark Mod related websites‏‎ (20:25, 13 February 2019)
  324. I18N - Translator's Guide‏‎ (07:55, 19 February 2019)
  325. I18N - List of TDM translators‏‎ (12:02, 19 February 2019)
  326. Entity‏‎ (07:47, 20 February 2019)
  327. Getting Characters and their Anims into Doom‏‎ (08:14, 27 February 2019)
  328. Saint Lucia‏‎ (14:35, 25 March 2019)
  329. Map Optimization‏‎ (14:33, 7 April 2019)
  330. Coding in the SDK‏‎ (16:56, 10 April 2019)
  331. Compile the static Boost Libraries in Windows‏‎ (03:23, 11 April 2019)
  332. Compiling FFmpeg for TDM‏‎ (03:35, 11 April 2019)
  333. Visual scan‏‎ (13:48, 12 April 2019)
  334. The Dark Mod media coverage‏‎ (11:43, 16 April 2019)
  335. Thief's Den‏‎ (11:53, 20 April 2019)
  336. Criminal groups‏‎ (19:34, 28 April 2019)
  337. Atdm:campaign info‏‎ (18:35, 29 May 2019)
  338. Debugging TDM systemerrors‏‎ (08:27, 24 July 2019)
  339. Texture Sources‏‎ (00:06, 31 August 2019)
  340. Script objects‏‎ (17:04, 9 September 2019)
  341. Alert & Suspicion Triggers‏‎ (14:10, 25 September 2019)
  342. Letter Writing‏‎ (08:01, 17 October 2019)
  343. Glossary of terms‏‎ (08:03, 17 October 2019)
  344. Spiral Staircases‏‎ (23:21, 23 October 2019)
  345. Fan Mission Design Discussions Archive‏‎ (11:02, 1 November 2019)
  346. Arrow sticking behaviour‏‎ (00:35, 3 November 2019)
  347. Voices‏‎ (00:04, 8 November 2019)
  348. Vocal scripts overview‏‎ (18:38, 8 November 2019)
  349. AI behaviour depending on player actions‏‎ (05:06, 13 November 2019)
  350. AI Ignore Player‏‎ (05:10, 13 November 2019)
  351. Speed: Changing AI & Player‏‎ (05:11, 13 November 2019)
  352. Raising/lowering Weapon from outside Player‏‎ (05:13, 13 November 2019)
  353. Vocal script: Player‏‎ (05:16, 13 November 2019)
  354. Follow Me:AI Leads Player‏‎ (05:20, 13 November 2019)
  355. Concept Art and Fan Art Archive‏‎ (13:54, 13 November 2019)
  356. Potions‏‎ (02:49, 25 November 2019)
  357. Blackjack‏‎ (02:50, 25 November 2019)
  358. Lantern‏‎ (02:51, 25 November 2019)
  359. Flashbomb‏‎ (02:51, 25 November 2019)
  360. Mines‏‎ (02:51, 25 November 2019)
  361. Compass‏‎ (02:52, 25 November 2019)
  362. Holy Water‏‎ (02:52, 25 November 2019)
  363. Spyglass‏‎ (02:52, 25 November 2019)
  364. Lockpicks‏‎ (02:56, 25 November 2019)
  365. Basics of Stealth Gaming‏‎ (03:05, 25 November 2019)
  366. Object detail‏‎ (03:10, 25 November 2019)
  367. Story and Plot Design‏‎ (02:08, 3 December 2019)
  368. DarkRadiant - Compiling in macOS‏‎ (10:00, 12 January 2020)
  369. Replacing ARB shaders‏‎ (15:45, 27 February 2020)
  370. Defining custom Filters in DarkRadiant‏‎ (11:31, 10 March 2020)
  371. Currently supported Path Entities‏‎ (12:39, 10 March 2020)
  372. A - Z Beginner Full Guide Page 6‏‎ (20:52, 11 March 2020)
  373. Playing ROQ Video Files‏‎ (19:32, 16 March 2020)
  374. Model Scaling‏‎ (18:11, 24 March 2020)
  375. Finding Where a Texture is Used‏‎ (17:53, 26 March 2020)
  376. EntityDef‏‎ (16:53, 28 March 2020)
  377. Resizing Models‏‎ (07:13, 2 April 2020)
  378. Texture Guidelines‏‎ (09:35, 9 April 2020)
  379. NURBS Curves‏‎ (21:07, 11 April 2020)
  380. Cube maps‏‎ (23:26, 18 April 2020)
  381. Rescaling, Resizing, Models in Dark Radiant‏‎ (21:21, 12 May 2020)
  382. Dark Radiant Controls, Keys & Mouse‏‎ (15:12, 19 May 2020)
  383. Cheats‏‎ (19:37, 17 July 2020)
  384. Guards‏‎ (09:01, 30 July 2020)
  385. The City Watch‏‎ (09:05, 30 July 2020)
  386. Time, frames and ticks‏‎ (10:10, 2 August 2020)
  387. Chronicles of Skulduggery 1 Pearls and Swine (FM)‏‎ (10:51, 24 August 2020)
  388. DarkRadiant coding standards‏‎ (08:31, 26 August 2020)
  389. DDS creation‏‎ (15:51, 1 September 2020)
  390. DDS Creation with GIMP‏‎ (15:53, 1 September 2020)
  391. Making an Entity frobable‏‎ (21:56, 24 September 2020)
  392. In-game Map Entities‏‎ (02:34, 1 November 2020)
  393. Particle collisions and cutoff‏‎ (16:46, 9 December 2020)
  394. Textures‏‎ (07:23, 11 December 2020)
  395. How to add Textures to The Dark Mod‏‎ (07:25, 11 December 2020)
  396. Virtual Ambient Light Textures‏‎ (07:35, 11 December 2020)
  397. Virtual Darkness‏‎ (07:39, 11 December 2020)
  398. Coding‏‎ (20:32, 22 December 2020)
  399. A to Z Scripting: Scripts that use input variables‏‎ (15:35, 23 December 2020)
  400. A to Z Scripting: Anatomy of a script‏‎ (23:41, 23 December 2020)
  401. A to Z Scripting: Practical exercise: subtle teleportation‏‎ (23:47, 23 December 2020)
  402. A to Z Scripting: Conditionals‏‎ (23:48, 23 December 2020)
  403. A to Z Scripting: Getting map information‏‎ (22:49, 26 December 2020)
  404. A to Z Scripting: Troubleshooting‏‎ (19:11, 27 December 2020)
  405. A to Z Scripting: Utility scripts‏‎ (19:45, 27 December 2020)
  406. CBinaryFrobMover‏‎ (23:11, 29 December 2020)
  407. Difficulty Levels‏‎ (22:31, 8 January 2021)
  408. Known System Configurations‏‎ (05:05, 28 January 2021)
  409. What's new in TDM 2.06‏‎ (16:40, 2 February 2021)
  410. What's new in TDM 2.07‏‎ (16:51, 2 February 2021)
  411. What's new in TDM 2.08‏‎ (16:55, 2 February 2021)
  412. What's new in TDM 1.07‏‎ (14:36, 3 February 2021)
  413. What's new in TDM 1.00‏‎ (14:50, 3 February 2021)
  414. What's new in TDM 1.02‏‎ (15:41, 3 February 2021)
  415. What's new in TDM 1.03‏‎ (15:56, 3 February 2021)
  416. What's new in TDM 1.04‏‎ (16:14, 3 February 2021)
  417. What's new in TDM 1.05‏‎ (04:45, 4 February 2021)
  418. What's new in TDM 1.06‏‎ (05:14, 4 February 2021)
  419. What's new in TDM 1.08‏‎ (05:31, 4 February 2021)
  420. A to Z Scripting‏‎ (11:20, 4 February 2021)
  421. A to Z Scripting: More scripting basics‏‎ (11:35, 4 February 2021)
  422. What's new in TDM 2.00‏‎ (14:07, 4 February 2021)
  423. What's new in TDM 2.01‏‎ (14:17, 4 February 2021)
  424. What's new in TDM 2.02‏‎ (14:24, 4 February 2021)
  425. What's new in TDM 2.03‏‎ (14:32, 4 February 2021)
  426. Hidden Hands 3: The Lost Citadel (FM)‏‎ (12:53, 25 February 2021)
  427. Fan mission article template‏‎ (13:52, 25 February 2021)
  428. Analyze a Memory Dump‏‎ (15:53, 1 March 2021)
  429. A to Z Scripting: Scriptobjects‏‎ (07:52, 11 March 2021)
  430. Patently Dangerous (FM)‏‎ (08:52, 24 March 2021)
  431. The Rats Triumphant (FM)‏‎ (09:29, 24 March 2021)
  432. The Gatehouse (FM)‏‎ (13:30, 24 March 2021)
  433. Now and Then (FM)‏‎ (21:53, 24 March 2021)
  434. Deceptive Shadows (FM)‏‎ (22:18, 24 March 2021)
  435. In Remembrance of Him (FM)‏‎ (22:31, 24 March 2021)
  436. The Rift (FM)‏‎ (22:53, 24 March 2021)
  437. The Night of Reluctant Benefaction (FM)‏‎ (23:27, 24 March 2021)
  438. Langhorne Lodge (FM)‏‎ (11:42, 25 March 2021)
  439. Chronicles of Skulduggery 3: Sacricide (FM)‏‎ (12:36, 25 March 2021)
  440. Chronicles of Skulduggery 2: A Precarious Position (FM)‏‎ (14:33, 25 March 2021)
  441. Perilous Refuge (FM)‏‎ (03:21, 27 March 2021)
  442. Braeden Church (FM)‏‎ (15:14, 28 March 2021)
  443. Marsh of Rahena (FM)‏‎ (00:45, 29 March 2021)
  444. In the Black (FM)‏‎ (01:27, 29 March 2021)
  445. Ambient Database‏‎ (13:17, 29 March 2021)
  446. Composing Ambient Tracks and Music Tracks‏‎ (13:18, 29 March 2021)
  447. Sir Taffsalot's Sword (FM)‏‎ (10:39, 30 March 2021)
  448. Hidden Hands 1: Initiation (FM)‏‎ (11:34, 30 March 2021)
  449. Hidden Hands 2: Vitalic Fever (FM)‏‎ (11:34, 30 March 2021)
  450. Cleaning Up the Neighbourhood (FM)‏‎ (12:45, 30 March 2021)
  451. Crystal Grave (FM)‏‎ (14:26, 30 March 2021)
  452. The Arena (FM)‏‎ (15:40, 30 March 2021)
  453. Inn Business (FM)‏‎ (18:25, 30 March 2021)
  454. Poets & Peasants (FM)‏‎ (19:11, 30 March 2021)
  455. Noisemaker Arrows‏‎ (13:54, 31 March 2021)
  456. Rope Arrows‏‎ (13:57, 31 March 2021)
  457. Vine Arrows‏‎ (13:58, 31 March 2021)
  458. Water Arrows‏‎ (14:01, 31 March 2021)
  459. Fire Arrows‏‎ (14:03, 31 March 2021)
  460. Broadhead Arrows‏‎ (14:05, 31 March 2021)
  461. Shortsword‏‎ (14:10, 31 March 2021)
  462. Equipment (player character)‏‎ (15:03, 31 March 2021)
  463. Gas Arrows‏‎ (19:13, 31 March 2021)
  464. Lockner Manor (FM)‏‎ (23:56, 31 March 2021)
  465. Briarwood Cathedral (FM)‏‎ (00:06, 1 April 2021)
  466. Briarwood Manor (FM)‏‎ (00:53, 1 April 2021)
  467. Lord Edgar's Bathhouse (FM)‏‎ (13:25, 1 April 2021)
  468. Thief's Den 2: The Chalice of Kings (FM)‏‎ (14:00, 5 April 2021)
  469. Thief's Den 3: The Heart of Lone Salvation (FM)‏‎ (14:16, 5 April 2021)
  470. Thief's Den 4: The Alchemist (FM)‏‎ (14:29, 5 April 2021)
  471. Thomas Porter 1: Mandrasola (FM)‏‎ (11:15, 6 April 2021)
  472. Thomas Porter 2: Knighton Manor (FM)‏‎ (12:05, 6 April 2021)
  473. Thomas Porter 3: The Beleaguered Fence (FM)‏‎ (13:09, 6 April 2021)
  474. Thomas Porter 4: Glenham Tower (FM)‏‎ (14:12, 6 April 2021)
  475. Thomas Porter 5: The Transaction (FM)‏‎ (15:28, 6 April 2021)
  476. Blackgrove Manor (FM)‏‎ (20:42, 6 April 2021)
  477. Mission recommendation discussions‏‎ (22:44, 6 April 2021)
  478. Mother Rose (FM)‏‎ (14:07, 8 April 2021)
  479. St Alban 1: The Caduceus of St Alban (FM)‏‎ (16:50, 8 April 2021)
  480. St Alban 2: St Alban's Cathedral (FM)‏‎ (14:41, 9 April 2021)
  481. House of Theo (FM)‏‎ (01:53, 10 April 2021)
  482. Let Sleeping Thieves Lie (FM)‏‎ (11:11, 10 April 2021)
  483. Talbot 3: Fiasco at Fauchard Street (FM)‏‎ (11:36, 10 April 2021)
  484. Talbot 2: Return to the City (FM)‏‎ (13:05, 10 April 2021)
  485. Noble/Wealthy Characters‏‎ (19:26, 10 April 2021)
  486. The Hare in the Snare: Part 1 (FM)‏‎ (10:52, 11 April 2021)
  487. Old Habits 2 (FM)‏‎ (18:17, 11 April 2021)
  488. Rightful Property (FM)‏‎ (18:54, 11 April 2021)
  489. Vengeance for a Thief (FM)‏‎ (20:08, 11 April 2021)
  490. Sound Alert & Blackjack Trainer (FM)‏‎ (00:08, 15 April 2021)
  491. Clergy/Builder Characters‏‎ (12:39, 16 April 2021)
  492. A New Job (OM)‏‎ (01:19, 17 April 2021)
  493. Cutscenes Part 3: Lighting, Placing the Player, and Conversations‏‎ (01:22, 2 May 2021)
  494. SVN‏‎ (07:55, 16 May 2021)
  495. Lootlists and walkthroughs‏‎ (21:11, 25 May 2021)
  496. Doom 3 Tutorials‏‎ (00:47, 26 May 2021)
  497. Mission Design Tips‏‎ (06:56, 26 May 2021)
  498. TDM filelist‏‎ (10:53, 26 May 2021)
  499. Hosting The Dark Mod‏‎ (17:17, 26 May 2021)
  500. Patch constructions‏‎ (06:48, 27 May 2021)

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