The tdm_mapsequence.txt file is used to define the order the missions should be played in. It is supported in TDM 1.06+.
Where to put it
The tdm_mapsequence.txt file needs to be placed in the root folder of the PK4 file containing your campaign. A possible PK4 could contain files like this:
darkmod.txt install_splash.tga tdm_mapsequence.txt readme.txt maps/red.map maps/blue.map maps/green.map textures/... etc.
The general syntax is easy to understand, each mission gets is own line like this:
Mission X: MAPNAME
the number X defines the mission, starting with the number 1. After the mandatory colon the name of one or more map files need to be listed without extensions.
Note: while the file format supports more than one mission to be defined in each mission line, this is not fully supported yet in TDM's game code.
The file format supports C++ style comments.
- Line comments can be initiated with the double forward slash //
- Block comments are initiated with /* and finalised with */.
This is a full working example file, defining a three-mission campaign consisting of the maps red.map, blue.map and green.map, in this order.
/** * This file defines the mission order for this campaign * * The syntax is: * Mission <N>: <mapname> [<mapname> ...] * * N is the mission number, with the first mission carrying the number 1. * * It's possible to define more than one map filename for a mission, * in case there are loading zones in it, but usually you won't need that. * * Line comments can be initiated with the double forward slash // * Block comments (like this one) are possible too. */ Mission 1: red Mission 2: blue Mission 3: green