Tdm mapsequence.txt

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The tdm_mapsequence.txt file is used to define the order the missions should be played in. It is supported in TDM 1.06+.

Where to put it

The tdm_mapsequence.txt file needs to be placed in the root folder of the PK4 file containing your campaign. A possible PK4 could contain files like this:

darkmod.txt
install_splash.tga
tdm_mapsequence.txt
readme.txt
maps/red.map
maps/blue.map
maps/green.map
textures/...
etc.

Syntax

The general syntax is easy to understand, each mission gets is own line like this:

Mission X: MAPNAME

the number X defines the mission, starting with the number 1. After the mandatory colon the name of one or more map files need to be listed without extensions.

Note: while the file format supports more than one mission to be defined in each mission line, this is not fully supported yet in TDM's game code.

Comments

The file format supports C++ style comments.

  • Line comments can be initiated with the double forward slash //
  • Block comments are initiated with /* and finalised with */.

Example File

This is a full working example file, defining a three-mission campaign consisting of the maps red.map, blue.map and green.map, in this order.

/**
 * This file defines the mission order for this campaign
 *
 * The syntax is:
 * Mission <N>: <mapname> [<mapname> ...]
 *
 * N is the mission number, with the first mission carrying the number 1.
 *
 * It's possible to define more than one map filename for a mission,
 * in case there are loading zones in it, but usually you won't need that.
 *
 * Line comments can be initiated with the double forward slash // 
 * Block comments (like this one) are possible too.
 */ 
Mission 1: red
Mission 2: blue
Mission 3: green