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  • :This is a general version of idAI::canSee, that can be used by all entities. It doesn't regar ..., etc. Possible names are, in order: "Over, LR, RL, Thrust, General" Where general blocks all attacks types except unblockable
    310 KB (38,861 words) - 14:11, 16 December 2023
  • :This is a general version of idAI::canSee, that can be used by all entities. It doesn't regar ..., etc. Possible names are, in order: "Over, LR, RL, Thrust, General" Where general blocks all attacks types except unblockable
    282 KB (35,345 words) - 23:37, 1 January 2015
  • :This is a general version of idAI::canSee, that can be used by all entities. It doesn't regar ..., etc. Possible names are, in order: "Over, LR, RL, Thrust, General" Where general blocks all attacks types except unblockable
    286 KB (35,800 words) - 14:49, 7 May 2018
  • ==DDS Creation, In General == ...compressed in different ways, depending on source image requirements. As a general rule, use -
    4 KB (701 words) - 15:51, 1 September 2020
  • == General .scripts == ..." folder (without an s) instead of the "maps" folder. Unlike map .scripts, general .scripts should not contain a main() function.
    3 KB (581 words) - 14:31, 25 June 2022
  • == General info == === General ===
    42 KB (6,383 words) - 11:23, 10 April 2024
  • ===Controls/General=== |+ Related Cvars Shown at Start of General Menu
    21 KB (3,035 words) - 18:23, 29 April 2024
  • ...or goes from general themes to details, so the player goes from details to general themes. But the general lesson I took away from that experience was that the best kinds of stories
    62 KB (11,039 words) - 02:08, 3 December 2019
  • '''Intended article audience:''' players, general users ==== General ====
    4 KB (676 words) - 16:16, 5 May 2023
  • '''A.''' As a general piece of advice, messy brushwork leads to trouble one way or another. To ke ...s set in concrete if you want to do something special once in a while, but general rules of thumb that will make life a lot easier if you generally stick to t
    51 KB (8,847 words) - 15:33, 1 July 2021
  • ===Objectives: General-purpose trigger=== First we create a target_tdm_setobjectivestate entity. This is a general-purpose way of making an objective complete and can be targetted by any sui
    23 KB (4,202 words) - 20:52, 11 March 2020
  • = General = ...from EAX 2.0 to EAX 4.0. One can assume that the properties serve the same general purpose and that each property's value bounds are approximately the same.
    29 KB (3,869 words) - 12:11, 22 March 2022
  • ...general one. The difficulty-specific spawnargs have the same syntax as the general ones except for the <tt>diff_N</tt> prefix (with N being the difficulty lev The general syntax is lie this:
    5 KB (840 words) - 18:35, 29 May 2019
  • ...rk for attaching a variety of objects. Each AI can have an offset from the general humanoid attachment points, and each entity can have an offset for each pos ...that's farther away from the hips joint, so it will need an offset to the general attachment position. A fatter purse might need to be farther away from a be
    4 KB (711 words) - 01:10, 19 October 2009
  • This can cause either general slowdowns or ''hickups'' during game play. ...n substantially, the overall visuals of the scene are roughly preserved in general way
    79 KB (12,493 words) - 13:06, 7 May 2024
  • == General == ...that a newcomer can be overwhelmed when looking at the code. Here are some general notes and directions:
    24 KB (4,081 words) - 16:56, 10 April 2019
  • ...isportals. This is a good rule for getting performance out of your maps in general (as long as you can't see too many separate portals from any given portal). == Solid, unbreakable windows (and portal attenuation in general) ==
    8 KB (1,275 words) - 18:23, 9 May 2013
  • ==General Purpose & Syntax== Responds to an Escape keypress. In mainmenu_utils.gui, this does general escape key handling during briefing (text or video), debriefing, main menus
    3 KB (450 words) - 16:20, 4 November 2022
  • [[Image:font_ellianerelle.jpg|left]] Upright handwriting, suit general messages, diaries. [[Image:font_jd_hand.jpg|left]] General purpose medium handwriting.
    3 KB (502 words) - 13:32, 20 February 2017
  • === General Lanton === The general lives at the mansion of the rural [[Other_Cities_and_Towns#Brickstone_Hill|
    3 KB (445 words) - 19:26, 10 April 2021
  • === General design debates and resources === ...mod.com/topic/16212-gas-mines-and-mines-in-general/ Gas mines and mines in general]'''
    10 KB (1,276 words) - 11:02, 1 November 2019
  • In general, very complex objects create very complex shadows, requiring more rendering ...a shadowmesh will cast shadows onto the visible part of the object, so in general the shadowmesh should be slightly smaller than the visible mesh.
    4 KB (645 words) - 20:47, 13 April 2011
  • == General Remarks ==
    9 KB (1,495 words) - 07:55, 19 February 2019
  • ...e the entity list. For more info about objects in general, read [[Objects, General Info for Mission Designers]]. ...hey stand on''' else they will sink down when first nudged (see [[Objects, General Info for Mission Designers#Moveable Objects|Moveable Objects]].)
    30 KB (5,598 words) - 13:41, 21 November 2018
  • ===General Tips for Advanced Briefing Editing===
    15 KB (2,359 words) - 15:28, 14 November 2023
  • ...ds to gain information about its type, its position, etc. A SceneNode is a general object, its actual ''type'' can be BrushNode, PatchNode, EntityNode or Mode The methods of a general SceneNode are as follows:
    91 KB (13,242 words) - 06:12, 2 January 2023
  • ...e:''' The '''[[Location Settings]]''' article shows you an easy-to-use and general system to get different ambient light levels and colors for each location/z This article here is just a general introduction into "ambient light settings".
    5 KB (779 words) - 07:39, 11 December 2020
  • == General Information ==
    9 KB (1,478 words) - 04:21, 31 December 2011
  • == General Setup ==
    5 KB (807 words) - 05:32, 20 October 2018
  • Test it by opening the Layers editor. Window\General\Display Layer Editor. At the top of the Layer Editor, there is usually jus *Open the script window - Window\General Editors\Script Editor
    3 KB (478 words) - 14:28, 22 May 2010
  • == General tips ==
    10 KB (1,630 words) - 11:35, 4 February 2021
  • # modify it under the terms of the GNU General Public License # GNU General Public License for more details.
    42 KB (5,771 words) - 09:06, 23 August 2008
  • == General ==
    3 KB (495 words) - 23:59, 3 March 2008
  • * '''For General, Multiline Text.''' There is a capability to do general text editing of a word-wrapped field with scroll bar. TDM does not use this On the Settings/Video/General page, there are four rows with sliders and associated displays of their val
    9 KB (1,305 words) - 17:42, 4 November 2022
  • == General ==
    4 KB (605 words) - 13:54, 27 November 2007
  • ==General code structure==
    7 KB (1,075 words) - 08:31, 26 August 2020
  • <br>The general performance goal of TDM was to have a platform that could play missions rou '''General Troubleshooting Basics'''
    54 KB (8,549 words) - 14:20, 7 May 2024
  • ...the project, whether it's editing, technical info and troubleshooting, or general useful info about the project. Whether you're a gamer or a modder or both, [[The Dark Mod]] - General information about the game.
    3 KB (424 words) - 20:25, 13 February 2019
  • ==md5anim (Doom 3 animation file) general facts==
    3 KB (557 words) - 14:31, 22 May 2010
  • ==General tricks==
    3 KB (505 words) - 06:10, 2 April 2017
  • ==General Idea Wishlist==
    7 KB (969 words) - 12:08, 31 March 2012
  • == General Coding ==
    2 KB (288 words) - 07:45, 30 June 2008
  • === General fan art ===
    17 KB (2,409 words) - 13:54, 13 November 2019
  • ...he Shadowcasting calls (shdw) are far more significant to performance. In general, trying to keep the shadows below 80k is desirable.
    37 KB (6,169 words) - 05:15, 19 April 2024
  • Personal attendant is a descriptive term, not a job title. In general, it separates everyone else's personal servants (of all ranks) from househo Other servants might include: Auditor General, Receiver, Solicitor, Yeoman of the Wardrobe, Chief Cook, Secretary, Yeoman
    6 KB (1,011 words) - 20:06, 11 March 2010
  • *Open the visor. Window -> General Editors -> Visor. *Delete any poses/anim clips in the Window, General Editors, Visor, Character clips tab AND Character poses tab.
    2 KB (356 words) - 03:06, 20 October 2018
  • '''General Tips''' :As I mentioned above, I've created an soundshader for general use with this method you can download from the link above (or here: [[Custo
    27 KB (4,523 words) - 20:45, 12 January 2012
  • ...nes suggests: The ''ambient rim scale'', the ''diffuse rim scale'' and the general minimum and maximum specularity of surfaces. The latter two parameters are {{general}}
    10 KB (1,490 words) - 17:57, 25 August 2016
  • ...thread in [https://forums.thedarkmod.com/index.php?/forum/57-fan-missions General Discussion/Fan Missions] where you ask for beta testers. When you have enou ...he forum's [https://forums.thedarkmod.com/index.php?/forum/57-fan-missions General Discussion/Fan Missions]. A typical topic title format would be '''Fan Miss
    8 KB (1,358 words) - 10:07, 26 October 2022
  • For general information about prefabs see [[Prefabs]] '''doors/manhole_round_tiny_rusty.pfb'' is a general purpose sewer entrance. Note that the brush opening is lined with non-solid
    13 KB (2,300 words) - 20:22, 7 May 2014
  • *[http://forums.thedarkmod.com/topic/11010-request-for-vocal-dialogue/ General ideas] *[[Voices]] - General article on the use of voices in ''The Dark Mod'' audio.
    3 KB (358 words) - 18:38, 8 November 2019
  • | Movers in general || 100 ...frobable, FALSE otherwise. Of course, you can also retrieve that info with general spawnarg functions or a specific function:
    10 KB (1,772 words) - 20:20, 16 March 2022
  • ...a good idea to think in advance how your mission flows. You should have a general idea what you're doing before you start mapping. Have a scetchy floorplan. ...an_Mission_Design_Discussions_Archive#General_design_debates_and_resources|General design]]")
    13 KB (2,317 words) - 06:56, 26 May 2021
  • In general, the term "city watch" refers to the armed police force of a city. In some *[[Guards]] - General article on guard non-player characters in the [[Universe|universe]] of ''Th
    2 KB (274 words) - 09:05, 30 July 2020
  • Please review [[DDS creation]] for general information about * [[DDS creation]] for general, tool-independent information about DDS creation. Also, the original wiki p
    7 KB (999 words) - 01:26, 3 June 2022
  • ...comes to commands within event blocks or functionality. Consequently, the general guidance for this tool is to quickly prototype any visual elements, then mo ''Here's three short descriptions by others of the Doom 3 version, that are general enough to pertain to all versions. Mostly verbatim, but with some light edi
    12 KB (2,048 words) - 17:58, 4 November 2022
  • Less general choice lists: This is from the Settings/Controls/General menu (and mainmenu_settings_controls.gui). ChoiceType 1 sets the cvar m_pit
    11 KB (1,700 words) - 17:42, 4 November 2022
  • In general, when an object with an AIUse spawnarg comes into the field of vision of an ...[Heads Available for AI#Elite Guard Heads|Heads Available for AI]]) are in general immune to being knocked out (i.e. the cone you have to hit with the blackja
    21 KB (3,553 words) - 20:23, 30 January 2024
  • ...entry and escape. His knowledge of particular mansions and grand houses in general helped enormously. *[[Thieves]] - The general article about the nature, varieties and social standing of thieves in [[Uni
    15 KB (2,427 words) - 11:31, 31 March 2024
  • ...mbient-musics-sounds-repository/ Dark Ambient Music & Sounds Repository] - general discussion and repository for ambients and music ...com/topic/17848-dark-ambient-musics-sounds-repository/?p=387786 Dragofer's general ambients] - by [http://forums.thedarkmod.com/user/3526-dragofer/ Dragofer],
    5 KB (716 words) - 17:06, 24 November 2022
  • Inquisitor General of [[The City|Bridgeport]] (''[[The Tears of Saint Lucia (OM)|The Tears of Another Inquisitor General, and a puritannical man. Brought the Courts of the Inquisition to [[Other_C
    3 KB (443 words) - 12:39, 16 April 2021
  • *[http://forums.thedarkmod.com/topic/14558-monsters/ Monsters] - General older forum discussion on monsters and their use in TDM. ...orums.thedarkmod.com/topic/16833-mythical-creatures/ Mythical creatures] - General older forum discussion on the more fantastical creatures included or includ
    10 KB (1,538 words) - 12:51, 29 August 2021
  • In general, a particle system repeats itself prescribed number of times, and every suc ...tional offset vector from the center of the particle entity or surface. In general, better leave it zero. Try keeping the leaves centered on the particle emit
    10 KB (1,774 words) - 12:46, 14 November 2022
  • !bgcolor=#d0d0e0 width="8%"|General location ...of Machinery, Epifire is a prolific asset creator of mechanical things and general modeller.
    19 KB (3,108 words) - 19:05, 28 March 2024
  • ; [[Animation]] : General tips, and software tutorials
    2 KB (314 words) - 21:48, 3 March 2024
  • # Open the '''Visor''' (Window -> General Editors)
    3 KB (572 words) - 14:14, 22 May 2010
  • ...witch the language of TDM in the '''Settings''' menu under '''Video''', '''General'''. The language is stored in the CVAR '''sys_lang''' (Note: in v1.07, it w
    10 KB (1,704 words) - 20:31, 27 July 2021
  • This tutorial covers general background sounds, local ambience, environmental, or sounds related to spec
    8 KB (1,439 words) - 12:45, 22 January 2024
  • ''For general console controls see ([[Console Useful Controls]])''
    2 KB (298 words) - 12:28, 6 April 2008
  • General constraints on the values of font metrics in a DAT file are discussed in [[
    6 KB (944 words) - 15:28, 18 March 2024
  • * In general, after you so change the Mission, it is best practice to restart Dark Radia
    34 KB (6,047 words) - 14:41, 15 April 2023
  • ...w to fix various errors and problems you might encounter with patches. For general information about patches see [[Patches]].
    2 KB (375 words) - 17:19, 1 April 2008
  • ...T}}+{{key|~}}" ("{{key|CTRL}}+{{key|ALT}}+{{key|Key left of number 1}}" in general, e.g. "{{key|CTRL}}+{{key|ALT}}+{{key|^}}" on a German keyboard).
    8 KB (1,270 words) - 19:00, 22 April 2024
  • ...descriptor, instead starting with the '''Material''' descriptor - it is a general, non-specialized texture.
    9 KB (1,526 words) - 07:25, 11 December 2020
  • General method of attaching one entity to another:
    1 KB (205 words) - 15:40, 21 August 2009
  • ...ve no special love of sorcery, but they are more comfortable with magic in general and more accepting of those who are different.
    8 KB (1,422 words) - 17:05, 13 January 2015
  • !bgcolor=#d0d0e0 width="8%"|General location
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  • Powerful necromancers are very rare. Necromancers in general don't congregate with each other; their work requires solitude (and they te
    3 KB (556 words) - 19:13, 1 March 2010
  • Here are some general tips:
    5 KB (804 words) - 15:52, 6 November 2011
  • The general concept is pretty easy to understand. The mapper populates his map with ent
    6 KB (1,004 words) - 12:50, 14 November 2022
  • ==General information==
    6 KB (1,022 words) - 22:31, 8 January 2021
  • =General C++ info=
    6 KB (1,024 words) - 11:38, 1 May 2012
  • <br>game code, and code base in general.</font><br>
    8 KB (1,247 words) - 16:55, 2 February 2021
  • [[Creating Multiple Skins For A Model]]: Describes general info for how to make skins.
    6 KB (988 words) - 09:17, 12 April 2024
  • * There seem to be more general problems with functional keys on ragdolls
    7 KB (1,068 words) - 23:20, 14 December 2021
  • <br>game code, and code base in general.</font>
    11 KB (1,614 words) - 16:51, 2 February 2021
  • Here are some general notes about the coding style I used for implementing this framework, maybe
    11 KB (1,731 words) - 07:47, 30 June 2008
  • [[Category:General]]
    10 KB (1,308 words) - 11:43, 16 April 2019
  • These values should not be used in general. Exceptions include: high-level time/game modeling code (to sync game time
    12 KB (1,952 words) - 10:10, 2 August 2020
  • ...event, it's simple to ungroup the prefab after import; see [[Groups]] for general methods. Unneeded Layers can also be deleted.
    5 KB (830 words) - 19:33, 27 January 2022
  • {{general|sort=Prefab Name}}
    2 KB (264 words) - 23:36, 1 February 2019
  • General note on overriding these events: Althought most default implementations are
    10 KB (1,591 words) - 23:11, 29 December 2020
  • !bgcolor=#d0d0e0 width="8%"|General location
    7 KB (978 words) - 02:45, 1 May 2022
  • ...Clicking each may give you additional info at the bottom. You can also see general properties further down.
    5 KB (874 words) - 18:37, 29 December 2016
  • Similarly, if you care about the orientation, there are general setAngles() and getAngles() functions you can use. Or the player-specific s
    6 KB (953 words) - 19:03, 14 December 2021
  • ...dvisable but they contain relevant detail about creating ambient lights in general)
    24 KB (3,774 words) - 18:54, 14 April 2024
  • ..._callobjectfunction can only call functions defined in that script object (general script events like "Off" are not supported? check this)
    2 KB (244 words) - 01:31, 21 March 2014
  • !bgcolor=#d0d0e0 width="8%"|General location
    7 KB (1,005 words) - 20:47, 28 March 2024
  • ...e mission that effect other missions. This feature could also be used as a general scripting aide if the author wants to set up the conditions for something h
    35 KB (5,581 words) - 21:38, 25 April 2024
  • !bgcolor=#d0d0e0 width="8%"|General location
    6 KB (865 words) - 19:05, 30 March 2024
  • {{general|sort=Fan Missions}}
    12 KB (1,318 words) - 15:55, 3 April 2023
  • Please review [[DDS creation]] for general, tool-independent guidance on DDS creation for TDM.
    4 KB (587 words) - 15:53, 1 September 2020
  • * General information about BSP is covered in gaming-related CS textbooks, for exampl
    16 KB (2,407 words) - 19:05, 31 October 2022
  • So general syntax is ok pointer, structures, enum yer think i got the hang to here cla
    3 KB (570 words) - 12:19, 23 June 2007
  • ...ewritten for concision by Geep, 2020, with these added preamble notes. The general approach is still valid, but the specific tools (SwitchBlade, VirtualDub, a
    8 KB (1,191 words) - 19:32, 16 March 2020
  • !bgcolor=#d0d0e0 width="8%"|General location
    22 KB (3,608 words) - 12:36, 25 March 2021
  • ...tches user actions, .script requests, or elapsed time occurrences, and has general syntax:
    14 KB (2,120 words) - 19:26, 7 May 2024
  • GUI_HUD should only be used on the player, while GUI_ENTITYn values are more general, e.g., used for entities with GUIs applied to their faces. See [[GUI Script
    5 KB (697 words) - 19:32, 5 August 2023
  • * [[Arrows]] - General overview of the arrows available to the player character.
    2 KB (325 words) - 14:01, 31 March 2021
  • * [[Arrows]] - General overview of the arrows available to the player character.
    1 KB (179 words) - 13:57, 31 March 2021
  • In general, a "projectile result" is handled by C++ code in ProjectileResult.cpp. At t
    5 KB (618 words) - 17:32, 4 November 2022
  • * [[Arrows]] - General overview of the arrows available to the player character.
    1 KB (172 words) - 19:13, 31 March 2021
  • * [[Arrows]] - General overview of the arrows available to the player character.
    739 bytes (105 words) - 13:54, 31 March 2021
  • * [[Arrows]] - General overview of the arrows available to the player character.
    2 KB (298 words) - 22:57, 14 March 2022
  • !bgcolor=#d0d0e0 width="8%"|General location
    6 KB (867 words) - 14:03, 30 March 2024
  • ** Performance: no problem running TDM missions in general, and usually decent to good framerates. A mission like Saint Lucia gets at
    29 KB (4,533 words) - 05:05, 28 January 2021
  • 2) General purpose
    12 KB (1,829 words) - 16:17, 4 November 2022
  • Currently VMware seems to support OpenGL 3.0 in general and OpenGL 3.3 Core profile only.
    6 KB (964 words) - 22:09, 16 December 2023
  • !bgcolor=#d0d0e0 width="8%"|General location
    11 KB (1,633 words) - 18:47, 28 March 2024
  • ...) needs to be higher up than the calling script (script2). If you're using general .script files ([[A to Z Scripting: Setting up the .script files]]), the sam
    17 KB (2,886 words) - 17:05, 29 January 2024
  • ...found in an event block (i.e., body of an event handler like onTime). The general form is:
    7 KB (1,016 words) - 20:30, 27 December 2022
  • !bgcolor=#d0d0e0 width="8%"|General location
    5 KB (739 words) - 12:43, 18 August 2021
  • * how key binding works in general, in conjunction with the DarkmodKeybinds.cfg file
    5 KB (804 words) - 17:45, 4 November 2022
  • !bgcolor=#d0d0e0 width="8%"|General location
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  • For more general reading on stims and responses, please see also the pages [[Stim/Response]]
    13 KB (2,363 words) - 12:44, 20 December 2023
  • ...me on door_key" "door_key" // here it gets a name to be used in the map in general.
    61 KB (10,916 words) - 20:12, 30 January 2024
  • General
    2 KB (336 words) - 17:39, 7 October 2007
  • ...ll, giving it more contrast, and will look better overall. Game engines in general seem to be able to do more with textures that are vibrant and contrasty, as
    11 KB (1,915 words) - 07:18, 4 April 2012
  • [[Category:General]]
    30 KB (4,723 words) - 08:47, 6 February 2023
  • '''General RenderBump'''
    5 KB (821 words) - 03:20, 20 October 2018
  • ...option to consider as you see the RIT patrol would always take a clockwise general direction. If there was a single anti-clockwise path, which the AI could oc
    11 KB (2,108 words) - 20:53, 4 July 2018
  • This article describes some general information typically requested from everyone who reports a problem.
    8 KB (1,331 words) - 19:14, 29 January 2024
  • !bgcolor=#d0d0e0 width="8%"|General location
    7 KB (1,043 words) - 23:27, 24 March 2021
  • *[[Thieves]] - The general article about the nature, varieties and social standing of thieves in [[Uni
    2 KB (378 words) - 19:34, 28 April 2019
  • ...n the unlucky situation to save this structure, you can follow some of the general guidelines of graph serialisation: http://www.parashift.com/c++-faq-lite/se
    18 KB (2,900 words) - 09:35, 30 June 2008
  • ...es. The other way makes an existing objective visible. This is the one for general use because it appears in the position in the list where you first put it r
    26 KB (4,493 words) - 17:22, 15 December 2023
  • [https://www.youtube.com/playlist?list=PLpe2nr2tgH33EfPGs2FWDgl0qjf7ZV5Mb General Techniques]<br>
    16 KB (2,476 words) - 16:14, 13 June 2023
  • !bgcolor=#d0d0e0 width="8%"|General location
    15 KB (2,448 words) - 14:33, 25 March 2021
  • There is a thread on Doom3World with a huge list of general Doom 3 Tutorials:
    461 bytes (69 words) - 00:47, 26 May 2021
  • * In general, the values of properties affect only the layout and behavior of the area d
    15 KB (2,248 words) - 21:44, 27 December 2022
  • As a general rule of thumb: '''no spaces or capital letters in the paths.'''
    4 KB (671 words) - 17:12, 9 March 2008
  • Here, let's restate general considerations when placing a Moveable in the map, but in a water context.
    11 KB (1,696 words) - 23:21, 14 December 2021
  • ...ing settings, and on unique features of The Dark Mod and stealth gaming in general, see [[Thief's Den Gameplay]].
    14 KB (2,369 words) - 11:53, 20 April 2019
  • You will see some general info, most of which is useless. Click <u>Debug with Native Only</u> link in
    3 KB (568 words) - 15:53, 1 March 2021
  • [[Category:General]]
    4 KB (649 words) - 15:56, 25 April 2024
  • {{general|sort=Fan Missions}}
    66 KB (8,195 words) - 03:12, 2 May 2024
  • '''A list of general tips which do not easily fall into any larger category; please add them as
    2 KB (372 words) - 06:27, 30 January 2012
  • !bgcolor=#d0d0e0 width="8%"|General location
    5 KB (690 words) - 21:18, 28 March 2024
  • This wiki page is for general information and guides dealing with loot related things.
    5 KB (811 words) - 16:42, 13 October 2021
  • ...ry list of settings from a file, I figured I might as well make them use a general-purpose format. Xdata declarations were created as a result.
    7 KB (1,065 words) - 10:48, 20 June 2008
  • ...malmaps, How to Make Good Ones#Further tweaking|creating normalmaps]]. The general idea here is to overlay any random background texture with the structures o
    5 KB (910 words) - 10:58, 31 January 2010
  • And if it doesn't find one, it executes the general "used_action_script" by default.
    4 KB (754 words) - 13:19, 10 December 2022
  • {{general}}
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  • [[Category:General]]
    421 bytes (73 words) - 19:15, 4 February 2019
  • {{general}}
    44 bytes (4 words) - 12:50, 20 August 2009
  • This way you can "sketch out" the general movement without dealing with a lot of key frames, since all the body part
    7 KB (1,238 words) - 09:50, 30 September 2007
  • ...ing settings, and on unique features of The Dark Mod and stealth gaming in general, see [[The Dark Mod Gameplay]].
    14 KB (2,262 words) - 14:35, 25 March 2019
  • ...hat could serve as a template for use in other projects; it may be of more general use that the compass script object. Plus, more about using global and local
    30 KB (4,994 words) - 11:07, 7 April 2024
  • [[A - Z Beginner Full Guide Page 6#Objectives: General-purpose trigger|Objectives: Triggering Complete]]<br>
    15 KB (2,454 words) - 13:39, 21 November 2018
  • This is a global description of how i create a basic walkcycle in general - Squill
    3 KB (533 words) - 03:05, 20 October 2018
  • ...]]. For pathfinding after teleport, see [[Teleporting entities]]. For more general info on getting your AI to patrol, see [[AI Patrol]].
    29 KB (5,087 words) - 15:23, 13 April 2024
  • |Plays the referenced sound shader on the general sound channel.
    10 KB (1,574 words) - 15:22, 15 November 2016
  • {{installation}} {{general}}
    5 KB (659 words) - 14:39, 13 August 2017
  • * General guards, like the citywatch, all are all set to team 2: citywatch. *
    4 KB (435 words) - 05:10, 13 November 2019
  • ...a scene/action set up each pose (blocking). This will help you seeing the general motion and timing of your animation. You can easily make adjustments by jus
    745 bytes (129 words) - 14:28, 22 May 2010
  • A manor with a mansion, owned by general Lanton. It's inhabited by him, his wife and their servants. Lanton is wealt
    9 KB (1,570 words) - 21:07, 28 October 2023
  • ...y textures to spice things up a bit. I'll cover their creation more in the general normalmapping tutorial, because they do come in quite handy.
    18 KB (3,221 words) - 07:15, 4 April 2012
  • !bgcolor=#d0d0e0 width="8%"|General location
    6 KB (809 words) - 16:03, 9 June 2023
  • !bgcolor=#d0d0e0 width="8%"|General location
    7 KB (1,051 words) - 14:00, 5 April 2021
  • [[Animation]] (general list)
    2 KB (377 words) - 05:00, 22 November 2018
  • * The "Video Settings" menu has been split into "General" and "Advanced" (New Horizon). This makes room for:
    13 KB (1,967 words) - 15:56, 3 February 2021
  • To build 32-bit Linux version, you have to follow the same general instructions (starting from section '''Build on Linux'''), with the followi
    13 KB (1,964 words) - 03:35, 11 April 2019
  • * For general use all you need do is to find or make your blank wall, sign, etc.
    10 KB (1,670 words) - 13:23, 22 April 2024
  • ...ight be convenient to enable copy/pasting from guest to host and back. In "General" tab, open "Advanced" subtab, and set "Shared Clipboard" to "Bidirectional"
    7 KB (1,140 words) - 07:49, 27 January 2019
  • ...yer shoots it out, will the AI react to it with more suspicion than just a general 'when did this go out?'?
    12 KB (1,961 words) - 14:10, 25 September 2019
  • The [[Dark Radiant]] editor has a surface inspector for general manipulation of textures but there is also texture tool to help with alignm
    10 KB (1,705 words) - 14:33, 26 February 2008
  • !bgcolor=#d0d0e0 width="8%"|General location
    11 KB (1,657 words) - 14:16, 5 April 2021
  • !bgcolor=#d0d0e0 width="8%"|General location
    8 KB (1,121 words) - 14:29, 5 April 2021
  • ...eted by the Dark Mod AI base script. Each value given is described by its general meaning, the spawn argument variable ranging from 0.0 to 1.0 defining the c
    7 KB (1,177 words) - 21:52, 16 November 2016
  • * [[Arrows]] - General overview of the arrows available to the player character.
    3 KB (421 words) - 14:05, 31 March 2021
  • The general syntax is easy to understand, each mission gets is own line like this:
    2 KB (289 words) - 07:59, 29 April 2011
  • Texture filenames in general follow this TDM naming convention, though early textures less so:
    14 KB (2,170 words) - 17:11, 13 October 2021
  • ...erday a trustworthy informant, Lorna, told me that there's a maniac called General Lanton who is living in a mansion on Brickstone Hill. "He owns some of the
    5 KB (687 words) - 18:50, 30 March 2024
  • In general, the human AI in TDM notice when a light that's been on suddenly goes out.
    8 KB (1,289 words) - 22:43, 23 January 2023
  • ...M lighting closer to the standard Phong model, and make it more logical in general.
    17 KB (2,452 words) - 10:59, 10 February 2023
  • !bgcolor=#d0d0e0 width="8%"|General location
    5 KB (783 words) - 18:38, 30 March 2024
  • !bgcolor=#d0d0e0 width="8%"|General location
    10 KB (1,550 words) - 13:39, 30 March 2024
  • There are two general types of problems:
    12 KB (1,908 words) - 03:30, 24 November 2021
  • !bgcolor=#d0d0e0 width="8%"|General location
    7 KB (1,045 words) - 11:42, 25 March 2021
  • A user can disable the lightgem and the wings in Settings - Gameplay - General - Hide Lightgem. The health indicator and breath indicator will remain visi
    2 KB (334 words) - 15:35, 6 May 2024
  • * [[Arrows]] - General overview of the arrows available to the player character.
    1 KB (196 words) - 13:58, 31 March 2021
  • As a general guideline, values might be (% of total loot):
    64 KB (11,619 words) - 03:40, 25 March 2024
  • A Task must be able to restore its state completely from an idSaveGame. The general rules for [[Saving and Restoring]] apply as usual. When the Subsystems are
    5 KB (803 words) - 13:01, 10 August 2009
  • ...mately read into the engine, the integers will end up as floats, in a more general data structure font_info_t.)
    10 KB (1,581 words) - 17:45, 16 March 2024
  • ...visportals, but something to check as a last resort. Broken visportals in general have been known to affect pathfinding.
    13 KB (2,304 words) - 19:38, 12 July 2022
  • Also [[DDS creation]] and its links has more about the general treatment of textures in TDM as TGA and DDS files.
    9 KB (1,525 words) - 17:21, 14 April 2024