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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    5 KB (737 words) - 21:47, 23 April 2022
  • **2010-08-26 (26 August 2010) - latest (ver. 1.5.5) {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • = Mapping and Sound Propagation: Part 1 = ...stical loss applied to sounds going thru the door when it is open (default 1 dB)"
    8 KB (1,275 words) - 18:23, 9 May 2013
  • ...little button quite a bit during your texture making endeavors. With layer 1 selected, hit this button, and you'll see a smaller white box appear in you Now collapse layer 1 to layer 0 by hitting {{key-ctrl}}+{{key|E}}, use the offset filter again,
    8 KB (1,432 words) - 07:17, 4 April 2012
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • * "trigger" "1" (this camera will work when triggered) ==Roll Camera 1==
    9 KB (1,477 words) - 08:53, 29 January 2022
  • *'''Releases:''' 2021-12-01 (1 December 2021) - latest *'''Version:''' 1
    4 KB (611 words) - 11:50, 31 March 2024
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    11 KB (1,633 words) - 18:47, 28 March 2024
  • 0 bytes (0 words) - 10:51, 24 August 2020
  • #REDIRECT [[Photoshop 1: Tiling With Alpha Masks]]
    50 bytes (6 words) - 21:23, 24 March 2012
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (577 words) - 20:52, 30 March 2024
  • ...with Layer 0. It's only purpose is to serve as your white backdrop. Layer 1 will be your horizontal lines. Layer 2, your vertical. At first glance, thi Now lets get to making our alpha mask! Select Layer 1, {{RMB}} on the brush tool, and select the pencil tool. From the brush sele
    10 KB (1,915 words) - 07:19, 4 April 2012
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (599 words) - 21:45, 7 April 2024
  • No. It’ll produce a 1:1 match of your selected surface, and scale it as large as it can within the ...tuation, it’s the Front Ortho viewport, accessable by hitting numkey {{key|1}} and hitting numkey {{key|5}} to switch between perspective and ortho view
    31 KB (5,660 words) - 05:35, 22 May 2012
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 *'''Size:''' 40.1 MB
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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Page text matches

  • ::''orientated'': binds the orientation as well as position, if set to 1 ...useLighting is 0 the entity will be visible in complete darkness. If it is 1, the entity will only be visible if there is light shining on it, but the s
    310 KB (38,861 words) - 14:11, 16 December 2023
  • ::''orientated'': binds the orientation as well as position, if set to 1 ...useLighting is 0 the entity will be visible in complete darkness. If it is 1, the entity will only be visible if there is light shining on it, but the s
    282 KB (35,345 words) - 23:37, 1 January 2015
  • ::''orientated'': binds the orientation as well as position, if set to 1 ...useLighting is 0 the entity will be visible in complete darkness. If it is 1, the entity will only be visible if there is light shining on it, but the s
    286 KB (35,800 words) - 14:49, 7 May 2018
  • * '''CPU''': 1.5Ghz with x64 instructions (64-bit) and SSE2 SIMD support <br><br>The Dark Mod 1.0 was originally released in 2009. The average mission designer and player
    80 KB (12,625 words) - 19:24, 9 May 2024
  • {|class="wikitable sortable" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% !bgcolor=#d0d0e0 width="1%"|No.
    44 KB (5,641 words) - 21:26, 7 April 2024
  • {|class="wikitable sortable mw-collapsible" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d |''A giant spider. Use spawnarg: 'animal_patrol' '1' to have spider wander around randomly.''
    227 KB (38,525 words) - 14:59, 13 April 2024
  • {|class="wikitable sortable" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% !align=left|{{TDM-FM|inplainsight|The Lieutenant 1: In Plain Sight}}
    66 KB (8,195 words) - 03:12, 2 May 2024
  • 1) Frequency of use in TDM (widely; seldom; debug; unlikely to be useful) backcolor 1,1,0,1 // Yellow with no transparency.
    12 KB (1,829 words) - 16:17, 4 November 2022
  • ...wnarg ''start_on'' with a value of 0 for where the elevator will start and 1 for the others. *** have the property/value: ''ride 1'' (this gives it priority over ''fetch'' buttons to avoid conflict between
    23 KB (3,264 words) - 17:50, 8 May 2024
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d |1:00
    53 KB (6,865 words) - 13:17, 29 March 2021
  • ...func_static or derivative; such entities have spawnarg "gui_noninteractive 1" set by default. backcolor 0,1,0,1 // green
    8 KB (1,222 words) - 17:35, 4 November 2022
  • ...arget spawnarg) then add the spawnarg ''wait_for_trigger'' with a value of 1. ...mple: "1 OR (NOT(2) AND 3)" would complete the mission if either objective 1 is true, or if 2 is false and 3 is true. By default, a mission succeeds whe
    35 KB (5,581 words) - 21:38, 25 April 2024
  • ...inal '''[https://en.wikipedia.org/wiki/Thief_(series) Thief series games ( 1 and 2 ) by Looking Glass Studios]'''. ...TTLG community]''' who enjoyed playing and creating Fan Missions for Thief 1 and 2
    54 KB (8,549 words) - 14:20, 7 May 2024
  • "conv_1_name" "Testconversation 1" // defines the name of the conversation (mandatory) "conv_1_cmd_1_actor" "1" // Actor 1 takes this action
    18 KB (2,896 words) - 21:47, 30 December 2021
  • ...e the tutorial about scenegraph traversal for more information. (since 1.8.1) ...isSelected)</tt> Sets the selection status of this node, i.e. setSelected(1) will select this node. Not all nodes are selectable (ModelNodes, for examp
    91 KB (13,242 words) - 06:12, 2 January 2023
  • ...ut a new brush to the size required, eg, a seven foot high door is 84" x 1.1 = about 90 units in Dark Radiant. ...ame visportal. The spawnarg ''auto_setup_double_door'' (which defaults to "1") will take care of setting up the open/lock peer relationship between the
    61 KB (10,916 words) - 20:12, 30 January 2024
  • ...TEXT_SETTINGS visible "gui::Inventory_ItemVisible" noclip 1 matcolor 1, 1, 1, "gui::HUD_Opacity" \ ...textalign 1 textscale INV_GUI_FONT_SCALE font INV_GUI_FONT forecolor 1, 1, 1, "gui::HUD_Opacity"
    18 KB (2,323 words) - 17:34, 4 November 2022
  • ...lack of vector3 parsing support by GUI script. By convention, use "0" or "1" as fourth element. ...e light. Elements in range 0 to 1. This is RGB, not RGBA. Default is 1,1,1,1 (white).
    11 KB (1,487 words) - 17:46, 4 November 2022
  • ;'''<tt>inv_stackable</tt>''' | [0/1] ..._stackable</tt> set to 1. Non-stackable items have always an item count of 1 and this argument is ignored. As an example, the mapper could set up a stac
    30 KB (4,994 words) - 11:07, 7 April 2024
  • ==Case 1 – Transparent Background, White Letters== visible 1
    10 KB (1,396 words) - 18:06, 4 November 2022
  • ...ble" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=1 width=100% ...ble" border=1 style="border-collapse: collapse;" cellspacing=0 cellspacing=1 width=100%
    16 KB (2,476 words) - 16:14, 13 June 2023
  • seta r_fullscreen "1" seta r_mode "-1"
    5 KB (659 words) - 14:39, 13 August 2017
  • * Up arrow or mouse wheel up or RMB above scrollbar thumb: up 1 row. * Down arrow or mouse wheel down or RMB below scrollbar thumb: down 1 row.
    13 KB (1,906 words) - 17:44, 4 November 2022
  • has_result 1 ...the overlay. Specifically, a "transparency" float variable of range 0.0 to 1.0 is calculated.
    5 KB (618 words) - 17:32, 4 November 2022
  • Default: "0" (Off). Number from 0.0 to 1.0, giving the probability that a randomly created entities "bunches" up wit Default: '''1''' (true). If set to 0, this SEED will never try to combine rendermodels of
    33 KB (5,385 words) - 03:56, 26 March 2015
  • visible 1 bordersize 1
    8 KB (1,197 words) - 16:34, 26 November 2021
  • ...with commas (like 1,1,1,1), other times with only whitespace (like 1 1 1 1). #define WHITE 1,1,1,1
    8 KB (910 words) - 18:46, 22 August 2022
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d
    17 KB (2,317 words) - 10:28, 13 February 2019
  • show 87 <i>duration of the video in seconds, minus 1</i> ...And if you set hidden spawnarg "fade_out_time" to 0, it reinterprets it as 1)
    21 KB (3,218 words) - 18:04, 4 November 2022
  • You can list them as "1 AND 2" if objectives 1&2 need to be completed first. ...for each difficulty (as in most loot objectives) the following will work: 1 AND (2 OR 3 OR 4). (where 2,3&4 are the loot objectives)
    26 KB (4,493 words) - 17:22, 15 December 2023
  • ...nds. This also starts the timer if it is stopped (e.g., because of "noTime 1"). Syntax: set backcolor (backcolor[0], backcolor[1], backcolor[2], 1 - backcolor[3]);
    9 KB (1,317 words) - 21:56, 2 November 2023
  • ...{{key|ALT}}+{{key|~}}" ("{{key|CTRL}}+{{key|ALT}}+{{key|Key left of number 1}}" in general, e.g. "{{key|CTRL}}+{{key|ALT}}+{{key|^}}" on a German keyboa ...mmand is followed by a 1 (parameter) it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated. '''N''' indicates a range of val
    8 KB (1,270 words) - 19:00, 22 April 2024
  • border="1" ...uter limits of all. The brush(es) are not deleted. A single brush of YX 1:1 will produce a quarter-circle curved patch.</td>
    104 KB (17,349 words) - 15:12, 19 May 2020
  • *1: Observant (bark, but otherwise no reaction) ...for humans is around 20 (a barely heard whisper). Changing this by even 0.1 has a large effect on sound propagation behavior, because propagated sounds
    21 KB (3,553 words) - 20:23, 30 January 2024
  • ...layout is "active" at time. By "active" here, it is meant it has "visible 1" set throughout its nest of guiDefs. (A given guiDef may not be perceptual **1,1,1,1 for 4-vector. If color = opaque white
    15 KB (2,248 words) - 21:44, 27 December 2022
  • visible 1 nocursor 1
    6 KB (830 words) - 16:30, 4 November 2022
  • lines 1 ...number of lines, and shows the message, fading the box and text in during 1 second (1000 milliseconds).
    5 KB (587 words) - 17:31, 4 November 2022
  • ...common combinations of AI, heads, bodies, and skins. WARNING! Set noTarget 1 in the console before visiting those rooms. ...are all the common tools and arrows etc with inv_map_start already set to 1. They each have large amounts for use while developing and testing. Once yo
    64 KB (11,619 words) - 03:40, 25 March 2024
  • ...so a command for automatically converting all materials to fulfill the TDM 1.03 requirements called tdm_batchConvertMaterials (see [[TDM Material Batch if (global5 == 1)
    4 KB (450 words) - 07:35, 11 December 2020
  • ...t closing like it should (you can check this with by typing "r_showportals 1" in the console. The portal edge will show green when open and red when clo ...e portal are not hermetically sealed and there's an internal leak, either (1) there may be an unportaled gap between the two, possibly covered up by fun
    51 KB (8,847 words) - 15:33, 1 July 2021
  • Then (2) is put in front of (1), with "stencil holes" cut through (2) where the shadows are. The shadow vo After a 1-line header, the PROC file begins with a series of named "model" sections,
    16 KB (2,407 words) - 19:05, 31 October 2022
  • If 1 (true), forces the control to scroll to the bottom when first drawn. Defaul forcescroll 1
    9 KB (1,305 words) - 17:42, 4 November 2022
  • * '''open''': (1/0) Specifies whether this frobmover spawns at the open position. Can be use * '''locked''': (1/0) Specifies whether this frobmover is locked (default is "0").
    10 KB (1,591 words) - 23:11, 29 December 2020
  • "num_pages": "1" "extra pages do the same way as page 1 above but then change the value in num_pages above"
    15 KB (2,359 words) - 15:28, 14 November 2023
  • The console command com_showFps 1 allows you to see the framerate at any part of your map, so that you have a g_showviewpos 1
    37 KB (6,169 words) - 05:15, 19 April 2024
  • ...rticle is largely obsolete. Model scaling is available in Dark Radiant 2.2.1 and higher. See [[Model Scaling]]''' '''''rotation 1 0 0 0 1 0 0 0 1'''''
    5 KB (813 words) - 07:13, 2 April 2020
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d
    11 KB (1,439 words) - 23:39, 1 February 2019
  • ...is sets how long it takes for the mover to get to full speed. I have it to 1 second so that it looks believable that it speeds up in a little while rath *'''decel_time''' 1 - As above but for decelleration.
    11 KB (1,880 words) - 20:17, 8 June 2022
  • map scale(normalmap.tga, 1, 1, 0, 1) if (global5 == 1)
    7 KB (842 words) - 05:02, 22 December 2022
  • "shop_skip" "1" ...e number D refers to the difficulty level this spawnarg is applying to (0, 1 or 2). the CLASSNAME is something like '''atdm:playertools_breath_potion'''
    9 KB (1,390 words) - 22:00, 18 February 2022
  • ...losely (but not pixel-perfect), and is either square, or in my case 2:1 or 1:2. [[Image:Decal 01.png|100px|Step 1]] &nbsp; [[Image:Decal fill whole selection with black.png|100px|Step 2]] &
    13 KB (2,163 words) - 16:00, 14 May 2017
  • visible 1 visible 1-"gui::is_visible"
    10 KB (1,513 words) - 16:03, 13 November 2023
  • float myvar 1 // ALLOWED IN 2.11, WITHOUT WARNING. MISLEADING BEFORE 2.11, because variab ===Menu Button Example #1===
    6 KB (802 words) - 17:01, 7 October 2023
  • * com_smp 1: allows the frontend and backend to run on different threads. same as the m * com_fixedTic 1: uncapped FPS ( really capped at 166hz to prevent audio bugs, etc. )
    13 KB (1,927 words) - 16:40, 2 February 2021
  • ...these for the sake of simplicity). Campaign support has been added in TDM 1.06. Mission 1: red
    13 KB (2,131 words) - 00:08, 13 May 2014
  • ...he following spawnarg on it: "rel 1,0" "0". This will cause the AI on team 1 to see the player (team 0) as neutral (0). Target this entity from a worlds ...relation'' entity set the spawnarg "rel 1,0" "-1". On the second, set "rel 1,0" "0". Let the ''trigger_relay'' target the second ''target_setrelation''
    12 KB (1,809 words) - 05:06, 13 November 2019
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    7 KB (978 words) - 02:45, 1 May 2022
  • ...in [[GUI Scripting: References & Resources#Making Doom 3 Mods: GUIS | Ref 1]], reflecting class names in the engine .cpp code, was not a big hit with s ...Used Here !! Ref 1. Making Doom 3 Mods: GUIS !! Ref 2. GUI scripting [Note 1] !! Ref 3. GUIEditor (Quake 4 version)
    17 KB (2,366 words) - 22:21, 9 October 2023
  • * '''in_freelook''': if set to '''1''' (the default), freelook is on. If '''0''', off. * '''in_toggleRun''': If set to '''1''', causes the run button to act as a toggle.
    21 KB (3,035 words) - 18:23, 29 April 2024
  • == Volume Guestimation Method #1 : Direct measurement in real life == If you are a sound engineer and you own a sound meter, measure the SPL at 1 meter from the sound. Then add about 8 to the SPL get the SWL (the number "
    8 KB (1,334 words) - 03:33, 5 June 2023
  • values "0;1" values "0;1;4;2;3;5"
    11 KB (1,700 words) - 17:42, 4 November 2022
  • {{Things-To-Remember|1=1.1 Doom units = 1 inch}} ...er to just turn on the edge length rendering: (Buttons view: '''Mesh Tools 1 > Edge Length''') to see how large the objects really are.
    1 KB (213 words) - 14:49, 12 April 2011
  • ...In particular, the amount to change when the arrow keys are used. Default: 1 This Property also available for editDefs and choiceDefs. If set to 1, the cvar is changed as the text is changed, and the text changes as the cv
    6 KB (887 words) - 17:43, 4 November 2022
  • '''Known Stories:''' ''[[Cole Hurst 1: Eaton (FM)|Cole Hurst 1: Eaton]]'' ...ampaign|Official introductory campaign]]''''' - ''[[A New Job (OM)|Mission 1: A New Job]]'', ''[[The Tears of Saint Lucia (OM)|Mission 2: The Tears of S
    15 KB (2,427 words) - 11:31, 31 March 2024
  • *'''Version:''' 1 *'''Size:''' 40.1 MB
    5 KB (803 words) - 20:58, 16 May 2022
  • A limit value of -1 will always imply "no limit". ...ues greater than "1" won't make any difference and will be treated like a "1" (which is equivalent to "will be kept").
    5 KB (840 words) - 18:35, 29 May 2019
  • if (global5 == 1) scale 1, 1
    4 KB (409 words) - 16:02, 14 May 2017
  • ::: (Two asides: 1. A blueroom is normally textured with common/caulk. You might temporarily float channel_state = 1; // used to manage separate snd_channels so the fade-ins/fade-outs can blen
    27 KB (4,523 words) - 20:45, 12 January 2012
  • == Method 1 - Traditional Scripting Approach == "delay" "1"
    6 KB (953 words) - 19:03, 14 December 2021
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    11 KB (1,633 words) - 18:47, 28 March 2024
  • frobable 1 else if (picked == 1)
    10 KB (1,398 words) - 17:37, 4 November 2022
  • showtime 1 showcoords 1
    7 KB (1,066 words) - 16:16, 4 November 2022
  • if (global5 == 1) scale 1, 1
    9 KB (1,193 words) - 14:23, 15 January 2024
  • ...ble" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=1 width=100% {|class="wikitable sortable" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100%
    42 KB (6,383 words) - 11:23, 10 April 2024
  • ...odes are targetted. The chances at any point must not add to greater than 1, or it won't work properly. For example, if a path_corner targets two diff * The default value is -1.
    29 KB (5,087 words) - 15:23, 13 April 2024
  • '''To Alert 1/1.5''': You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard''': Same as above, only this one means you notice something audit
    23 KB (3,907 words) - 05:44, 31 January 2019
  • {|border=1 cellpadding=5 cellspacing=0 |resulting probability, clamped to the range 0 (no entity) and 1.0 (entity always appears)
    4 KB (534 words) - 16:47, 22 November 2022
  • '''Idle_barmaid0'''1 "A new skirt is good for business…does he think people pay just for the a '''To Alert 1/1.5''': You notice something subtle but aren’t sure what it is. You are mos
    22 KB (3,737 words) - 09:21, 29 January 2019
  • '''To Alert 1/1.5''': You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard''': Same as above, only this one means you notice something audit
    23 KB (3,844 words) - 15:51, 31 January 2019
  • '''To Alert 1/1.5:''' You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard:''' Same as above, only this one means you notice something audit
    23 KB (3,971 words) - 07:42, 29 January 2019
  • '''To Alert 1/1.5''': You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard''': Same as above, only this one means you notice something audit
    23 KB (3,930 words) - 15:49, 31 January 2019
  • '''To Alert 1/1.5''': You notice something subtle but aren’t sure what it is. You are m '''To Alert 1/1.5 + Heard''': Same as above, only this one means you notice something audit
    26 KB (4,364 words) - 04:21, 31 January 2019
  • '''To Alert 1/1.5:''' You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard:''' Same as above, only this one means you notice something audit
    25 KB (4,280 words) - 22:07, 13 January 2019
  • '''To Alert 1/1.5:''' You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard:''' Same as above, only this one means you notice something audit
    26 KB (4,282 words) - 16:05, 31 January 2019
  • ...elf must start counting from the last one of these, so if the def file has 1 stim, the entitydef in the map would start at number 2. Set to "1" for enabled, "0" for disabled. This may be altered later with scripting.
    11 KB (1,939 words) - 21:52, 9 April 2024
  • {|class="wikitable sortable" border=1 cellspacing=0 cellpadding=2 width=100% |{{Forumlink|1=http://forums.thedarkmod.com/topic/12800-dram-blackheart-manor-and-airships
    12 KB (1,318 words) - 15:55, 3 April 2023
  • ...y. This can be difficult due to how Doom3 renders lights. The “noshadows 1” option will cause the light to go through brushes. Below is an image th ...t does not. Thus anything within the radius of your light with "noshadows 1" applied will be lighted as per your light settings.''
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ...change the override property to another value (not a sound name) such as "1", it will simply turn the system off, allowing the mapper to play a speaker 1. Script. The script function to change a property on an entity is $tdm_loca
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  • * diff_N_nospawn 1 ... replace N with... ** 1 = 'Hard'
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  • ...te. The recommended method of model scaling, available in Dark Radiant 2.2.1 and higher, is described here: [[Model Scaling]]''' ...XYZ rescale values. As you can see in the default they are all a scale of 1. It is not simple once rotated so generally only rescale the unrotated mode
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  • ...of construction will be based on the techniques described within, so stage 1 (start area) will be boring and ugly, stage 2 will look better and so on. Stage 1: Building a very simple 'base' terrain
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  • '''To Alert 1/1.5:''' You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard:''' Same as above, only this one means you notice something audit
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  • ...rchive.org/web/20070509181516/http://doom3world.org/phpbb2/viewtopic.php?f=1&t=3521&view=next Doom3world Falloff Images] === Step 1 Planning ===
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  • *'''Version:''' 1.01 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ...the original's standard-definition 4:3 aspect ratio (i.e., width/height = 1.3333) * image width compression from a 1.3333:1 [i.e., 4:3] aspect ratio
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  • ...s the startTime for finer grained control, 1 quad at a time. Returns True (1) if there are more particles to be emitted from the stage, False (0) if the ...th the same diversity will have the same path and rotation. Use sys.random(1) for a random path.
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  • *'''Releases:''' 2021-12-01 (1 December 2021) - latest *'''Version:''' 1
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  • * "rotate" - If "1" (default) the camera will rotate. If "0", the camera is stationary. * "sight_threshold" - From 0.0 to 1.0, how lit up the lightgem has to be for the player to be detected.
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  • ...ecial Delivery]]'', ''[[William Steele 1: In the North (FM)|William Steele 1: In the North]]'', ''[[William Steele 2: Home Again (FM)|William Steele 2: * ''[[The Accountant 1: Thieves and Heirs (FM)|The Accountant 1: Thieves and Heirs]]'', ''[[The Accountant 2: New in Town (FM)|The Accounta
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  • Dark Mod (from 1.03 onward) provides convenient prefab assets; or alternatively, see [[#Cust * an Entity GUI with 1:2 ratio (so the aspect ratio of the font characters is kept constant for de
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  • * r_useLightPortalFlowCulling = 1 As an exception, some models switch from p.2 to p.1 and cast shadows everywhere.
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  • ...ient music, which some players prefer off), include the keypair "s_music" "1" on the speaker entity. s_occlusion 1 makes the sound go in a straight line and not through visportalled gaps lik
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  • ...open Surface Inspector, and click on Fit button on <tt>Fix Texture: 1.00 x 1.00</tt> line. bunching 1.000
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  • **2010-08-26 (26 August 2010) - latest (ver. 1.5.5) {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ...pting: Utility scripts]] for more). Other methods can usually only provide 1 or 2 pieces of input: the entity that called the script (i.e. a trigger bru ...most versatile ways to call a script because, with the spawnarg "foreach" "1" and at least one target, they can pass on 3 entities to the script:
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  • == Patching Doom 3 to verson 1.3.1.1304 == ...ion printed in the lower left corner of the console. It should read '''1.3.1.1304'''. If your version is ending on 1302, you've got the wrong patch inst
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  • * "rotate" - If "1" (default) the camera will rotate. If "0", the camera becomes stationary. * "seePlayer" - If "1" (default) the camera will react if it sees the player. If "0", it won't.
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  • ===== Step 1 ===== ...taircase goes anticlockwise from the floor, and you'll notice that the 0 - 1 of the clipper also goes anticlockwise. Pressing Enter deletes the lower pa
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  • * "rotate" - If "1" (default) the camera will rotate. If "0", the camera becomes stationary. * "seePlayer" - If "1" (default) the camera will react if it sees the player. If "0", it won't.
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • == Old Habits (1) (Obsttorte) - new pk4== == Lockdown Part 1 (GameDevGoro Bikerdude Fidcal) ==
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  • In doing so, it will ignore static_funcs with “noclipmodel 1” (and their collision surfaces). This effect can be desirable (e.g., for * Setting the ragdoll’s hidden spawnarg “solid” to “1”. (Caveat: if the ragdoll is frobbable, after a frob/release, this effect
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  • ...makes it totally invisible and '''1''' makes it fully opaque. Defaults to 1. * '''tdm_hud_hide_lightgem''' : '''1''' = show and '''0''' = hide. This can also be set via Settings > Gameplay.
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  • ====1) From "Doom3 SDK: Making Doom 3 Mods"==== visible 1
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  • * <tt>Version 1</tt> was supported by TDM from the very beginning. It uses some non-standar Each block must start with <tt>reverb</tt> keyword for Version 1 definitions, and <tt>eaxreverb</tt> keyword for Version 2 definitions.
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  • Rule #1 is to keep your scripts tidy and well-commented so they're easy to follow. Comparison 1: script for reading spawnargs that the mapper has set on a func_mover entit
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  • * 1 = builders ...enemies, and neutrals''. When assigning relations they take the values 1, -1, and 0.
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • '''1. Find the head you want on this page''' '''1. atdm:ai_head_builderguard''' (default)
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  • ...key-1 ... etc ... until you finally reach your goal, fulfilling objective-1; etc. The purpose of each step has meaning insofar as it makes progress tow ...re interconnected, as one could guess from those descriptions, insofar as (1) the progress of the storytelling will flow primarily from the progress of
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  • The console command '''r_showPortals 1''' shows processed visportals as wireframe in-game for testing - even right *1 - Shows only triangles that are visible in-game (not hidden behind other su
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  • 1. '''[[Vocal script: Thug|"The Thug"]]''' -- (added 1.00), crude and crass; uneducated; violent; threatening voice, talks about g *[http://www.mindplaces.com/save/thug_ex.wav Hear Example (1)]
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • * "trigger" "1" (this camera will work when triggered) ==Roll Camera 1==
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  • <br>Intel Core2Duo T5250 (1.50 GHz) <br>Windows 7 Professional Service Pack 1 32 bit (x86)
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  • ...T textscale SETTINGS_FONT_SCALE forecolor SETTINGS_FONT_COLOUR visible 1 ...T textscale SETTINGS_FONT_SCALE forecolor SETTINGS_FONT_COLOUR visible 1 textalign 2 textalignx -3
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  • ...f you add it to a parallel light (see visual example below) and set value "1", then the light will emanate from every visleaf containing surfaces with t ...ether they receive fog. The value is a floating point number between 0 and 1
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  • *'''Version:''' 1 ...ronicles of Skulduggery 1: Pearls and Swine (FM)|Chronicles of Skulduggery 1: Pearls and Swine]]''.
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  • {|class="wikitable sortable" border=1 cellspacing=0 cellpadding=2 width=100% |Set <tt>r_useSoftParticles 1</tt> and check e.g. fire.
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  • *'''Version:''' 1 *'''Size:''' 1.1 MB
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 *'''Size:''' 358.1 MB
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  • {|border=1 cellpadding=5 cellspacing=0 |0.00 to 1.00
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  • ...'' [https://secure.wikimedia.org/wikipedia/en/wiki/ISO/IEC_8859-1 ISO-8859-1] (German, Dutch, Danish, Swedish, Portuguese, etc.) In the table below, the original ISO 8859-1 characters are given in ''()'' below the TDM character.
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  • * (Note that in Dark Mod Release 1 the prefabs are in prefab.pk4 which is a zip file. Rename its suffix to zip ...hat red line. A digit 1 should appear and a red line joining the 0 and the 1.
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  • vertexParm 1 0.02 // magnitude of the distortion fragmentMap 1 textures/sfx/vp1 // the normal map for distortion
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ''"This is the rebuild of my very first FM [[Old Habits 1 (FM)|Old Habits]]. Thanks goes to my betatesters: Bikerdude, Oldjim and Spr ...parate version of this rebuilt mission is ''[[Old Habits 1 (FM)|Old Habits 1]]'', also known simply as ''Old Habits''.
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  • ...onds to the player entity. Set the 'anyTouch' spawnarg on the trigger to '1' to respond to AI as well. ...er the "delay" spawnarg). May be set to only work once (spawnarg "wait" "-1") or limit firing based upon how many seconds have passed. The "random" sp
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • nocursor 1 set "gui::nextPos" "1";
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  • ...directly above the spline's origin. You might need to set the grid size to 1 to do this. Note how the dashed line of the path changes when you do this. :* "cinematic" "1"
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  • ...d.mrhide.fr/q3coding/UI%20Coding%20Tutorial%20%231.htm UI Coding Tutorial #1] ===Ref 1 - Making Doom 3 Mods: GUIS===
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  • === Part 1: object definition === ResponseEnable(STIM_FROB,1);
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  • Increasing (incrementing) a variable's value by 1 would work like this: counter = counter + 1; //set "counter" to: the current value of "counter" + 1
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  • ...each one side by side with the corresponding glyph-containing file [Figure 1 below], or import copies of those paired files into GIMP as separate layers '''Figure 1.''' [Click either to enlarge.] These show information about the english/sto
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  • {|border=1 cellspacing=0 cellpadding=6 style="border-collapse:collapse;font-size:90%" {|border=1 cellspacing=0 cellpadding=6 style="border-collapse:collapse;font-size:90%"
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  • while (1) bigHand.rotateOnce('0 0 0.1017'); //1 min in 59 secs as no move when hour incremented
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  • *'''Version:''' 1 ...preceded by the FM ''[[William Steele 1: In the North (FM)|William Steele 1: In the North]]'' and is followed by the FM ''[[William Steele 3: Cleighmoo
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  • {|class="wikitable sortable" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% ...509-fan-mission-return-to-the-city-by-melan-20100110/}} (original version, 1.0)
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  • ...image box within its bitmap are expressed in pixel units, rather than [0...1] fractional floating point. So the user is spared having to manually do thi ...xpresses the value in hex. And rather than s, t, s2, t2 in fractional [0...1] floating point, the "coord_..." values are expressed (and editable) in pix
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  • minDistance 1 "3" is 1.25 the volume. "10" would be double (probably too loud).
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  • '''''PLEASE NOTE: This guide contains SPOILERS for the "Thief'S Den 1" Demo Mission of 2008 (V1) & 2010 (V2).''''' Version: 1.0
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  • ''sleeping 1'' ''sleep_location 1'' - sleep on a bed
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  • ...cal loss applied to sounds going through the door when it is open (default 1 dB)" ...gh a set of double doors when one is open and the other is closed (default 1 dB)"
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  • The scope of this article is to explain the new visual features of TDM 1.03, specifically the Enhanced Interaction Shader and the HDR-Lite Post-Proc PARAM lightParms = { .7, 1.8, 10.0, 30.0 }; ## rim 4.4, 0.8
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  • * RMB in Entity Inspector; add to its properties noshadows with a value of 1. This stops the torch itself casting a huge moving shadow which is unnatura * Add the property inv_map_start with a value of 1 (a setting of 0 means it is not in an inventory.)
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  • ...d with the same name as the model. (I've done these before but recently in 1.08 it failed so I used the script menu to export as .ase and that worked! N * Give it friction (0 to 1) I usually aim low about 0.1 else it can be 'sticky'
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  • ...or) This defines the "forward direction" of this elevator (default is '0 0 1', i.e. upwards). This is needed to control the gear direction of any attach * '''control_gear_direction''' (1/0) Set this to 1 to let this mover control the direction of targetted rotaters, depending on
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  • # Moving the entities in the map must always move both in sync, or 1. happens. "mass" "1.5"
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  • *'''Releases:''' 2020-07-1 (1 July 2020) - latest *'''Version:''' 1
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  • = Mapping and Sound Propagation: Part 1 = ...stical loss applied to sounds going thru the door when it is open (default 1 dB)"
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  • "lock_pins" "1" "locked" "1"
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  • * '''frobable : BOOL [1|0]''' A value of 1 means that this entity is frobable, a value of 0 means it is not. 0 doesn't rgb 0 < n < 1
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  • <b>Step 1:</b> linux-vdso.so.1 (0x00007ffe6c57d000)
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  • ...s the second "alpha release" of The Dark Mod, and has been updated for TDM 1.01. In ToSL, you are hired to rob a Builder Church. This church has recentl {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *1.) voice actors who've provided their talents to the vocal sets now-official ...ble" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=1 width=100%
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  • ...It was preceded by the FM ''[[Thief's Den 1: Thief's Den (FM)|Thief's Den 1: Thief's Den]]'' and is followed by the FM ''[[Thief's Den 3: The Heart of {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • The '1' next to the up arrow means there is one commit ready to push. '''Click th ...[https://github.com/thedarkmodcommunity/hits1 The Hare in the Snare, Part 1] in the TDM Github Community Organization.
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ...ronicles of Skulduggery 1: Pearls and Swine (FM)|Chronicles of Skulduggery 1: Pearls and Swine]]''. {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ...pt will wait 360 seconds. In TDM v1.04, the time can also be between 0 and 1 second, for instance 0.5 seconds. "extinguished" "1" // the light starts off, but can be lit by the player
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  • *'''Version:''' 1 ...ing the previous mission, ''[[Hidden Hands 1: Initiation (FM)|Hidden Hands 1: Initiation]]'', and followed by the next mission, ''[[Hidden Hands 3: The
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  • * 1.1 DarkRadiant grid units = 1 inch = 2.54 cm * 1 DarkRadiant unit = 0.909 inches = 2.309 cm
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • **2010-10-01 (1 October 2010) - earliest {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ** 2010-09-01 (1 September 2010) - latest (ver. 1.1) *'''Version:''' 1
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  • * Story --> 1 --- show only story-relevant 1
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ...frobable item directly, a box is created around the item. This setting is 1/2 the width of that box (in doomunits). I.e. it creates a cube with sides o * '''frobable''' If set to "1", entity is frobable (default is 0)
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  • Now, try this, in the console type and enter r_showPortals 1 and back in the game you should see your visportals as green or red wirefra # s_looping 1 = plays repeatedly
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  • **2010-11-01 (1 November 2010) - earliest ...preceded by the FM ''[[St Alban 1: The Caduceus of St Alban (FM)|St Alban 1: The Caduceus of St Alban]]''.
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  • *'''Version:''' 1 *'''Size:''' 25.1 MB
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • visible 1 textalign 1
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  • ...serving as a prequel to the following FM, ''[[Away 1: Air Pocket (FM)|Away 1: Air Pocket]]''. {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • 1 or more valid statements terminated by ";" and executed only if ''condition 1 or more valid statements, each terminated by ";" and executed if all preced
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  • ...the diagram so that the corner is to the right if 0 was 12 on a clock and 1 is 6. ...move by itself and clone for other doorways. You can also add ''NoShadows 1'' to it if you are trying to drop framerate in that area, this may or may n
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  • *'''Version:''' 1 *'''Size:''' 7.1 MB
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • 1) Build a room with RITs. A statue. A few chairs. Maybe a lit fireplace. 3) Place two path_waits (1 & 2 in image) on the ceiling of the room. (They could be anywhere in the ro
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  • : 1. '''com_showMemoryUsage 1''' enables constantly showing global and per-frame memory stats on screen: size: 1 KB, allocs: 8: game/Objectives/ObjectiveLocation.cpp, line: 72
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  • "secret" "1" ...with this spawnarg will increase the total number of secrets in the map by 1, regardless of whether the player can frob the entity.
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  • * Add the property "trigger" "1" to each camera. * Wait 1 second (new)
    8 KB (1,217 words) - 04:35, 22 November 2018
  • ...stash object. A bag, for example. Give it "name loot_cache" and "frobable 1". Select the object and open it in the S&R editor. Add frob from the respon if ( cache_state == 1 ) {
    5 KB (811 words) - 16:42, 13 October 2021
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Size:''' 19.1 MB ...was preceded by the FM ''[[Thomas Porter 1: Mandrasola (FM)|Thomas Porter 1: Mandrasola]]'' and is followed by the FM ''[[Thomas Porter 3: The Beleague
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  • * '''seta in_toggleCrouch''' If set to '''"1"''', causes the crouch button to act as a toggle. Defaults to "0" * '''seta in_toggleRun''' If set to '''"1"''', causes the run button to act as a toggle. Defaults to "0"
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  • *'''Version:''' 1 ...arration. There is no way to control the volume of the player lines in TDM 1.08 and they are at 100% volume at all times. For optimal experience, be sur
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  • *'''Releases:''' 2018-07-01 (1 July 2018) - latest *'''Version:''' 1
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  • #define CHIME_PAUSE 1.9 // target{0,1,2} are the speakers that handle the hour chimes.
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  • ...robability that an AI will comment that a light has gone out. (From 0.0 to 1.0) * '''canLightTorches:''' Whether an AI can relight doused flames. (1 = yes, 0 = no)
    8 KB (1,289 words) - 22:43, 23 January 2023
  • "applyForce 1" "applyImpulse 1"
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  • ...0.1)) * 2)], 0.01 * sintable[time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 2.2)] scale 1,1
    2 KB (312 words) - 21:20, 23 March 2023
  • nocursor 1 visible 1
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ...: describes how exact the player (or another entity) must look (default: 0.1) * "once": if set to 1, the entity will trigger its targets only once (default: 0)
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • set "cmd" "play sound/meta/menu/mnu_select; saveGame 1"; ..., a number of #defines for various "MM_..._SOUND_CMD" music commands [Note 1].
    9 KB (1,182 words) - 18:17, 4 November 2022
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ...d by the FM ''[[Penny Dreadful 1: The Grail of Regrets (FM)|Penny Dreadful 1: The Grail of Regrets]]'' and is followed by the FM ''[[Penny Dreadful 3: E {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ...lt like ice when the rendering of the scene takes up 13 ms on its own on a 1.4 GHz low-end system, leaving a whopping 3 ms for bringing your entire leve ...orld->DebugArrow(colorRed, ai->GetEyePosition(), player->GetEyePosition(), 1, 16);
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 ...by the FM ''[[Selis Woderose 1: Flakebridge Monastery (FM)|Selis Woderose 1: Flakebridge Monastery]]''.
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  • * If you are using Method 1 next, save and close your xd file. Otherwise, leave it open for further edi ===Method 1: By Using the Readable Editor===
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  • **2010-08-20 (20 August 2010) - earliest (ver. 1.0) **2010-08-27 (27 August 2010) - latest (ver. 1.1)
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • renderBump [-size <width> <height>] [-aa <0/1/2>][-trace <0.01 - 1.0>] <normalMapImage> <highPolyModel> AA defaults to 1 if not specified.
    5 KB (821 words) - 03:20, 20 October 2018
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ...with Layer 0. It's only purpose is to serve as your white backdrop. Layer 1 will be your horizontal lines. Layer 2, your vertical. At first glance, thi Now lets get to making our alpha mask! Select Layer 1, {{RMB}} on the brush tool, and select the pencil tool. From the brush sele
    10 KB (1,915 words) - 07:19, 4 April 2012
  • ...ased on 2019-2020 forum research and experiments done to help create "Away 1 - Air Pocket". Treatment of cadavers is beyond the scope of this article; s == Method 1 - Use Moveable Objects ==
    11 KB (1,696 words) - 23:21, 14 December 2021
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ...t, and look at screenshots from, the mission before downloading it. {{red|(1.04)}} ...iculty settings for many things, including lockpicking and {{red| combat. (1.01)}}
    32 KB (5,615 words) - 11:34, 16 January 2024
  • {|border=1 cellspacing=0 cellpadding=8 |1/0 - enable/disable the in-game console
    999 bytes (139 words) - 01:04, 28 October 2022
  • *'''Version:''' 1 *'''Size:''' 111.1 MB
    7 KB (958 words) - 18:15, 30 March 2024
  • ** 2014-01-01 (1 January 2014) - earliest ** 2014-01-01 (1 January 2014) - latest (ver. 1.43)
    4 KB (503 words) - 13:08, 30 March 2024
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Releases:''' 2018-09-01 (1 September 2018) - latest *'''Version:''' 1
    4 KB (552 words) - 12:36, 18 August 2021
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • 1. vocal set_commander AI 1: "convo_question" vocal, ex, "So, how did the game go last night?"
    2 KB (278 words) - 21:43, 4 July 2018
  • 1) See figure 1. Create three patches, 5x5 size are fine. The more control points you have Figure 1.
    6 KB (1,112 words) - 17:51, 24 August 2012
  • **2010-06-01 (1 June 2010) - earliest *'''Version:''' 1
    8 KB (1,121 words) - 14:29, 5 April 2021
  • ...of this entity vanishing is. Values range from 0.0 (will never vanish) to 1.0 (will certainly vanish). Whether a particular entity vanishes is computed ...e from where on LOD X is used. Will be valid until the next defined lod_(X+1)_distance, or infinty if there is no further LOD distance set.
    10 KB (1,719 words) - 08:47, 7 August 2021
  • "max_entities" "1" "remove" "1"
    4 KB (661 words) - 11:13, 9 November 2014
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    7 KB (1,045 words) - 11:42, 25 March 2021
  • ..., inspection, and alteration of font metrics in a font's DAT file. Version 1.52, the final release, is discussed here. For TDM font work, q3font has tra * one or more <fontname>_n_<fontsize>.tga files, where n is 0, 1, 2..., as needed.
    8 KB (1,405 words) - 18:31, 8 May 2024
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • [[File:TDM Font Metrics Fig. 1.png|600x338px|frameless]] '''Figure 1.''' ''An abstract view of two typical character glyphs, like those found in
    10 KB (1,581 words) - 17:45, 16 March 2024
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (638 words) - 14:26, 8 April 2024
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