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- 4 KB (695 words) - 00:49, 21 October 2018
- ...k Mod'' by [https://forums.thedarkmod.com/index.php?/profile/9-springheel/ Springheel].6 members (0 subcategories, 0 files) - 17:07, 25 February 2021
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- ...3]: Add _Propogated_ material-specific bounce sounds to ragdolls (Coding) (Springheel) ...s.thedarkmod.com/view.php?id=3159 #3159]: Update longsword model (Models) (Springheel)24 KB (3,321 words) - 14:07, 4 February 2021
- ...om/view.php?id=1784 #1784]: Find decent metal armour impact sound (Sound) (Springheel) ...ugs.thedarkmod.com/view.php?id=2485 #2485]: Foot tapping too loud (Sound) (Springheel)25 KB (3,550 words) - 05:31, 4 February 2021
- == Springheel == === Springheel's Speed Build Challenge ===16 KB (2,476 words) - 16:14, 13 June 2023
- ...artists for TDM include: [http://forums.thedarkmod.com/user/9-springheel/ Springheel], [http://forums.thedarkmod.com/user/101-kfmccall/ KFMcCall], [http://forum ...ept art piece for TDM, by [http://forums.thedarkmod.com/user/9-springheel/ Springheel] (August 2004)17 KB (2,409 words) - 13:54, 13 November 2019
- ...kmod.com/view.php?id=2133 #2133]: Add random tips to loading screen (GUI) (Springheel) ...d.com/view.php?id=2449 #2449]: Torch-carriers need pain modification (AI) (Springheel)6 KB (931 words) - 05:14, 4 February 2021
- .../view.php?id=2522 #2522]: Adjust damage for different weapons (Def/Setup) (Springheel) ...php?id=2537 #2537]: Test Noisycricket's new combat animations (Animation) (Springheel and Noisycricket)12 KB (1,759 words) - 14:36, 3 February 2021
- * New AI barks for AI searching together; new searching animations (Springheel) * numerous new models and skins have been added to the mod (Springheel)4 KB (649 words) - 14:32, 4 February 2021
- |''Don't use, base class for all Springheel's unlit moveable candles.'' |''Don't use, base class for all Springheel's unlit moveable candles.''227 KB (38,525 words) - 14:59, 13 April 2024
- == Tears of St. Lucia (jdude/Springheel) == == A Score to Settle (Springheel) - new .pk4 ==7 KB (1,016 words) - 16:55, 8 October 2013
- |Springheel ...Category:Missions by RailGun|RailGun]], [[:Category:Missions by Springheel|Springheel]]44 KB (5,641 words) - 21:26, 7 April 2024
- * Folders have been reorganized in DR to make finding AI simpler (Springheel) ...I entities have been added, including criminal thug and unarmed townsfolk (Springheel)11 KB (1,608 words) - 16:14, 3 February 2021
- * Springheel's Church modules * Springheel's updated head models11 KB (1,614 words) - 16:51, 2 February 2021
- '''Creator:''' [[:Category:Missions by Springheel|Springheel]] '''Creator:''' [[:Category:Missions by Springheel|Springheel]]2 KB (378 words) - 19:34, 28 April 2019
- ...rs have been updated with better rigging, improved meshes and textures. ''(Springheel)'' * All female heads and a couple male heads have been improved. ''(Springheel)''2 KB (236 words) - 14:17, 4 February 2021
- ...dest [[The City Watch|City Watch]] guard concept (original & coloured), by Springheel (October 2004) ...Concept city watch.jpg|Oldest City Watch guard concept (only coloured), by Springheel (October 2004)2 KB (274 words) - 09:05, 30 July 2020
- |Springheel ...https://forums.thedarkmod.com/topic/18809-fan-mission-a-matter-of-hours-by-springheel-2842017/}}66 KB (8,195 words) - 03:12, 2 May 2024
- ...and never published. The released version of The Elixir was rebuilt using Springheel's modules. ...00%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}9 KB (1,165 words) - 18:54, 29 March 2024
- * Springheel's new architectural modules * Springheel improved splash effects13 KB (1,927 words) - 16:40, 2 February 2021
- ...Category:Missions by RailGun|Railgun]], [[:Category:Missions by Springheel|Springheel]] The FM is part of Springheel's [[Fan_Mission_Series#Corbin_series|''Corbin'' series]].10 KB (1,550 words) - 13:39, 30 March 2024
- *'''Author:''' Springheel The FM is part of Springheel's [[Fan_Mission_Series#Corbin_series|''Corbin'' series]].5 KB (848 words) - 13:35, 30 March 2024
- *'''Author:''' Springheel The FM is part of Springheel's [[Fan_Mission_Series#Corbin_series|''Corbin'' series]].5 KB (855 words) - 13:33, 30 March 2024
- *'''Author:''' Springheel The FM is part of Springheel's [[Fan_Mission_Series#Corbin_series|''Corbin'' series]].5 KB (698 words) - 13:34, 30 March 2024
- File:Proguard1.jpg|Professional guard concept, by Springheel (2000s) File:Concept-houseguard.jpg|Domestic guard concept, by Springheel (2000s)2 KB (280 words) - 09:01, 30 July 2020
- ...'] and more about prefabs in [https://www.youtube.com/watch?v=RRIY0K_8B2A| Springheel Modules 4; Street details] ...within a nominal 16 units of the patch surface. For a simple example, see Springheel's [https://www.youtube.com/watch?v=VfqSB6NkqLI| TDM New Mappers Workshop/Le21 KB (3,877 words) - 21:28, 23 November 2021
- ''originally written by Springheel'' Tip by Springheel: Animation blending is minimalist, so AI often "snap" into position from w29 KB (5,087 words) - 15:23, 13 April 2024
- * New zombie characters (Springheel) * New "Standalone" Werebeast (Diego, Springheel, Obsttorte & Destined )8 KB (1,247 words) - 16:55, 2 February 2021
- * New "Moor" character models have been added (Springheel) * New "Moor" vocal set (script: Springheel, Acting: Goldwell)2 KB (283 words) - 14:24, 4 February 2021
- *'''Author:''' TDM Team ([[:Category:Missions by Springheel|Springheel]], [[:Category:Missions by Grayman|Grayman]], [[:Category:Missions by Nbohr [[Category:Missions by Springheel|A]]5 KB (642 words) - 01:19, 17 April 2021
- ...gory:Missions by Obsttorte|Obsttorte]], [[:Category:Missions by Springheel|Springheel]] [[Category:Missions by Springheel|E]]4 KB (599 words) - 13:36, 30 March 2024
- '''Springheel has created a video demonstrating how to test for internal leaks:''' ...able benefit? I find it hard to believe this would accomplish anything. - Springheel]''37 KB (6,169 words) - 05:15, 19 April 2024
- ...mission using existing prefabs and modules: [[DarkRadiant_Video_Tutorials#Springheel]]34 KB (6,047 words) - 14:41, 15 April 2023
- ...these techniques are shown in [https://www.youtube.com/watch?v=Lg2NCpyN4rw Springheel's Speed Build Challenge - Part 8], starting in the video's second half, aro6 KB (1,022 words) - 22:31, 8 January 2021
- ...o make this work, but I had a lot of trouble until I took these steps. -- Springheel'' ...f the worldspawn brush is a monsterclip brush. Never do this scenario! ''[Springheel -- I'd like more confirmation on this...I'm certain I've done this on a reg41 KB (7,171 words) - 19:41, 20 October 2021
- Let's say you want to exchange one material of Springheel's module "mansion01_wall04", so the white part is stone instead.5 KB (956 words) - 09:10, 12 April 2024
- * Springheel's HUGE [http://forums.thedarkmod.com/topic/18527-springheels-modular-buildi4 KB (561 words) - 20:05, 28 April 2024
File:TDM modular building example 2.png ...of modular building of walls (by stacking) for mapping TDM missions. From Springheel's Speed Build Challenge videos, presenting the newer modular building asset(1,022 × 554 (622 KB)) - 00:19, 2 February 2019- ...round - evoked the moving newspaper pictures from Harry Potter movies. But Springheel thought it inferior to the illustration look possible with pre-rendered sho ....thedarkmod.com/index.php?/topic/6324-renderdef-models-in-purchase-screen Springheel in 2007] explored using renderDefs to represent purchasable items in the st11 KB (1,487 words) - 17:46, 4 November 2022
- '''Creator:''' [[:Category:Missions by Springheel|Springheel]], [[:Category:Missions by RailGun|RailGun]], [[:Category:Missions by Fidca15 KB (2,427 words) - 11:31, 31 March 2024
- *[https://www.youtube.com/watch?v=RmKjmt7IJr8 Springheel's video on favourable layout and visportals] - Useful advice for making a m1 KB (177 words) - 14:33, 7 April 2019
- *[[Springheel's Rigging Workflow]]1 KB (171 words) - 18:53, 31 March 2018
- ''(they are now all connected to the Hip joint--Springheel)'' ...The more white a vert is, the more it will move when that joint is moved--Springheel''.4 KB (569 words) - 18:22, 4 February 2008
File:Bthief.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(600 × 600 (32 KB)) - 13:28, 16 February 2019File:Bthief2.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(600 × 600 (38 KB)) - 13:28, 16 February 2019- ''posted by Springheel''2 KB (408 words) - 16:58, 25 June 2007
File:Elitebuilder1.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(381 × 569 (35 KB)) - 13:31, 16 February 2019- ''written by Springheel''4 KB (645 words) - 20:47, 13 April 2011
File:Elitebuilder2.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(600 × 600 (40 KB)) - 13:31, 16 February 2019File:Femalethief1.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(400 × 607 (71 KB)) - 13:27, 16 February 2019- ...em. Changing the gap to 36 caused the AI to path through it properly. -- Springheel''7 KB (1,234 words) - 14:28, 11 December 2023
File:Femalethief2.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(400 × 607 (72 KB)) - 13:28, 16 February 2019File:Concept guardcolour2.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(600 × 600 (25 KB)) - 13:29, 16 February 2019- ''written by Springheel''6 KB (1,054 words) - 15:56, 18 August 2009
- ''written by Springheel''3 KB (479 words) - 12:48, 2 November 2018
File:Concept thief front.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(568 × 588 (103 KB)) - 13:26, 16 February 2019File:Conceptface.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(300 × 334 (40 KB)) - 13:26, 16 February 2019File:Concept thief.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(472 × 555 (141 KB)) - 13:26, 16 February 2019File:Concept priest2.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(206 × 402 (21 KB)) - 13:32, 16 February 2019File:Builder concepts.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(390 × 442 (101 KB)) - 13:32, 16 February 2019File:Concept noblewoman.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(258 × 500 (42 KB)) - 13:29, 16 February 2019- ''author: Springheel''6 KB (1,010 words) - 21:31, 26 April 2022
File:Theoretician1.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(496 × 689 (51 KB)) - 13:33, 16 February 2019File:Theoretician2.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(400 × 475 (20 KB)) - 13:33, 16 February 2019File:Concept nobleman.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(215 × 420 (18 KB)) - 13:30, 16 February 2019File:Conceptweapons.jpg Author: Springheel<br>(343 × 468 (51 KB)) - 10:47, 26 October 2018File:Concept guard2.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(400 × 524 (57 KB)) - 13:29, 16 February 2019File:Concept guardcolour21.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel] and Oddity<br>(600 × 600 (47 KB)) - 13:29, 16 February 2019File:Concept-priest2-colour.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel] and Oddity<br>(600 × 600 (68 KB)) - 13:32, 16 February 2019File:Inventor1.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(353 × 512 (45 KB)) - 13:33, 16 February 2019File:Inventor2.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(474 × 589 (46 KB)) - 13:33, 16 February 2019File:Concept helmets.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(479 × 682 (62 KB)) - 13:30, 16 February 2019File:Concept-houseguard.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(345 × 649 (75 KB)) - 13:30, 16 February 2019- ''written by Springheel''7 KB (842 words) - 05:02, 22 December 2022
- ''following written mostly by Springheel''13 KB (2,253 words) - 18:11, 4 November 2022
File:Pagan1.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(412 × 496 (42 KB)) - 08:23, 19 February 2019File:Elitepagan1.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(551 × 652 (62 KB)) - 13:34, 16 February 2019File:Elitepagan2.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(306 × 371 (23 KB)) - 13:34, 16 February 2019- ''Comments by Springheel''6 KB (975 words) - 02:42, 28 October 2021
- ...1 (FM)|Old Habits]]. Thanks goes to my betatesters: Bikerdude, Oldjim and Springheel as well as to Moonbo and simplen00b for language correction. A big thanks t4 KB (543 words) - 18:17, 11 April 2021
File:Watch concepts.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(458 × 516 (100 KB)) - 13:27, 16 February 2019- * '''''[https://www.moddb.com/mods/the-dark-mod/news/a-springheel-interview A Springheel Interview]''''' (24 July 2011) - Interview with TDM contributor, at ModDB.c10 KB (1,308 words) - 11:43, 16 April 2019
File:Concept city watch.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(235 × 522 (39 KB)) - 13:29, 16 February 2019File:Concept builder guard colour.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(195 × 442 (29 KB)) - 13:31, 16 February 2019- ''by Springheel''940 bytes (148 words) - 13:47, 21 November 2018
File:Concept priest3.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(286 × 558 (28 KB)) - 13:31, 16 February 2019File:Mage concept1.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(320 × 539 (46 KB)) - 13:33, 16 February 2019File:Mage concept2.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(386 × 458 (43 KB)) - 13:34, 16 February 2019File:Mage concept3.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(400 × 498 (44 KB)) - 13:34, 16 February 2019- ''Springheel: I cannot confirm this. After a lot of tests, it seems that the game is me11 KB (1,939 words) - 21:52, 9 April 2024
- ...d Gameplay Guide: Blackjacking] - A tutorial/advice video by TDM developer Springheel. Well worth the watch. The utilisation of moss arrows to "prepare the terra2 KB (298 words) - 22:57, 14 March 2022
- ...was a typo in the origin path in my def file, but I got no error message --Springheel)''7 KB (1,217 words) - 08:14, 27 February 2019
File:BGS logo concept 4.jpg Designed by Springheel.(564 × 373 (33 KB)) - 04:03, 31 January 2019- Note by Springheel:1 KB (213 words) - 14:49, 12 April 2011
File:Proguard1.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(367 × 482 (33 KB)) - 13:30, 16 February 2019File:Concept thief1.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(499 × 560 (49 KB)) - 13:27, 16 February 2019File:Concept thief colour.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(600 × 600 (42 KB)) - 13:26, 16 February 2019- ...k Mod'' by [https://forums.thedarkmod.com/index.php?/profile/9-springheel/ Springheel].6 members (0 subcategories, 0 files) - 17:07, 25 February 2021
- Note from Springheel: ''Renderbumpflat is used to generate normalmaps for 2d textures. Renderbu5 KB (821 words) - 03:20, 20 October 2018
- ''Written by HappyCheeze and Fidcal. Small additions by Sotha and Springheel.''26 KB (4,493 words) - 17:22, 15 December 2023
File:Failurescreen1.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(1,019 × 766 (209 KB)) - 09:49, 14 February 2019- {{Original_Reference|Springheel|546}}1,006 bytes (109 words) - 06:39, 14 September 2006
File:Failurescreen2.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(800 × 601 (122 KB)) - 09:49, 14 February 2019File:Concept-houseguard1.jpg Author: Springheel<br>(534 × 600 (64 KB)) - 11:21, 26 October 2018- {{Original_Reference|Springheel|4685}}2 KB (288 words) - 18:22, 8 December 2006
- ...ttp://forums.thedarkmod.com/topic/13907-free-voice-actors/ Recommended] by Springheel. A discussion forum with a community of voice actors and their demo reels.13 KB (1,888 words) - 23:25, 3 February 2023
- ...d Gameplay Guide: Blackjacking] - A tutorial/advice video by TDM developer Springheel. Well worth the watch.2 KB (385 words) - 02:50, 25 November 2019
- ''[edit: Springheel]'' Leaks can also be caused by models. If the origin of a model occurs in3 KB (615 words) - 04:49, 6 October 2010
File:Mage1colour.jpg Author: [http://forums.thedarkmod.com/user/9-springheel/ Springheel]<br>(527 × 781 (51 KB)) - 13:34, 16 February 2019- ''written by Springheel''3 KB (616 words) - 18:45, 8 January 2009
- ...For this reason, AI of different sizes need their own animation files. --Springheel''3 KB (557 words) - 14:31, 22 May 2010
- ''Written by Springheel''2 KB (278 words) - 21:43, 4 July 2018
- ''--by Springheel''3 KB (462 words) - 03:21, 20 October 2018
- '''These are sounds specifically from the revenant (Springheel replacing)'''6 KB (930 words) - 12:04, 14 April 2013
- ...darkmod.com/topic/16811-cats-and-dogs/page-2#entry375619 was mentioned] by Springheel in 201410 KB (1,538 words) - 12:51, 29 August 2021
- ...ttps://wiki.thedarkmod.com/index.php?title=Category:Missions_by_Springheel Springheel].19 KB (3,108 words) - 19:05, 28 March 2024