What's new in TDM 1.04: Difference between revisions
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*[http://bugs.angua.at/view.php?id=2503 #2503]: Rig Thief model to new skeleton (AI) | *[http://bugs.angua.at/view.php?id=2503 #2503]: Rig Thief model to new skeleton (AI) | ||
*[http://bugs.angua.at/view.php?id=2511 #2511]: Lightgem not affected by ambient in "Enhanced" (Graphics) | *[http://bugs.angua.at/view.php?id=2511 #2511]: Lightgem not affected by ambient in "Enhanced" (Graphics) | ||
*[http://bugs.angua.at/view.php?id=2519 #2519]: Add support for sys.log(x) and sys.pow(x,y) to the scripting system (Coding) | |||
*[http://bugs.angua.at/view.php?id=2523 #2523]: When downloading many missions, the notification text is truncated (GUI) | |||
*[http://bugs.angua.at/view.php?id=2524 #2524]: Option to view Mission Details before downloading them | |||
== LOD (Level of Detail) == | |||
The old system with only two levels (object visible and invisible) has been totally rewritten, and features now 7 levels, fade in and fade out distances and can set different models, skins and noshadows on every LOD stage. See [[Level Of Detail|here]] for more information. | The old system with only two levels (object visible and invisible) has been totally rewritten, and features now 7 levels, fade in and fade out distances and can set different models, skins and noshadows on every LOD stage. See [[Level Of Detail|here]] for more information. | ||
The new entity generator system can now be used, please see [[LODE]] for more details. | |||
== AI == | == AI == | ||
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* A new head model has been added, as well as a few new head entities | * A new head model has been added, as well as a few new head entities | ||
* New AI mage character added | * New AI mage character added | ||
== GUI == | == GUI == | ||
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== Textures/Skins == | == Textures/Skins == | ||
* New material marble_flower_mosaic_cracked (STiFU) | * New material marble_flower_mosaic_cracked (STiFU) | ||
* Grass decal textures (Tels) | |||
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* New spiked club model added | * New spiked club model added | ||
* A few new grass and vegetation models (Tels) | |||
== Physics == | == Physics == |
Revision as of 10:27, 9 January 2011
See also the changelog on our bugtracker page: Changelog
Release Date
Version 1.04 of The Dark Mod has not yet been released.
Changes / Features / Issues fixed
- #597: Player weapon equip animations are clunky (Animation)
- #2330: Previously clicked menu-text stays highlighted after going step back (Tweaking)
- #2460: Easy way to close maps (Coding)
- #2464: Sleeping AI respond to greetings (Coding)
- #2482: Add Atti's nail models (Models)
- #2483: Vocals from frame commands don't use lipsynching (Coding)
- #2493: Check sock colour (Textures)
- #2496: TDM Updater does not work in Windows 2000 (TDM Updater)
- #2497: Fixing ambient volume slider from 1.02 broke it in another way in 1.03 (Sound)
- #2501: Update Credits (GUI)
- #2502: PickableLock objects not registered on gamesave - savegames with pending events crash on restore (Coding)
- #2503: Rig Thief model to new skeleton (AI)
- #2511: Lightgem not affected by ambient in "Enhanced" (Graphics)
- #2519: Add support for sys.log(x) and sys.pow(x,y) to the scripting system (Coding)
- #2523: When downloading many missions, the notification text is truncated (GUI)
- #2524: Option to view Mission Details before downloading them
LOD (Level of Detail)
The old system with only two levels (object visible and invisible) has been totally rewritten, and features now 7 levels, fade in and fade out distances and can set different models, skins and noshadows on every LOD stage. See here for more information.
The new entity generator system can now be used, please see LODE for more details.
AI
- Folders have been reorganized in DR to make finding AI simpler
- Several new AI entities have been added, including criminal thug and unarmed townsfolk
- New AI thief characters (including female thief) ready for use
- A new head model has been added, as well as a few new head entities
- New AI mage character added
GUI
Sounds
Textures/Skins
- New material marble_flower_mosaic_cracked (STiFU)
- Grass decal textures (Tels)
Models
- New spiked club model added
- A few new grass and vegetation models (Tels)