What's new in TDM 1.04: Difference between revisions
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* Several new AI entities have been added, including criminal thug and unarmed townsfolk | * Several new AI entities have been added, including criminal thug and unarmed townsfolk | ||
* New AI thief characters ready for use | * New AI thief characters ready for use | ||
* A new head has been added | |||
== GUI == | == GUI == |
Revision as of 15:02, 3 January 2011
See also the changelog on our bugtracker page: Changelog
Release Date
Version 1.04 of The Dark Mod has not yet been released.
Changes / Features / Issues fixed
- #597: Player weapon equip animations are clunky (Animation)
- #2330: Previously clicked menu-text stays highlighted after going step back (Tweaking)
- #2460: Easy way to close maps (Coding)
- #2464: Sleeping AI respond to greetings (Coding)
- #2482: Add Atti's nail models (Models)
- #2483: Vocals from frame commands don't use lipsynching (Coding)
- #2493: Check sock colour (Textures)
- #2496: TDM Updater does not work in Windows 2000 (TDM Updater)
- #2497: Fixing ambient volume slider from 1.02 broke it in another way in 1.03 (Sound)
- #2501: Update Credits (GUI)
- #2502: PickableLock objects not registered on gamesave - savegames with pending events crash on restore (Coding)
- #2503: Rig Thief model to new skeleton (AI)
- #2511: Lightgem not affected by ambient in "Enhanced" (Graphics)
AI
- Folders have been reorganized in DR to make finding AI simpler
- Several new AI entities have been added, including criminal thug and unarmed townsfolk
- New AI thief characters ready for use
- A new head has been added
GUI
Sounds
Textures/Skins
- New material marble_flower_mosaic_cracked (STiFU)