What's new in TDM 1.08

From The DarkMod Wiki
Revision as of 13:57, 7 February 2012 by Springheel (talk | contribs) (→‎Coding)
Jump to navigationJump to search

See also the roadmap on our bugtracker.

Version 1.08 of The Dark Mod has not been released yet.

Changes / Features / Issues fixed

  • #2905: AI comment about lights out on map start (Coding) (grayman)
  • #2933: Add ability to select player start points to mission briefing (GUI) (grayman)
  • #2936: Merge the GPL'd D3 sources with the TDM codebase (Coding) (greebo)
  • #2943: Some electric lights casting unwanted shadows from their models (Design/Coding) (grayman)
  • #2948: AI death or KO can block door use (AI) (grayman)
  • #2956: Add a condensed Carleton font (GUI) (tels)
  • #2959: Let AI investigate a low-lighting shouldBeClosed door if they handle it (AI) (grayman)
  • #2962: Move tdmlauncher functionality into the game engine (TDM Launcher) (greebo)
  • #2963: Simplify mission PK4 setup (Design/Coding) (greebo)
  • #2972: Remove Sourcehook (Design/Coding) (greebo)
  • #2973: Fix uninitialised pointers returned by CollisionModelManager::Translate() (Design/Coding) (greebo)

AI

-- The death cry of AI killed by surprise will now be heard by nearby AI (previously they ignored it). (Springheel)

-- New Builder Acolyte character added (Springheel)

Animations

- Fixed pain animations for archers so their bow doesn't clip through torso (Springheel)

- Added new idle_warmhands_low animation for low flames or sitting AI (Springheel)

Entities/Skins/Models

  • Added Nosslak's Alembic model
  • Added new, more realistic torch flame particle and torch entities (Arcturus)
  • Added Nosslak's new tree and Constantine's improved tree01
  • New dirty skins for various models (crates, barrels, etc) (Springheel)

Sounds

  • Added new "Commander" vocal set (Narrator/Springheel)
  • Went through all our nearly 500 movable entities and added at least 200 new sound files to improve the impact sounds, using sound contributions from Noisycricket, Mortem Desino and Amita. (Springheel)
  • Added impact sounds for ragdolls...bodies will no longer fall silently after kills/KOs. (Springheel)
  • Added improved sword and bow sounds. Arrows now make noise while in flight so you'll hear them zipping by you if you duck. (Springheel)
  • Added some more city ambient sounds from Amita
  • Added new Builder vocal set (Mortem Desino)
  • Player now makes grunt sounds when mantling (grayman)

Coding

-- Movables that sit on top of other movables will now fall properly if the object under them is removed. (grayman) -- Correctly distribute impulses to objects touching the moveable, and leave an appropriate amount for the moveable itself (movables can now more reasonably be knocked off when sitting on other movables). (grayman)

Textures

Translation

  • The backgrounds with the painted-on headlines using the Mason font (like "Settings", "New Mission") have been replaced by a combination of parchment, watermark overlay and ornamental overlay plus translatable text. (Tels)
  • The Spanish translation has been completed and updated (rubereaglenest)
  • A new Carleton Condensed font has been added and is used for the settings menu, to avoid texts overflowing (Tels)


Please see this article for background and progress information of the internationalization effort.


See also