What's new in TDM 1.06: Difference between revisions

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* [http://bugs.angua.at/view.php?id=2613 #2613]: Add more aspect ratios (Coding)
* [http://bugs.angua.at/view.php?id=2613 #2613]: Add more aspect ratios (Coding)


== Animations ==
* A dozen new animations added, including eat_carrot, sit_talk_gesture (x3), bang_door, walk_alert_torch, sit_turnpage, and lift_skirt (Springheel)


== GUI ==
== GUI ==
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== Entities ==
== Entities ==
* New character head (Springheel)
* New hanging wheel chandelier model (Springheel)
* New door handle model (Springheel)
== Textures ==
* New scattered paper decals x3 (Springheel)






{{whatsnew|sort=194}}
{{whatsnew|sort=194}}

Revision as of 00:28, 14 April 2011

See also the changelog on our bugtracker page: Roadmap

Version 1.06 of The Dark Mod has not been released yet.

Changes / Features / Issues fixed

  • #2613: Add more aspect ratios (Coding)

Animations

  • A dozen new animations added, including eat_carrot, sit_talk_gesture (x3), bang_door, walk_alert_torch, sit_turnpage, and lift_skirt (Springheel)

GUI

  • In fixing #2613 a new CVAR "r_fovRatio" was added (Tels), this defines the ratio between X and Y FOV and can be used setup arbitrary wide-screen or multi-monitor resolutions:
FOV 16:10 on 1920x600 FOV 32:10 on 1920x600 (TDM v1.06)
  • The menu support now a couple more resolutions (1360x768, 1600x900, etc.) and more two aspect ratios (5:4 and 16:9 TV) (Tels)


Savegames

  • Savegames are now compressed on-the-fly, which reduces their size further by a factor of 2..4 depending on the mission. For example, saving at the start of "Heart" yielded 85 Mbyte with v1.03, 11 Mbyte with v1.04 and will yield 2.5 Mbyte with v1.06. (stgatilov)


Entities

  • New character head (Springheel)
  • New hanging wheel chandelier model (Springheel)
  • New door handle model (Springheel)

Textures

  • New scattered paper decals x3 (Springheel)



See also