What's new in TDM 1.04: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 17: Line 17:
*[http://bugs.angua.at/view.php?id=2497 #2497]: Fixing ambient volume slider from 1.02 broke it in another way in 1.03 (Sound)
*[http://bugs.angua.at/view.php?id=2497 #2497]: Fixing ambient volume slider from 1.02 broke it in another way in 1.03 (Sound)
*[http://bugs.angua.at/view.php?id=2502 #2502]: PickableLock objects not registered on gamesave - savegames with pending events crash on restore (Coding)
*[http://bugs.angua.at/view.php?id=2502 #2502]: PickableLock objects not registered on gamesave - savegames with pending events crash on restore (Coding)
<!--== LOD (Level of Detail) ==
The old system with only two levels (object visible and invisible) has been totally rewritten, and features now 7 levels, fade in and fade out distances and can set different models, skins and noshadows on every LOD stage. See [[Level Of Detail|here]] for more information.
== LODE (Level of Detail Entity manager) ==
To be written.
-->


== AI ==
== AI ==

Revision as of 19:59, 28 December 2010

See also the changelog on our bugtracker page: Changelog

Release Date

Version 1.04 of The Dark Mod has not yet been released.

Changes / Features / Issues fixed

  • #597: Player weapon equip animations are clunky (Animation)
  • #2330: Previously clicked menu-text stays highlighted after going step back (Tweaking)
  • #2460: Easy way to close maps (Coding)
  • #2464: Sleeping AI respond to greetings (Coding)
  • #2483: Vocals from frame commands don't use lipsynching (Coding)
  • #2496: TDM Updater does not work in Windows 2000 (TDM Updater)
  • #2497: Fixing ambient volume slider from 1.02 broke it in another way in 1.03 (Sound)
  • #2502: PickableLock objects not registered on gamesave - savegames with pending events crash on restore (Coding)



AI

GUI

Sounds

Textures/Skins

  • New material marble_flower_mosaic_cracked (STiFU)


Models

Physics

See also