What's new in TDM 2.00
From The DarkMod Wiki
See also the roadmap on our bugtracker.
Version 1.09 of The Dark Mod has not been released yet.
Changes / Features / Issues fixed
- #3217: Need script event to set text of objective (Objectives) (tels)
- #3223: Add ability for individual entities to randomly not spawn (Coding) (tels)
- #3232: add a way for scripts to query the TDM version (Script/Def) (tels)
- #3239: getRadius() script event is missing from lights (Script/Def) (tels)
AI
Four D3 heads replaced by new models (Springheel)
D3 Zombie replaced by new mesh (greebo)
Builder default head replaced by new model (Springheel)
Upgrades to Commoner mesh and textures; several new skins added (Springheel)
Animations
Updated walk animations (Arcturus)
Entities/Skins/Models
Sounds
Coding
Textures
Standalone TDM
Translation
See also
- What's new in TDM 2.12 (Older releases: What's new in TDM 2.11, What's new in TDM 2.10, What's new in TDM 2.09, v2.08, v2.07, v2.06, v2.05, v2.04, v2.03, v2.02, v2.01, v2.00, v1.08, v1.07, v1.06, v1.05, v1.04, v1.03, v1.02, v1.01)
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