What's new in TDM 1.02: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
Springheel (talk | contribs) |
Springheel (talk | contribs) No edit summary |
||
Line 31: | Line 31: | ||
* zombie foot-drag sound reduced | * zombie foot-drag sound reduced | ||
* "sleeping" behaviour added to revenant | * "sleeping" behaviour added to revenant | ||
== Sounds == | |||
* new candle-pinch sounds | |||
== See also == | == See also == |
Revision as of 00:31, 23 March 2010
See also the changelog on our bugtracker page: Changelog.
Bugs fixed
- #2151: replaceInvItem() script event didn't accept $null_entity
- #2174: "snd_alert3hc" was not used by the code due to a typo
- #2172: attachToPos scriptevent not working
Textures
List of new and improved textures:
STiFU:
- textures/darkmod/nature/skybox/mountain_sunset
- Several building facades
- Selflit gleam added to several windows that were missing it
- A few new door textures
Models
- Several new models, including a cart, tree, windmill, toolbox, etc
- New skins added to several models
- added a prop winebottle that AI will hold and drink from.
AI
- added a couple new animations
- some specialized idle animations for beggar
- fixed some animations so torch-wielders don't burn themselves
- zombie foot-drag sound reduced
- "sleeping" behaviour added to revenant
Sounds
- new candle-pinch sounds
See also