What's new in TDM 2.01: Difference between revisions
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See also the [http://bugs.thedarkmod.com/changelog_page.php?version_id=63 changelog] on our bugtracker. | See also the [http://bugs.thedarkmod.com/changelog_page.php?version_id=63 changelog] on our bugtracker. | ||
{{released|2.01|2014-01-29}} | {{released|2.01|2014-01-29}} | ||
Source Revision 5920 | |||
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== AI == | == AI == | ||
Latest revision as of 14:17, 4 February 2021
See also the changelog on our bugtracker.
Version 2.01 of The Dark Mod has been released on 2014-01-29.
Source Revision 5920
AI
- Graphical improvements: Most female characters have been updated with better rigging, improved meshes and textures. (Springheel)
- All female heads and a couple male heads have been improved. (Springheel)
- Revenants slightly more resistant to sword blows; more vulnerable to holy water.
- Skeletons more vulnerable to holy water.
Combat
- Some new weapon sounds added. (Springheel)
- AI far more likely to lunge forward while attacking, making it more difficult to dodge by running backwards. (Springheel)
- Bug that caused AI to do double damage when hitting player has been fixed (grayman)
- Slight adjustments to combat difficulty settings to make lower setting easier and higher setting harder. (Springheel)
Code
- Calling folder something other than "darkmod" will no longer cause error when loading games. (taaaki)
- Fixes to the way AI detect bodies. (grayman)
- Hitting "use" while reading static readable no longer consumes inventory item. (grayman)
Assets
- New dungeon chain models added (HMart)
Release news links