What's new in TDM 2.01: Difference between revisions
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* New dungeon chain models added ''(HMart)'' | * New dungeon chain models added ''(HMart)'' | ||
== '''Release news links''' == | |||
*[http://www.thedarkmod.com/posts/update-2-01-now-available/ TheDarkMod.com News] | |||
*[http://forums.thedarkmod.com/topic/15841-tdm-201-released/ The Dark Mod forums News & Announcements] | |||
*[https://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-201-is-out ModDB.com] | |||
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Revision as of 04:04, 4 February 2019
See also the changelog on our bugtracker.
Version 2.01 of The Dark Mod has been released on 2014-01-29.
AI
- Graphical improvements: Most female characters have been updated with better rigging, improved meshes and textures. (Springheel)
- All female heads and a couple male heads have been improved. (Springheel)
- Revenants slightly more resistant to sword blows; more vulnerable to holy water.
- Skeletons more vulnerable to holy water.
Combat
- Some new weapon sounds added. (Springheel)
- AI far more likely to lunge forward while attacking, making it more difficult to dodge by running backwards. (Springheel)
- Bug that caused AI to do double damage when hitting player has been fixed (grayman)
- Slight adjustments to combat difficulty settings to make lower setting easier and higher setting harder. (Springheel)
Code
- Calling folder something other than "darkmod" will no longer cause error when loading games. (taaaki)
- Fixes to the way AI detect bodies. (grayman)
- Hitting "use" while reading static readable no longer consumes inventory item. (grayman)
Assets
- New dungeon chain models added (HMart)
Release news links