What's new in TDM 2.04: Difference between revisions
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* charisma and the Darkfate community provided a Russian translation of the main menu (and have mission translations) | * charisma and the Darkfate community provided a Russian translation of the main menu (and have mission translations) | ||
* Anderson supplied a fix to the Romanian translation to replace unspecified characters with ones that are currently available. | * Anderson supplied a fix to the Romanian translation to replace unspecified characters with ones that are currently available. | ||
== '''Release news links''' == | |||
*[http://www.thedarkmod.com/posts/announcing-the-new-the-dark-mod-2-04-update/ TheDarkMod.com News] | |||
*[http://forums.thedarkmod.com/topic/18299-tdm-204-released/ The Dark Mod forums News & Announcements] | |||
*[https://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-204-is-out ModDB.com] | |||
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{{whatsnew|sort=204}} | {{whatsnew|sort=204}} |
Revision as of 03:59, 4 February 2019
See the changelog on our bugtracker.
Version 2.04 of The Dark Mod has been released on 2016-07-12.
TDM 2.04 Stability Release!
The Dark Mod 2.04 development cycle was largely about fixing and refining changes made during 2.03.
New to this release are:
- Better AI searching with new "hiding spot" searches.
- A new Inventory Grid system to manage inventory via mouse instead of hotkeys
AI
- grayman enhanced AI searching to allow for wider, more realistic searches.
- grayman fixed some issues with AI relighting lights.
- grayman fixed the infamous "barmaid gets stuck while peeing" problem in "Inn Business".
- grayman allowed AI to see weapons dropped by other AI.
- grayman fixed the "AI get stuck in sit-down & get up" cycle. This was causing them to scoot themselves out of the map.
Coding
- Demagogue has created a new override that allows mappers to simply override location ambients with another sound
- SteveL has fixed a glitch that resulted in occasional sound popping
- SteveL has adjusted the grabber so that it is easier to lift up objects without banging into things
- SteveL has fixed breakable glass behavior
- SteveL has fixed collision behavior on skin swapping
- SteveL has fixed distant decals rendering over the top of objects they should be behind
- SteveL has optimized particle bounds calculations to reduce map load times
- SteveL has created a new "ai_see" argument for lights so mappers can create decorative lighting without illuminating the player accidentally
- SteveL has fixed a bug where lod_bias objects leave collision models behind on map start when set to be removed
- SteveL has improved Dmap (map compiling) performance dramatically by removing logspam and decoupling vsync
- SteveL has created an new quicksave system that alternates between files to prevent corruption caused by poor OS file handling.
- SteveL has fixed the shadow bobbing that happens when a player holds a lantern in water
- Rebb has fixed Ambient shading on rotated models
- grayman has repaired the savegame crash caused by card players.
- Agent Jones has fixed a few stability issues with the Mission Downloader
Assets
- No significant asset changes. A massive set of new assets will appear in 2.05.
GUIs
- grayman expanded the space allotted to the current mission name to accommodate longer names.
- SteveL has added Durandall's Inventory GUI system which allows for mouse based inventory management
Scripting
- Obstortte has created a new combination lock
Translation
- charisma and the Darkfate community provided a Russian translation of the main menu (and have mission translations)
- Anderson supplied a fix to the Romanian translation to replace unspecified characters with ones that are currently available.
Release news links