What's new in TDM 2.03: Difference between revisions
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See the [http://bugs.thedarkmod.com/roadmap_page.php?version_id=66 roadmap] on our bugtracker. | <!--See the [http://bugs.thedarkmod.com/roadmap_page.php?version_id=66 roadmap] on our bugtracker.--> | ||
See also the [http://bugs.thedarkmod.com/changelog_page.php?version_id=66 changelog] on our bugtracker. | |||
{{notreleasedyet|2.03}} | <!--{{notreleasedyet|2.03}}--> | ||
{{released|2.03|2015-02-08}} | |||
== AI == | == AI == | ||
Revision as of 20:52, 8 February 2015
See also the changelog on our bugtracker.
Version 2.03 of The Dark Mod has been released on 2015-02-08.
AI
- AI will react if they are hit by an opening door (grayman)
- Regular helmets no longer protect sleeping AI from KOs (grayman)
- AI now coordinate their searches when many AI are involved in the same search--some AI will run to guard choke points (grayman)
- New AI barks for AI searching together; new searching animations (Springheel)
- new animation for AI noticing they have been pickpocketed (Arcturus)
- The Lanternbot's whistle will now properly alert nearby AI
- AI are far less likely to see directly behind themselves when turning their head
- Running AI handle doors better
Coding
- the LOD system has been extended to cover AI and animated objects (SteveL)
- Soft Particles: particle effects will no longer show harsh edges when intersecting geometry (SteveL)
- Water distortion no longer distorts things in front of the water (SteveL)
- The Stats screen now tracks the number of game saves, and mappers can limit number of saves (Obsttorte)
- The skybox used to flash grey when the player clipped into geometry while mantling. This is fixed. (SteveL)
Assets
- numerous new models and skins have been added to the mod (Springheel)
- several new light entities have been added (Springheel)
- A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
- loot textures have been given more shine to make them a bit easier to pick out (Springheel)
- Many AI use LOD stages to allow for better performance. (Springheel)
- Several AI have had their meshes and textures upgraded (Springheel)
- A new "maiden" vocal set has been added (script: Springheel, vocals: Amber)
- A new female townsfolk AI has been added (Springheel)
- movable candles will now cast a soft shadow when carried (Springheel)
- The spyglass will be properly round regardless of screen resolution (AluminumHaste)
GUIs
- Main menu now lists the currently installed mission (grayman)
- The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
Scripting
- Various script events for string manipulation have been added. (Tels)