What's new in TDM 2.03: Difference between revisions
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* A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel) | * A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel) | ||
* loot textures have been given more shine to make them a bit easier to pick out (Springheel) | * loot textures have been given more shine to make them a bit easier to pick out (Springheel) | ||
* Many AI use LOD stages to allow for better performance. (Springheel) | |||
* Several AI have had their meshes and textures upgraded (Springheel) | |||
* A new "maiden" vocal set has been added (script: Springheel, vocals: Amber) | |||
* A new female townsfolk AI has been added (Springheel) | |||
== GUIs == | == GUIs == |
Revision as of 00:27, 2 January 2015
See the roadmap on our bugtracker.
Version 2.03 of The Dark Mod has not been released yet.
AI
- AI will react if they are hit by an opening door (grayman)
Coding
- The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
- the LOD system has been extended to cover AI and animated objects (SteveL)
Assets
- numerous new models and skins have been added to the mod (Springheel)
- several new light entities have been added (Springheel)
- A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
- loot textures have been given more shine to make them a bit easier to pick out (Springheel)
- Many AI use LOD stages to allow for better performance. (Springheel)
- Several AI have had their meshes and textures upgraded (Springheel)
- A new "maiden" vocal set has been added (script: Springheel, vocals: Amber)
- A new female townsfolk AI has been added (Springheel)
GUIs
- Main menu now lists the currently installed mission (grayman)
Scripting
- Various script events for string manipulation have been added. (Tels)