What's new in TDM 2.03: Difference between revisions

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* A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
* A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
* loot textures have been given more shine to make them a bit easier to pick out (Springheel)
* loot textures have been given more shine to make them a bit easier to pick out (Springheel)
* Many AI use LOD stages to allow for better performance. (Springheel)
* Several AI have had their meshes and textures upgraded (Springheel)
* A new "maiden" vocal set has been added (script: Springheel, vocals: Amber)
* A new female townsfolk AI has been added (Springheel)


== GUIs ==
== GUIs ==

Revision as of 00:27, 2 January 2015

See the roadmap on our bugtracker.

Version 2.03 of The Dark Mod has not been released yet.

AI

  • AI will react if they are hit by an opening door (grayman)

Coding

  • The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
  • the LOD system has been extended to cover AI and animated objects (SteveL)

Assets

  • numerous new models and skins have been added to the mod (Springheel)
  • several new light entities have been added (Springheel)
  • A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
  • loot textures have been given more shine to make them a bit easier to pick out (Springheel)
  • Many AI use LOD stages to allow for better performance. (Springheel)
  • Several AI have had their meshes and textures upgraded (Springheel)
  • A new "maiden" vocal set has been added (script: Springheel, vocals: Amber)
  • A new female townsfolk AI has been added (Springheel)

GUIs

  • Main menu now lists the currently installed mission (grayman)

Scripting

  • Various script events for string manipulation have been added. (Tels)



See also