What's new in TDM 2.03: Difference between revisions
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Springheel (talk | contribs) No edit summary |
fix headline levels (level 1 is reserved for the main article name), add roadmap link, correct sorting in category, add script events new |
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<!-- | See the [http://bugs.thedarkmod.com/roadmap_page.php?version_id=66 roadmap] on our bugtracker. | ||
See also the [http://bugs.thedarkmod.com/changelog_page.php changelog] on our bugtracker. | <!--See also the [http://bugs.thedarkmod.com/changelog_page.php changelog] on our bugtracker.--> | ||
== AI == | |||
= AI = | |||
* AI will react if they are hit by an opening door (grayman) | * AI will react if they are hit by an opening door (grayman) | ||
= Coding = | == Coding == | ||
* The loading bar now accurate reflects the amount of time it takes a mission to load (grayman) | * The loading bar now accurate reflects the amount of time it takes a mission to load (grayman) | ||
* the LOD system has been extended to cover AI and animated objects (SteveL) | * the LOD system has been extended to cover AI and animated objects (SteveL) | ||
= Assets = | == Assets == | ||
* numerous new models and skins have been added to the mod (Springheel) | * numerous new models and skins have been added to the mod (Springheel) | ||
* several new light entities have been added (Springheel) | * several new light entities have been added (Springheel) | ||
* A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel) | * A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel) | ||
* loot textures have been given more shine to make them a bit easier to pick out (Springheel) | * loot textures have been given more shine to make them a bit easier to pick out (Springheel) | ||
= Guis = | == Guis == | ||
* Main menu now lists the currently installed mission (grayman) | * Main menu now lists the currently installed mission (grayman) | ||
{{whatsnew|sort= | == Scripting == | ||
* Various script events for string manipulation have been added. (Tels) | |||
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== Internationalization (I18N) == | |||
* Updated the German translation. (Tels) | |||
* Swedish can now be selected in the menu (the translation is still missing). (Tels) | |||
--> | |||
{{whatsnew|sort=203}} |
Revision as of 08:37, 3 October 2014
See the roadmap on our bugtracker.
AI
- AI will react if they are hit by an opening door (grayman)
Coding
- The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
- the LOD system has been extended to cover AI and animated objects (SteveL)
Assets
- numerous new models and skins have been added to the mod (Springheel)
- several new light entities have been added (Springheel)
- A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
- loot textures have been given more shine to make them a bit easier to pick out (Springheel)
Guis
- Main menu now lists the currently installed mission (grayman)
Scripting
- Various script events for string manipulation have been added. (Tels)