What's new in TDM 2.03: Difference between revisions
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fix headline levels (level 1 is reserved for the main article name), add roadmap link, correct sorting in category, add script events new |
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<!-- | See the [http://bugs.thedarkmod.com/roadmap_page.php?version_id=66 roadmap] on our bugtracker. | ||
See also the [http://bugs.thedarkmod.com/changelog_page.php changelog] on our bugtracker. | <!--See also the [http://bugs.thedarkmod.com/changelog_page.php changelog] on our bugtracker.--> | ||
== AI == | |||
= AI = | |||
* AI will react if they are hit by an opening door (grayman) | * AI will react if they are hit by an opening door (grayman) | ||
= Coding = | == Coding == | ||
* The loading bar now accurate reflects the amount of time it takes a mission to load (grayman) | * The loading bar now accurate reflects the amount of time it takes a mission to load (grayman) | ||
* the LOD system has been extended to cover AI and animated objects (SteveL) | * the LOD system has been extended to cover AI and animated objects (SteveL) | ||
= Assets = | == Assets == | ||
* numerous new models and skins have been added to the mod (Springheel) | * numerous new models and skins have been added to the mod (Springheel) | ||
* several new light entities have been added (Springheel) | * several new light entities have been added (Springheel) | ||
* A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel) | * A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel) | ||
* loot textures have been given more shine to make them a bit easier to pick out (Springheel) | * loot textures have been given more shine to make them a bit easier to pick out (Springheel) | ||
= Guis = | == Guis == | ||
* Main menu now lists the currently installed mission (grayman) | * Main menu now lists the currently installed mission (grayman) | ||
{{whatsnew|sort= | == Scripting == | ||
* Various script events for string manipulation have been added. (Tels) | |||
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== Internationalization (I18N) == | |||
* Updated the German translation. (Tels) | |||
* Swedish can now be selected in the menu (the translation is still missing). (Tels) | |||
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{{whatsnew|sort=203}} |
Revision as of 08:37, 3 October 2014
See the roadmap on our bugtracker.
AI
- AI will react if they are hit by an opening door (grayman)
Coding
- The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
- the LOD system has been extended to cover AI and animated objects (SteveL)
Assets
- numerous new models and skins have been added to the mod (Springheel)
- several new light entities have been added (Springheel)
- A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
- loot textures have been given more shine to make them a bit easier to pick out (Springheel)
Guis
- Main menu now lists the currently installed mission (grayman)
Scripting
- Various script events for string manipulation have been added. (Tels)
See also
- What's new in TDM 2.12 (Older releases: What's new in TDM 2.11, What's new in TDM 2.10, What's new in TDM 2.09, v2.08, v2.07, v2.06, v2.05, v2.04, v2.03, v2.02, v2.01, v2.00, v1.08, v1.07, v1.06, v1.05, v1.04, v1.03, v1.02, v1.01)
- Download TDM