What's new in TDM 2.03: Difference between revisions
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* loot textures have been given more shine to make them a bit easier to pick out (Springheel) | * loot textures have been given more shine to make them a bit easier to pick out (Springheel) | ||
= Guis = | |||
* Main menu now lists the currently installed mission (grayman) | |||
{{whatsnew|sort=200}} | {{whatsnew|sort=200}} |
Revision as of 21:12, 2 August 2014
See also the changelog on our bugtracker.
AI
- AI will react if they are hit by an opening door (grayman)
Coding
- The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
- the LOD system has been extended to cover AI and animated objects (SteveL)
Assets
- numerous new models and skins have been added to the mod (Springheel)
- several new light entities have been added (Springheel)
- A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
- loot textures have been given more shine to make them a bit easier to pick out (Springheel)
Guis
- Main menu now lists the currently installed mission (grayman)