What's new in TDM 2.03: Difference between revisions
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* loot textures have been given more shine to make them a bit easier to pick out (Springheel) | * loot textures have been given more shine to make them a bit easier to pick out (Springheel) | ||
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Revision as of 16:46, 31 July 2014
See also the changelog on our bugtracker.
AI
- AI will react if they are hit by an opening door (grayman)
Coding
- The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
- the LOD system has been extended to cover AI and animated objects (SteveL)
Assets
- numerous new models and skins have been added to the mod (Springheel)
- several new light entities have been added (Springheel)
- A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
- loot textures have been given more shine to make them a bit easier to pick out (Springheel)
See also
- What's new in TDM 2.12 (Older releases: What's new in TDM 2.11, What's new in TDM 2.10, What's new in TDM 2.09, v2.08, v2.07, v2.06, v2.05, v2.04, v2.03, v2.02, v2.01, v2.00, v1.08, v1.07, v1.06, v1.05, v1.04, v1.03, v1.02, v1.01)
- Download TDM