What's new in TDM 2.00: Difference between revisions
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== Standalone TDM == | == Standalone TDM == | ||
Four D3 heads replaced by new models (Springheel) | |||
D3 Zombie replaced by new mesh (greebo) | |||
== Translation == | == Translation == |
Revision as of 22:23, 19 January 2013
See also the roadmap on our bugtracker.
Version 1.09 of The Dark Mod has not been released yet.
Changes / Features / Issues fixed
- #3217: Need script event to set text of objective (Objectives) (tels)
- #3223: Add ability for individual entities to randomly not spawn (Coding) (tels)
- #3232: add a way for scripts to query the TDM version (Script/Def) (tels)
- #3239: getRadius() script event is missing from lights (Script/Def) (tels)
AI
Builder default head replaced by new model (Springheel)
Upgrades to Commoner mesh and textures; several new skins added (Springheel)
Animations
Updated walk animations (Arcturus)
Entities/Skins/Models
Sounds
Coding
Support for flying AI added (angua)
Textures
Standalone TDM
Four D3 heads replaced by new models (Springheel)
D3 Zombie replaced by new mesh (greebo)
Translation
See also
- What's new in TDM 2.12 (Older releases: What's new in TDM 2.11, What's new in TDM 2.10, What's new in TDM 2.09, v2.08, v2.07, v2.06, v2.05, v2.04, v2.03, v2.02, v2.01, v2.00, v1.08, v1.07, v1.06, v1.05, v1.04, v1.03, v1.02, v1.01)
- Download TDM