What's new in TDM 2.00: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
Springheel (talk | contribs) |
Springheel (talk | contribs) |
||
Line 18: | Line 18: | ||
Upgrades to Commoner mesh and textures; several new skins added (Springheel) | Upgrades to Commoner mesh and textures; several new skins added (Springheel) | ||
http://www.mindplaces.com/save/commoners_old. | http://www.mindplaces.com/save/commoners_old.gif300px | ||
== Animations == | == Animations == |
Revision as of 22:20, 19 January 2013
See also the roadmap on our bugtracker.
Version 1.09 of The Dark Mod has not been released yet.
Changes / Features / Issues fixed
- #3217: Need script event to set text of objective (Objectives) (tels)
- #3223: Add ability for individual entities to randomly not spawn (Coding) (tels)
- #3232: add a way for scripts to query the TDM version (Script/Def) (tels)
- #3239: getRadius() script event is missing from lights (Script/Def) (tels)
AI
Four D3 heads replaced by new models (Springheel)
Builder default head replaced by new model (Springheel)
Upgrades to Commoner mesh and textures; several new skins added (Springheel)
http://www.mindplaces.com/save/commoners_old.gif300px
Animations
Entities/Skins/Models
Sounds
Coding
Textures
Standalone TDM
Translation
See also
- What's new in TDM 2.12 (Older releases: What's new in TDM 2.11, What's new in TDM 2.10, What's new in TDM 2.09, v2.08, v2.07, v2.06, v2.05, v2.04, v2.03, v2.02, v2.01, v2.00, v1.08, v1.07, v1.06, v1.05, v1.04, v1.03, v1.02, v1.01)
- Download TDM