What's new in TDM 1.08: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
Springheel (talk | contribs) |
Springheel (talk | contribs) |
||
Line 28: | Line 28: | ||
* Added new, more realistic torch flame particle and torch entities (Arcturus) | * Added new, more realistic torch flame particle and torch entities (Arcturus) | ||
* Added Nosslak's new tree and Constantine's improved tree01 | |||
* New dirty skins for various models (crates, barrels, etc) | |||
== Sounds == | == Sounds == |
Revision as of 15:42, 25 January 2012
See also the roadmap on our bugtracker.
Version 1.08 of The Dark Mod has not been released yet.
Changes / Features / Issues fixed
- #2905: AI comment about lights out on map start (Coding) (grayman)
- #2933: Add ability to select player start points to mission briefing (GUI) (grayman)
- #2936: Merge the GPL'd D3 sources with the TDM codebase (Coding) (greebo)
- #2943: Some electric lights casting unwanted shadows from their models (Design/Coding) (grayman)
- #2948: AI death or KO can block door use (AI) (grayman)
- #2956: Add a condensed Carleton font (GUI) (tels)
- #2959: Let AI investigate a low-lighting shouldBeClosed door if they handle it (AI) (grayman)
- #2962: Move tdmlauncher functionality into the game engine (TDM Launcher) (greebo)
- #2963: Simplify mission PK4 setup (Design/Coding) (greebo)
- #2972: Remove Sourcehook (Design/Coding) (greebo)
- #2973: Fix uninitialised pointers returned by CollisionModelManager::Translate() (Design/Coding) (greebo)
AI
Animations
Entities/Skins/Models
- Added Nosslak's Alembic model
- Added new, more realistic torch flame particle and torch entities (Arcturus)
- Added Nosslak's new tree and Constantine's improved tree01
- New dirty skins for various models (crates, barrels, etc)
Sounds
- Added new "Commander" vocal set (Narrator/Springheel)
- Went through all our nearly 500 movable entities and added at least 200 new sound files to improve the impact sounds, using sound contributions from Noisycricket, Mortem Desino and Amita. (Springheel)
- Added impact sounds for ragdolls...bodies will no longer fall silently after kills/KOs. (Springheel)
Coding
Textures
Translation
- The backgrounds with the painted-on headlines using the Mason font (like "Settings", "New Mission") have been replaced by a combination of parchment, watermark overlay and ornamental overlay plus translatable text. (Tels)
Please see this article for background and progress information of the internationalization effort.