What's new in TDM 1.07: Difference between revisions
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* [http://bugs.angua.at/view.php?id=2698 #2698]: Slim down strings/english.lang (Coding) (tels) | * [http://bugs.angua.at/view.php?id=2698 #2698]: Slim down strings/english.lang (Coding) (tels) | ||
* [http://bugs.angua.at/view.php?id=2722 #2722]: SEED: trace ends at bottom of SEED entity (SEED) (tels) | * [http://bugs.angua.at/view.php?id=2722 #2722]: SEED: trace ends at bottom of SEED entity (SEED) (tels) | ||
* [http://bugs.angua.at/view.php?id=2771 #2771]: Wench legs clip (Animation) (Springheel) | |||
* [http://bugs.angua.at/view.php?id=2781 #2781]: Autogenerate english.lang etc. from strings/all.lang (Coding) (tels) | * [http://bugs.angua.at/view.php?id=2781 #2781]: Autogenerate english.lang etc. from strings/all.lang (Coding) (tels) | ||
* [http://bugs.angua.at/view.php?id=2782 #2782]: Add a way to switch the language in the menu (GUI) (tels) | * [http://bugs.angua.at/view.php?id=2782 #2782]: Add a way to switch the language in the menu (GUI) (tels) | ||
* [http://bugs.angua.at/view.php?id=2783 #2783]: Support translated HUD (weapon names, inventory groups), shopitems, messages etc. (Coding) (tels) | |||
* [http://bugs.angua.at/view.php?id=2787 #2787]: Complete Vine Arrow (Feature proposal) (grayman) | |||
* [http://bugs.angua.at/view.php?id=2791 #2791]: Check Revenant Materials (AI) (Springheel) | |||
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* added some rustling cloth sounds to several animations (Springheel) | * added some rustling cloth sounds to several animations (Springheel) | ||
* added improved melee combat animations (Noisycricket) | * added improved melee combat animations (Noisycricket) | ||
== Entities == | |||
* New key skins and matching entities (with translated names) were added (Tels): | |||
:[[Image:New_keys.jpg|400px|New and old keys]] | |||
{{clear}} | |||
== Sounds == | == Sounds == | ||
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* Both the '''menus''' and the '''in-game HUD''' as well as other on-screen messages are translatable into different languages. | * Both the '''menus''' and the '''in-game HUD''' as well as other on-screen messages are translatable into different languages. | ||
* The language can be selected in the menu, and is used after a restart of D3. | * The language can be selected in the menu, and is used after a restart of D3. | ||
* | * The following languages are mostly done, other languages are still waiting for translators. If you want to help, please post at '''[http://modetwo.net/darkmod/index.php?/topic/12863-translating-the-tdm-gui this thread]'''. | ||
** '''French''', '''German''', '''Italian''', '''Russian''', '''Spanish''' (incomplete) | |||
:[[Image:Trans_0003.jpg|340px|German HUD]] [[Image:Trans_0012.jpg|340px|The menus in French]] | :[[Image:Trans_0003.jpg|340px|German HUD]] [[Image:Trans_0012.jpg|340px|The menus in French]] |
Revision as of 09:40, 8 July 2011
See also the changelog on our bugtracker page: Roadmap
Version 1.07 of The Dark Mod has not been released yet.
Changes / Features / Issues fixed
- #1496: Unlocking of armed mines (Feature proposal) (grayman)
- #2478: Adjustments to mines (Coding) (grayman)
- #2698: Slim down strings/english.lang (Coding) (tels)
- #2722: SEED: trace ends at bottom of SEED entity (SEED) (tels)
- #2771: Wench legs clip (Animation) (Springheel)
- #2781: Autogenerate english.lang etc. from strings/all.lang (Coding) (tels)
- #2782: Add a way to switch the language in the menu (GUI) (tels)
- #2783: Support translated HUD (weapon names, inventory groups), shopitems, messages etc. (Coding) (tels)
- #2787: Complete Vine Arrow (Feature proposal) (grayman)
- #2791: Check Revenant Materials (AI) (Springheel)
AI
- Added new wench skins and fixed some clipping issues (Springheel)
Animations
- added some rustling cloth sounds to several animations (Springheel)
- added improved melee combat animations (Noisycricket)
Entities
- New key skins and matching entities (with translated names) were added (Tels):
Sounds
- Added several new impact sounds (Mortem)
- Added new weapon and combat sounds (Mortem)
Coding
- Vine arrows are now working (Grayman)
- Weapons are now divided into three different categories of damage. Daggers no longer do the same damage as Longswords. (Springheel)
Translation
- Both the menus and the in-game HUD as well as other on-screen messages are translatable into different languages.
- The language can be selected in the menu, and is used after a restart of D3.
- The following languages are mostly done, other languages are still waiting for translators. If you want to help, please post at this thread.
- French, German, Italian, Russian, Spanish (incomplete)
Note: Due to technical reasons neither Umlauts nor accented characters work yet, and there are a lot of bitmaps in the menu that are not translated. We work on fixing these issues.