What's new in TDM 1.06: Difference between revisions
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* New hanging wheel chandelier model (Springheel) | * New hanging wheel chandelier model (Springheel) | ||
* New door handle model (Springheel) | * New door handle model (Springheel) | ||
* New AI characters: Builder Forger / Engineer/BlackSmith (Springheel) | |||
== Textures == | == Textures == |
Revision as of 20:25, 26 April 2011
See also the changelog on our bugtracker page: Roadmap
Version 1.06 of The Dark Mod has not been released yet.
Changes / Features / Issues fixed
- #2613: Add more aspect ratios (Coding)
Animations
- A dozen new animations added, including eat_carrot, sit_talk_gesture (x3), bang_door, walk_alert_torch, sit_turnpage, and lift_skirt (Springheel)
GUI
- In fixing #2613 a new CVAR "r_fovRatio" was added (Tels), this defines the ratio between X and Y FOV and can be used setup arbitrary wide-screen or multi-monitor resolutions:
- The menu support now a couple more resolutions (1360x768, 1600x900, etc.) and more two aspect ratios (5:4 and 16:9 TV) (Tels)
Savegames
- Savegames are now compressed on-the-fly, which reduces their size further by a factor of 2..4 depending on the mission. For example, saving at the start of "Heart" yielded 85 Mbyte with v1.03, 11 Mbyte with v1.04 and will yield 2.5 Mbyte with v1.06. (stgatilov)
Entities
- New character head (Springheel)
- New hanging wheel chandelier model (Springheel)
- New door handle model (Springheel)
- New AI characters: Builder Forger / Engineer/BlackSmith (Springheel)
Textures
- New scattered paper decals x3 (Springheel)