What's new in TDM 1.03: Difference between revisions

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== Changes / Features / Issues fixed ==
== Changes / Features / Issues fixed ==


* [http://bugs.angua.at/view.php?id=1254 #1254]: [GUI] Cannot see objectives or why failed after mission end
* [http://bugs.angua.at/view.php?id=1254 #1254]: Cannot see objectives or why failed after mission end (GUI)
* [http://bugs.angua.at/view.php?id=1851 #1851]: [Coding] Bug when "using" AI with "shoulderable" set to "0".
* [http://bugs.angua.at/view.php?id=1851 #1851]: Bug when "using" AI with "shoulderable" set to "0". (Coding)
* [http://bugs.angua.at/view.php?id=2210 #2210]: [Saving/Loading] Savegame trying to restore Doom3 objectiveSystem
* [http://bugs.angua.at/view.php?id=2210 #2210]: Savegame trying to restore Doom3 objectiveSystem (Saving/Loading)
* [http://bugs.angua.at/view.php?id=2218 #2218]: [Coding] "idle_animations_torso" causes crash
* [http://bugs.angua.at/view.php?id=2218 #2218]: "idle_animations_torso" causes crash (Coding)
* [http://bugs.angua.at/view.php?id=2225 #2225]: [Coding] path_anim won't work without an "angle" property
* [http://bugs.angua.at/view.php?id=2225 #2225]: path_anim won't work without an "angle" property (Coding)
* [http://bugs.angua.at/view.php?id=2229 #2229]: [Coding] Conversations only playing once
* [http://bugs.angua.at/view.php?id=2229 #2229]: Conversations only playing once (Coding)
* [http://bugs.angua.at/view.php?id=2234 #2234]: [Coding] Weapon scrolling broken
* [http://bugs.angua.at/view.php?id=2234 #2234]: Weapon scrolling broken (Coding)
* [http://bugs.angua.at/view.php?id=2236 #2236]: [Def / Setup] atdm:ai_townsfolk_commoner_armed def vocal set typo
* [http://bugs.angua.at/view.php?id=2236 #2236]: atdm:ai_townsfolk_commoner_armed def vocal set typo (Def / Setup)
* [http://bugs.angua.at/view.php?id=2237 #2237]: [Feature proposal] Need generic text guis for signs etc
* [http://bugs.angua.at/view.php?id=2237 #2237]: Need generic text guis for signs etc (Feature proposal)
* [http://bugs.angua.at/view.php?id=2241 #2241]: [Coding] gameLocal.m_StimTimer is not cleared between maps
* [http://bugs.angua.at/view.php?id=2241 #2241]: gameLocal.m_StimTimer is not cleared between maps (Coding)
* [http://bugs.angua.at/view.php?id=2242 #2242]: [Coding] Stim/Response Code Cleanup
* [http://bugs.angua.at/view.php?id=2242 #2242]: Stim/Response Code Cleanup (Coding)
* [http://bugs.angua.at/view.php?id=2243 #2243]: [Coding] Crash in func_shooter entity when def_projectile is wrong
* [http://bugs.angua.at/view.php?id=2243 #2243]: Crash in func_shooter entity when def_projectile is wrong (Coding)
* [http://bugs.angua.at/view.php?id=2244 #2244]: Invalid tokens in ASE files (errors in NAHT)
* [http://bugs.angua.at/view.php?id=2244 #2244]: Invalid tokens in ASE files (errors in NAHT) (Script/Def)
* [http://bugs.angua.at/view.php?id=2255 #2255]: New Mission menu GUI improvements.
* [http://bugs.angua.at/view.php?id=2255 #2255]: New Mission menu GUI improvements. (GUI)
* [http://bugs.angua.at/view.php?id=2258 #2258]: [Coding] Climbing chains sounds like rope
* [http://bugs.angua.at/view.php?id=2258 #2258]: Climbing chains sounds like rope (Coding)
* [http://bugs.angua.at/view.php?id=2260 #2260]: [GUI] Easier override option for main menu music
* [http://bugs.angua.at/view.php?id=2260 #2260]: Easier override option for main menu music (GUI)
* [http://bugs.angua.at/view.php?id=2261 #2261]: [GUI] in 16:9 aspect resolutions, 1280x720 and 1366x768 are reversed
* [http://bugs.angua.at/view.php?id=2261 #2261]: in 16:9 aspect resolutions, 1280x720 and 1366x768 are reversed (GUI)
* [http://bugs.angua.at/view.php?id=2262 #2262]: [GUI] Restart Game button for settings menu
* [http://bugs.angua.at/view.php?id=2262 #2262]: Restart Game button for settings menu (GUI)
* [http://bugs.angua.at/view.php?id=2265 #2265]: [Coding] Console commands to mark missions as played/completed
* [http://bugs.angua.at/view.php?id=2265 #2265]: Console commands to mark missions as played/completed (Coding)
* [http://bugs.angua.at/view.php?id=2268 #2268]: [Coding] No need to extract startingmap.txt file from mission PK4
* [http://bugs.angua.at/view.php?id=2268 #2268]: No need to extract startingmap.txt file from mission PK4 (Coding)
* [http://bugs.angua.at/view.php?id=2269 #2269]: [Script/Def] Response Effect Knockout not working
* [http://bugs.angua.at/view.php?id=2269 #2269]: Response Effect Knockout not working (Script/Def)
* [http://bugs.angua.at/view.php?id=2280 #2280]: [GUI] Mission version check is bound to fail on next major version
* [http://bugs.angua.at/view.php?id=2280 #2280]: Mission version check is bound to fail on next major version (GUI)
* [http://bugs.angua.at/view.php?id=2281 #2281]: [Physics] No physics for dropped pickpocketed objects
* [http://bugs.angua.at/view.php?id=2281 #2281]: No physics for dropped pickpocketed objects (Physics)
* [http://bugs.angua.at/view.php?id=2287 #2287]: [Animation] no_random_headturning Not Working
* [http://bugs.angua.at/view.php?id=2287 #2287]: no_random_headturning Not Working (Animation)
* [http://bugs.angua.at/view.php?id=2308 #2308]: [Coding] Mission Download Manager
* [http://bugs.angua.at/view.php?id=2308 #2308]: Mission Download Manager (Coding)
* [http://bugs.angua.at/view.php?id=2309 #2309]: [Coding] Support for replace_anim_* spawnargs directly on AI
* [http://bugs.angua.at/view.php?id=2309 #2309]: Support for replace_anim_* spawnargs directly on AI (Coding)
* [http://bugs.angua.at/view.php?id=2342 #2342]: idRotator reveres direction each time it is triggered (Coding)
 


<!--== LOD (Level of Detail) ==
<!--== LOD (Level of Detail) ==

Revision as of 09:11, 22 August 2010

See also the changelog on our bugtracker page: Changelog.

Release Date

Version 1.03 of The Dark Mod has not yet been released.

Changes / Features / Issues fixed

  • #1254: Cannot see objectives or why failed after mission end (GUI)
  • #1851: Bug when "using" AI with "shoulderable" set to "0". (Coding)
  • #2210: Savegame trying to restore Doom3 objectiveSystem (Saving/Loading)
  • #2218: "idle_animations_torso" causes crash (Coding)
  • #2225: path_anim won't work without an "angle" property (Coding)
  • #2229: Conversations only playing once (Coding)
  • #2234: Weapon scrolling broken (Coding)
  • #2236: atdm:ai_townsfolk_commoner_armed def vocal set typo (Def / Setup)
  • #2237: Need generic text guis for signs etc (Feature proposal)
  • #2241: gameLocal.m_StimTimer is not cleared between maps (Coding)
  • #2242: Stim/Response Code Cleanup (Coding)
  • #2243: Crash in func_shooter entity when def_projectile is wrong (Coding)
  • #2244: Invalid tokens in ASE files (errors in NAHT) (Script/Def)
  • #2255: New Mission menu GUI improvements. (GUI)
  • #2258: Climbing chains sounds like rope (Coding)
  • #2260: Easier override option for main menu music (GUI)
  • #2261: in 16:9 aspect resolutions, 1280x720 and 1366x768 are reversed (GUI)
  • #2262: Restart Game button for settings menu (GUI)
  • #2265: Console commands to mark missions as played/completed (Coding)
  • #2268: No need to extract startingmap.txt file from mission PK4 (Coding)
  • #2269: Response Effect Knockout not working (Script/Def)
  • #2280: Mission version check is bound to fail on next major version (GUI)
  • #2281: No physics for dropped pickpocketed objects (Physics)
  • #2287: no_random_headturning Not Working (Animation)
  • #2308: Mission Download Manager (Coding)
  • #2309: Support for replace_anim_* spawnargs directly on AI (Coding)
  • #2342: idRotator reveres direction each time it is triggered (Coding)


AI

  • Spiders have been significantly upgraded: all-new animations (including death animation), new spider types, new behaviour (ceiling hang) and quieter footsteps
  • Three new female characters: noblewoman, wench, and rogue. http://modetwo.net/darkmod/index.php?/topic/11535-new-female-characters/
  • New animations for female characters
  • lowered volume of zombie foot-drag (again)
  • Implemented run animation for characters with weapons (so they don't stab their head while running)

GUI

  • New mod menu features (...)

Sounds

Textures/Skins

  • a new yellow skin for the lily model has been added (Tels)
  • yellow and brown skins for our grass, as well as a dense and a colored variant of these has been added (Tels)
  • grass skins can now be used on all bush models, turning them into grass or plants with long leaves.
  • It is possible to set a list of skins, from which one will be choosen randomly at entity spawn time, see: random_skin


Three lilies Grass variants


Models

  • new carrot stub/turnip stub (Baddcog) and moveables/eaten versions based on them
  • new Aphrodite statue (Arcturus)


Eaten carrot and turnip


See also