What's new in TDM 1.02: Difference between revisions
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STiFU: | STiFU: | ||
* textures/darkmod/nature/skybox/mountain_sunset | * textures/darkmod/nature/skybox/mountain_sunset | ||
* Several building facades | |||
* Selflit gleam added to several windows that were missing it | |||
* A few new door textures | |||
== Models == | |||
* Several new models, including a cart, tree, windmill, toolbox, etc | |||
* New skins added to several models | |||
* added a prop winebottle that AI will hold and drink from. | |||
== AI == | |||
* added a couple new animations | |||
* some specialized idle animations for beggar | |||
* fixed some animations so torch-wielders don't burn themselves | |||
== See also == | == See also == |
Revision as of 00:25, 23 March 2010
See also the changelog on our bugtracker page: Changelog.
Bugs fixed
- #2151: replaceInvItem() script event didn't accept $null_entity
- #2174: "snd_alert3hc" was not used by the code due to a typo
- #2172: attachToPos scriptevent not working
Textures
List of new and improved textures:
STiFU:
- textures/darkmod/nature/skybox/mountain_sunset
- Several building facades
- Selflit gleam added to several windows that were missing it
- A few new door textures
Models
- Several new models, including a cart, tree, windmill, toolbox, etc
- New skins added to several models
- added a prop winebottle that AI will hold and drink from.
AI
- added a couple new animations
- some specialized idle animations for beggar
- fixed some animations so torch-wielders don't burn themselves
See also