What's new in TDM 2.02: Difference between revisions
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→Code: +Zbyl's script events |
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* An "AI Hearing" slider has been added to the Settings menu (grayman) | * An "AI Hearing" slider has been added to the Settings menu (grayman) | ||
* Blackjacking from inside the optimal range is less likely to fail (New Horizon) | * Blackjacking from inside the optimal range is less likely to fail (New Horizon) | ||
* New script events allow map scripts to access mission statistics: number of KOs, stealth score etc (Zbyl) | |||
= Assets = | = Assets = |
Revision as of 21:46, 3 May 2014
See also the changelog on our bugtracker.
AI
- AI will now notice if you blatantly interrupt a door they are opening or closing. (grayman)
- AI now have a chance to make comments about being pickpocketed, and become more suspicious if they notice something during the player's pickpocket attempt (grayman)
- AI process lights more accurately when looking for bodies, loot, etc. (grayman)
Code
- A "bunny-hopping" exploit that allowed silent crouch-jumping has been fixed (SteveL)
- A bug that was causing loud sounds to drop off more quickly than they should in a number of maps has been fixed. AI will now react more appropriately to noise arrows and yells for help. (grayman)
- An exploit that allowed players to push or block AI with movable objects has been fixed (grayman)
- An "AI Hearing" slider has been added to the Settings menu (grayman)
- Blackjacking from inside the optimal range is less likely to fail (New Horizon)
- New script events allow map scripts to access mission statistics: number of KOs, stealth score etc (Zbyl)
Assets
- New "Moor" character models have been added (Springheel)
- New "Moor" vocal set (script: Springheel, Acting: Goldwell)
- a few new architectural models/textures (Springheel)
- lean and urinate animations (Sotha)