What's new in TDM 2.00: Difference between revisions
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Springheel (talk | contribs) |
Springheel (talk | contribs) |
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Players can no longer hide in shadows created by objects they are carrying (Rebb) | Players can no longer hide in shadows created by objects they are carrying (Rebb) | ||
Bodies now make noise when they fall into water. (Springheel) | |||
== Textures == | == Textures == |
Revision as of 01:03, 20 January 2013
See also the roadmap on our bugtracker.
Version 1.09 of The Dark Mod has not been released yet.
Changes / Features / Issues fixed
- #3217: Need script event to set text of objective (Objectives) (tels)
- #3223: Add ability for individual entities to randomly not spawn (Coding) (tels)
- #3232: add a way for scripts to query the TDM version (Script/Def) (tels)
- #3239: getRadius() script event is missing from lights (Script/Def) (tels)
AI
Builder default head replaced by new model (Springheel)
Upgrades to Commoner mesh and textures; several new skins added (Springheel)
Animations
Updated walk animations (Arcturus)
Entities/Skins/Models
Sounds
Coding
Support for flying AI added (angua)
Players can no longer hide in shadows created by objects they are carrying (Rebb)
Bodies now make noise when they fall into water. (Springheel)
Textures
Standalone TDM
Four D3 heads replaced by new models (Springheel)
D3 Zombie replaced by new mesh (greebo)