What's new in TDM 2.00: Difference between revisions
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== Standalone TDM == | == Standalone TDM == | ||
Four D3 heads replaced by new models (Springheel) | |||
D3 Zombie replaced by new mesh (greebo) | |||
== Translation == | == Translation == |
Revision as of 22:23, 19 January 2013
See also the roadmap on our bugtracker.
Version 1.09 of The Dark Mod has not been released yet.
Changes / Features / Issues fixed
- #3217: Need script event to set text of objective (Objectives) (tels)
- #3223: Add ability for individual entities to randomly not spawn (Coding) (tels)
- #3232: add a way for scripts to query the TDM version (Script/Def) (tels)
- #3239: getRadius() script event is missing from lights (Script/Def) (tels)
AI
Builder default head replaced by new model (Springheel)
Upgrades to Commoner mesh and textures; several new skins added (Springheel)
Animations
Updated walk animations (Arcturus)
Entities/Skins/Models
Sounds
Coding
Support for flying AI added (angua)
Textures
Standalone TDM
Four D3 heads replaced by new models (Springheel)
D3 Zombie replaced by new mesh (greebo)