What's new in TDM 1.04: Difference between revisions

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*[http://bugs.angua.at/view.php?id=2502 #2502]: PickableLock objects not registered on gamesave - savegames with pending events crash on restore (Coding)
*[http://bugs.angua.at/view.php?id=2502 #2502]: PickableLock objects not registered on gamesave - savegames with pending events crash on restore (Coding)
*[http://bugs.angua.at/view.php?id=2503 #2503]: Rig Thief model to new skeleton (AI)
*[http://bugs.angua.at/view.php?id=2503 #2503]: Rig Thief model to new skeleton (AI)
*[http://bugs.angua.at/view.php?id=2511 #2511]: Lightgem not affected by ambient in "Enhanced" (Graphics)





Revision as of 23:54, 31 December 2010

See also the changelog on our bugtracker page: Changelog

Release Date

Version 1.04 of The Dark Mod has not yet been released.

Changes / Features / Issues fixed

  • #597: Player weapon equip animations are clunky (Animation)
  • #2330: Previously clicked menu-text stays highlighted after going step back (Tweaking)
  • #2460: Easy way to close maps (Coding)
  • #2464: Sleeping AI respond to greetings (Coding)
  • #2482: Add Atti's nail models (Models)
  • #2483: Vocals from frame commands don't use lipsynching (Coding)
  • #2493: Check sock colour (Textures)
  • #2496: TDM Updater does not work in Windows 2000 (TDM Updater)
  • #2497: Fixing ambient volume slider from 1.02 broke it in another way in 1.03 (Sound)
  • #2501: Update Credits (GUI)
  • #2502: PickableLock objects not registered on gamesave - savegames with pending events crash on restore (Coding)
  • #2503: Rig Thief model to new skeleton (AI)
  • #2511: Lightgem not affected by ambient in "Enhanced" (Graphics)


AI

GUI

Sounds

Textures/Skins

  • New material marble_flower_mosaic_cracked (STiFU)


Models

Physics

See also