What's new in TDM 1.04: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
Nbohr1more (talk | contribs) |
Nbohr1more (talk | contribs) |
||
Line 21: | Line 21: | ||
*[http://bugs.angua.at/view.php?id=2502 #2502]: PickableLock objects not registered on gamesave - savegames with pending events crash on restore (Coding) | *[http://bugs.angua.at/view.php?id=2502 #2502]: PickableLock objects not registered on gamesave - savegames with pending events crash on restore (Coding) | ||
*[http://bugs.angua.at/view.php?id=2503 #2503]: Rig Thief model to new skeleton (AI) | *[http://bugs.angua.at/view.php?id=2503 #2503]: Rig Thief model to new skeleton (AI) | ||
*[http://bugs.angua.at/view.php?id=2511 #2511]: Lightgem not affected by ambient in "Enhanced" (Graphics) | |||
Revision as of 23:54, 31 December 2010
See also the changelog on our bugtracker page: Changelog
Release Date
Version 1.04 of The Dark Mod has not yet been released.
Changes / Features / Issues fixed
- #597: Player weapon equip animations are clunky (Animation)
- #2330: Previously clicked menu-text stays highlighted after going step back (Tweaking)
- #2460: Easy way to close maps (Coding)
- #2464: Sleeping AI respond to greetings (Coding)
- #2482: Add Atti's nail models (Models)
- #2483: Vocals from frame commands don't use lipsynching (Coding)
- #2493: Check sock colour (Textures)
- #2496: TDM Updater does not work in Windows 2000 (TDM Updater)
- #2497: Fixing ambient volume slider from 1.02 broke it in another way in 1.03 (Sound)
- #2501: Update Credits (GUI)
- #2502: PickableLock objects not registered on gamesave - savegames with pending events crash on restore (Coding)
- #2503: Rig Thief model to new skeleton (AI)
- #2511: Lightgem not affected by ambient in "Enhanced" (Graphics)
AI
GUI
Sounds
Textures/Skins
- New material marble_flower_mosaic_cracked (STiFU)