What's new in TDM 2.02: Difference between revisions
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See also the [http://bugs.thedarkmod.com/changelog_page.php?version_id=65 changelog] on our bugtracker. | |||
See also the [http://bugs.thedarkmod.com/changelog_page.php?version_id= | {{released|2.02|2014-05-29}} | ||
Source Revision 5994 | |||
<br><br> | |||
== AI == | |||
= AI = | |||
* AI will now notice if you blatantly interrupt a door they are opening or closing. (grayman) | * AI will now notice if you blatantly interrupt a door they are opening or closing. (grayman) | ||
* AI now have a chance to make comments about being pickpocketed, and become more suspicious if they notice something during the player's pickpocket attempt (grayman) | * AI now have a chance to make comments about being pickpocketed, and become more suspicious if they notice something during the player's pickpocket attempt (grayman) | ||
* AI process lights more accurately when looking for bodies, loot, etc. (grayman) | * AI process lights more accurately when looking for bodies, loot, etc. (grayman) | ||
* AI will now be able to use buttons and switches when operating doors. (grayman) | |||
= Code = | == Code == | ||
* A "bunny-hopping" exploit that allowed silent crouch-jumping has been fixed (SteveL) | * A "bunny-hopping" exploit that allowed silent crouch-jumping has been fixed (SteveL) | ||
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* An "AI Hearing" slider has been added to the Settings menu (grayman) | * An "AI Hearing" slider has been added to the Settings menu (grayman) | ||
* Blackjacking from inside the optimal range is less likely to fail (New Horizon) | * Blackjacking from inside the optimal range is less likely to fail (New Horizon) | ||
* New script events allow map scripts to access mission statistics: number of KOs, stealth score etc (Zbyl) | |||
= Assets = | == Assets == | ||
* New "Moor" character models have been added (Springheel) | * New "Moor" character models have been added (Springheel) | ||
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* lean and urinate animations (Sotha) | * lean and urinate animations (Sotha) | ||
== '''Release news links''' == | |||
*[http://www.thedarkmod.com/posts/update-2-02-coming-soon/ 'Upcoming' news] | |||
*[http://www.thedarkmod.com/posts/announcing-the-release-of-tdm-2-02/ TheDarkMod.com News] | |||
*[http://forums.thedarkmod.com/topic/16384-tdm-202-released/ The Dark Mod forums News & Announcements] | |||
*[https://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-202-is-out ModDB.com] | |||
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Latest revision as of 14:24, 4 February 2021
See also the changelog on our bugtracker.
Version 2.02 of The Dark Mod has been released on 2014-05-29.
Source Revision 5994
AI
- AI will now notice if you blatantly interrupt a door they are opening or closing. (grayman)
- AI now have a chance to make comments about being pickpocketed, and become more suspicious if they notice something during the player's pickpocket attempt (grayman)
- AI process lights more accurately when looking for bodies, loot, etc. (grayman)
- AI will now be able to use buttons and switches when operating doors. (grayman)
Code
- A "bunny-hopping" exploit that allowed silent crouch-jumping has been fixed (SteveL)
- A bug that was causing loud sounds to drop off more quickly than they should in a number of maps has been fixed. AI will now react more appropriately to noise arrows and yells for help. (grayman)
- An exploit that allowed players to push or block AI with movable objects has been fixed (grayman)
- An "AI Hearing" slider has been added to the Settings menu (grayman)
- Blackjacking from inside the optimal range is less likely to fail (New Horizon)
- New script events allow map scripts to access mission statistics: number of KOs, stealth score etc (Zbyl)
Assets
- New "Moor" character models have been added (Springheel)
- New "Moor" vocal set (script: Springheel, Acting: Goldwell)
- a few new architectural models/textures (Springheel)
- lean and urinate animations (Sotha)
Release news links