What's new in TDM 1.08

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See also the roadmap on our bugtracker.

Version 1.08 of The Dark Mod has not been released yet.

Changes / Features / Issues fixed

  • #2905: AI comment about lights out on map start (Coding) (grayman)
  • #2933: Add ability to select player start points to mission briefing (GUI) (grayman)
  • #2936: Merge the GPL'd D3 sources with the TDM codebase (Coding) (greebo)
  • #2943: Some electric lights casting unwanted shadows from their models (Design/Coding) (grayman)
  • #2948: AI death or KO can block door use (AI) (grayman)
  • #2956: Add a condensed Carleton font (GUI) (tels)
  • #2959: Let AI investigate a low-lighting shouldBeClosed door if they handle it (AI) (grayman)
  • #2962: Move tdmlauncher functionality into the game engine (TDM Launcher) (greebo)
  • #2963: Simplify mission PK4 setup (Design/Coding) (greebo)
  • #2972: Remove Sourcehook (Design/Coding) (greebo)
  • #2973: Fix uninitialised pointers returned by CollisionModelManager::Translate() (Design/Coding) (greebo)

AI

Animations

Entities/Skins/Models

  • Added Nosslak's Alembic model
  • Added new, more realistic torch flame particle and torch entities (Arcturus)

Sounds

  • Added new "Commander" vocal set (Narrator/Springheel)

Coding

Textures

Translation

  • The backgrounds with the painted-on headlines using the Mason font (like "Settings", "New Mission") have been replaced by a combination of parchment, watermark overlay and ornamental overlay plus translatable text. (Tels)


Please see this article for background and progress information of the internationalization effort.


See also