What's new in TDM 1.03: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
(remove see also)
(update)
Line 8: Line 8:
* [http://bugs.angua.at/view.php?id=2244 #2244]: Invalid tokens in ASE files (errors in NAHT)
* [http://bugs.angua.at/view.php?id=2244 #2244]: Invalid tokens in ASE files (errors in NAHT)
* [http://bugs.angua.at/view.php?id=2255 #2255]: New Mission menu GUI improvements.
* [http://bugs.angua.at/view.php?id=2255 #2255]: New Mission menu GUI improvements.
== LOD (Level of Detail) ==
The old system with only two levels (object visible and invisible) has been totally rewritten, and features now 7 levels, fade in and fade out distances and can set different models, skins and noshadows on every LOD stage. See [[Level Of Detail|here]] for more information.


== AI ==
== AI ==

Revision as of 07:25, 25 June 2010

See also the changelog on our bugtracker page: Changelog.

Release Date

Version 1.03 of The Dark Mod has not yet been released.

Changes / Features / Issues fixed

  • #2244: Invalid tokens in ASE files (errors in NAHT)
  • #2255: New Mission menu GUI improvements.

LOD (Level of Detail)

The old system with only two levels (object visible and invisible) has been totally rewritten, and features now 7 levels, fade in and fade out distances and can set different models, skins and noshadows on every LOD stage. See here for more information.

AI

  • Spiders have been significantly upgraded: all-new animations (including death animation), new spider types, new behaviour (ceiling hang) and quieter footsteps

GUI

  • New mod menu features (...)

Sounds

See also