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- 4 KB (695 words) - 00:49, 21 October 2018
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- ...3]: Add _Propogated_ material-specific bounce sounds to ragdolls (Coding) (Springheel) ...s.thedarkmod.com/view.php?id=3159 #3159]: Update longsword model (Models) (Springheel)24 KB (3,321 words) - 14:07, 4 February 2021
- ...om/view.php?id=1784 #1784]: Find decent metal armour impact sound (Sound) (Springheel) ...ugs.thedarkmod.com/view.php?id=2485 #2485]: Foot tapping too loud (Sound) (Springheel)25 KB (3,550 words) - 05:31, 4 February 2021
- == Springheel == === Springheel's Speed Build Challenge ===16 KB (2,476 words) - 16:14, 13 June 2023
- ...artists for TDM include: [http://forums.thedarkmod.com/user/9-springheel/ Springheel], [http://forums.thedarkmod.com/user/101-kfmccall/ KFMcCall], [http://forum ...ept art piece for TDM, by [http://forums.thedarkmod.com/user/9-springheel/ Springheel] (August 2004)17 KB (2,409 words) - 13:54, 13 November 2019
- ...kmod.com/view.php?id=2133 #2133]: Add random tips to loading screen (GUI) (Springheel) ...d.com/view.php?id=2449 #2449]: Torch-carriers need pain modification (AI) (Springheel)6 KB (931 words) - 05:14, 4 February 2021
- .../view.php?id=2522 #2522]: Adjust damage for different weapons (Def/Setup) (Springheel) ...php?id=2537 #2537]: Test Noisycricket's new combat animations (Animation) (Springheel and Noisycricket)12 KB (1,759 words) - 14:36, 3 February 2021
- * New AI barks for AI searching together; new searching animations (Springheel) * numerous new models and skins have been added to the mod (Springheel)4 KB (649 words) - 14:32, 4 February 2021
- |''Don't use, base class for all Springheel's unlit moveable candles.'' |''Don't use, base class for all Springheel's unlit moveable candles.''227 KB (38,525 words) - 14:59, 13 April 2024
- == Tears of St. Lucia (jdude/Springheel) == == A Score to Settle (Springheel) - new .pk4 ==7 KB (1,016 words) - 16:55, 8 October 2013
- |Springheel ...Category:Missions by RailGun|RailGun]], [[:Category:Missions by Springheel|Springheel]]44 KB (5,641 words) - 21:26, 7 April 2024
- '''Creator:''' [[:Category:Missions by Springheel|Springheel]] '''Creator:''' [[:Category:Missions by Springheel|Springheel]]2 KB (378 words) - 19:34, 28 April 2019
- * Springheel's Church modules * Springheel's updated head models11 KB (1,614 words) - 16:51, 2 February 2021
- * Folders have been reorganized in DR to make finding AI simpler (Springheel) ...I entities have been added, including criminal thug and unarmed townsfolk (Springheel)11 KB (1,608 words) - 16:14, 3 February 2021
- ...dest [[The City Watch|City Watch]] guard concept (original & coloured), by Springheel (October 2004) ...Concept city watch.jpg|Oldest City Watch guard concept (only coloured), by Springheel (October 2004)2 KB (274 words) - 09:05, 30 July 2020
- * Springheel's new architectural modules * Springheel improved splash effects13 KB (1,927 words) - 16:40, 2 February 2021
- ...rs have been updated with better rigging, improved meshes and textures. ''(Springheel)'' * All female heads and a couple male heads have been improved. ''(Springheel)''2 KB (236 words) - 14:17, 4 February 2021
- ...Category:Missions by RailGun|Railgun]], [[:Category:Missions by Springheel|Springheel]] The FM is part of Springheel's [[Fan_Mission_Series#Corbin_series|''Corbin'' series]].10 KB (1,550 words) - 13:39, 30 March 2024
- ...and never published. The released version of The Elixir was rebuilt using Springheel's modules. ...00%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}9 KB (1,179 words) - 15:56, 3 September 2024
- |Springheel ...https://forums.thedarkmod.com/topic/18809-fan-mission-a-matter-of-hours-by-springheel-2842017/}}68 KB (8,482 words) - 14:59, 14 September 2024
- File:Proguard1.jpg|Professional guard concept, by Springheel (2000s) File:Concept-houseguard.jpg|Domestic guard concept, by Springheel (2000s)2 KB (280 words) - 09:01, 30 July 2020
- *'''Author:''' Springheel The FM is part of Springheel's [[Fan_Mission_Series#Corbin_series|''Corbin'' series]].5 KB (855 words) - 13:33, 30 March 2024
- *'''Author:''' Springheel The FM is part of Springheel's [[Fan_Mission_Series#Corbin_series|''Corbin'' series]].5 KB (698 words) - 13:34, 30 March 2024
- *'''Author:''' Springheel The FM is part of Springheel's [[Fan_Mission_Series#Corbin_series|''Corbin'' series]].5 KB (848 words) - 13:35, 30 March 2024
- ''originally written by Springheel'' Tip by Springheel: Animation blending is minimalist, so AI often "snap" into position from w30 KB (5,385 words) - 15:07, 11 May 2024
- ...'] and more about prefabs in [https://www.youtube.com/watch?v=RRIY0K_8B2A| Springheel Modules 4; Street details] ...within a nominal 16 units of the patch surface. For a simple example, see Springheel's [https://www.youtube.com/watch?v=VfqSB6NkqLI| TDM New Mappers Workshop/Le21 KB (3,885 words) - 09:18, 8 June 2024
- * New zombie characters (Springheel) * New "Standalone" Werebeast (Diego, Springheel, Obsttorte & Destined )8 KB (1,247 words) - 16:55, 2 February 2021
- * New "Moor" character models have been added (Springheel) * New "Moor" vocal set (script: Springheel, Acting: Goldwell)2 KB (283 words) - 14:24, 4 February 2021
- *'''Author:''' TDM Team ([[:Category:Missions by Springheel|Springheel]], [[:Category:Missions by Grayman|Grayman]], [[:Category:Missions by Nbohr [[Category:Missions by Springheel|A]]5 KB (642 words) - 01:19, 17 April 2021
- ...gory:Missions by Obsttorte|Obsttorte]], [[:Category:Missions by Springheel|Springheel]] [[Category:Missions by Springheel|E]]4 KB (599 words) - 13:36, 30 March 2024
- *[[Springheel's Rigging Workflow]]1 KB (171 words) - 18:53, 31 March 2018
- ''(they are now all connected to the Hip joint--Springheel)'' ...The more white a vert is, the more it will move when that joint is moved--Springheel''.4 KB (569 words) - 18:22, 4 February 2008
- *[https://www.youtube.com/watch?v=RmKjmt7IJr8 Springheel's video on favourable layout and visportals] - Useful advice for making a m1 KB (177 words) - 14:33, 7 April 2019
- ...these techniques are shown in [https://www.youtube.com/watch?v=Lg2NCpyN4rw Springheel's Speed Build Challenge - Part 8], starting in the video's second half, aro6 KB (1,022 words) - 22:31, 8 January 2021
- ...o make this work, but I had a lot of trouble until I took these steps. -- Springheel'' ...f the worldspawn brush is a monsterclip brush. Never do this scenario! ''[Springheel -- I'd like more confirmation on this...I'm certain I've done this on a reg41 KB (7,171 words) - 19:41, 20 October 2021
- ...round - evoked the moving newspaper pictures from Harry Potter movies. But Springheel thought it inferior to the illustration look possible with pre-rendered sho ....thedarkmod.com/index.php?/topic/6324-renderdef-models-in-purchase-screen Springheel in 2007] explored using renderDefs to represent purchasable items in the st11 KB (1,487 words) - 17:46, 4 November 2022
- ...mission using existing prefabs and modules: [[DarkRadiant_Video_Tutorials#Springheel]]34 KB (6,047 words) - 14:41, 15 April 2023
- '''Creator:''' [[:Category:Missions by Springheel|Springheel]], [[:Category:Missions by RailGun|RailGun]], [[:Category:Missions by Fidca15 KB (2,427 words) - 11:31, 31 March 2024
- Let's say you want to exchange one material of Springheel's module "mansion01_wall04", so the white part is stone instead.5 KB (956 words) - 09:10, 12 April 2024
- * Springheel's HUGE [http://forums.thedarkmod.com/topic/18527-springheels-modular-buildi4 KB (561 words) - 20:05, 28 April 2024
- '''Springheel has created a video demonstrating how to test for internal leaks:''' ...able benefit? I find it hard to believe this would accomplish anything. - Springheel]''37 KB (6,198 words) - 18:11, 12 May 2024
- ''by Springheel'' [https://www.youtube.com/watch?v=hwE9Mge9E2M&t=319s Video tutorial] by Springheel about making patches.1 KB (169 words) - 13:47, 14 May 2024
- ...was a typo in the origin path in my def file, but I got no error message --Springheel)''7 KB (1,217 words) - 08:14, 27 February 2019
- Note by Springheel:1 KB (213 words) - 14:49, 12 April 2011
- Note from Springheel: ''Renderbumpflat is used to generate normalmaps for 2d textures. Renderbu5 KB (821 words) - 03:20, 20 October 2018
- {{Original_Reference|Springheel|546}}1,006 bytes (109 words) - 06:39, 14 September 2006
- {{Original_Reference|Springheel|4685}}2 KB (288 words) - 18:22, 8 December 2006
- ''posted by Springheel''2 KB (408 words) - 16:58, 25 June 2007
- ''written by Springheel''4 KB (645 words) - 20:47, 13 April 2011
- ''written by Springheel''6 KB (1,054 words) - 15:56, 18 August 2009
- ''written by Springheel''3 KB (479 words) - 12:48, 2 November 2018