What's new in TDM 1.07
From The DarkMod Wiki
See also the roadmap on our bugtracker.
Version 1.08 of The Dark Mod has not been released yet.
Changes / Features / Issues fixed
- #2905: AI comment about lights out on map start (Coding) (grayman)
- #2933: Add ability to select player start points to mission briefing (GUI) (grayman)
- #2936: Merge the GPL'd D3 sources with the TDM codebase (Coding) (greebo)
- #2943: Some electric lights casting unwanted shadows from their models (Design/Coding) (grayman)
- #2948: AI death or KO can block door use (AI) (grayman)
- #2956: Add a condensed Carleton font (GUI) (tels)
- #2959: Let AI investigate a low-lighting shouldBeClosed door if they handle it (AI) (grayman)
- #2962: Move tdmlauncher functionality into the game engine (TDM Launcher) (greebo)
- #2963: Simplify mission PK4 setup (Design/Coding) (greebo)
AI
Animations
Entities/Skins/Models
Sounds
Coding
Textures
Translation
- The backgrounds with the painted-on headlines using the Mason font (like "Settings", "New Mission") have been replaced by a combination of parchment, watermark overlay and ornamental overlay plus translatable text. (Tels)
Please see this article for background and progress information of the internationalization effort.
See also
- What's new in TDM 2.12 (Older releases: What's new in TDM 2.11, What's new in TDM 2.10, What's new in TDM 2.09, v2.08, v2.07, v2.06, v2.05, v2.04, v2.03, v2.02, v2.01, v2.00, v1.08, v1.07, v1.06, v1.05, v1.04, v1.03, v1.02, v1.01)
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