What's new in TDM 1.05
From The DarkMod Wiki
See also the changelog on our bugtracker page: Roadmap
Release Date
Version 1.05 of The Dark Mod has not yet been released.
Changes / Features / Issues fixed
- #1145: AI trying doors they cannot open (AI)
- #1330: weapons sometimes hover in midair after AI goes ragdoll (AI)
- #2209: Alert entity proposal (Coding)
- #2468: monsters immune to gas arrows (AI)
- #2469: Werebeast not affected by flashbomb (AI)
- #2560: AI Freezing during search (AI)
- #2578: SEED: Make sure we do not combine entities which cannot be combined (SEED)
- #2604: AI do not play "gassed" bark (AI)
- #2621: Add Boost 1.45 static libs for VC++ 2010 (Coding)
- #2634: add hide_distance support to func_smoke (Coding)
- #2634: Need a way for the mapper to prevent lod_bias hiding important entities (Coding)
- #2635: hide_distance < lod_distance is ignored (Coding)
- #2637: triplet down models/darkmod/architecture/chimneys/square_stone (Models)
- #2640: Searching AI will freeze long distances from a stim point if they can see the point (AI)
- #2650: Rats close doors (AI)
- #2659: Rotating doors with (tiny) translation incorrectly clear the "first_frob_open" flag (Coding)
- #2661: Shop item description display sometimes missing/wrong (GUI)
AI
- Nothing yet.