What's new in TDM 1.05
From The DarkMod Wiki
See also the changelog on our bugtracker page: Roadmap
Release Date
Version 1.05 of The Dark Mod has not yet been released.
Changes / Features / Issues fixed
- #1145: AI trying doors they cannot open (AI)
- #1330: weapons sometimes hover in midair after AI goes ragdoll (AI)
- #2209: Alert entity proposal (Coding)
- #2468: monsters immune to gas arrows (AI)
- #2469: Werebeast not affected by flashbomb (AI)
- #2560: AI Freezing during search (AI)
- #2578: SEED: Make sure we do not combine entities which cannot be combined (SEED)
- #2604: AI do not play "gassed" bark (AI)
- #2621: Add Boost 1.45 static libs for VC++ 2010 (Coding)
- #2634: add hide_distance support to func_smoke (Coding)
- #2634: Need a way for the mapper to prevent lod_bias hiding important entities (Coding)
- #2635: hide_distance < lod_distance is ignored (Coding)
- #2637: triplet down models/darkmod/architecture/chimneys/square_stone (Models)
- #2640: Searching AI will freeze long distances from a stim point if they can see the point (AI)
- #2650: Rats close doors (AI)
- #2659: Rotating doors with (tiny) translation incorrectly clear the "first_frob_open" flag (Coding)
- #2661: Shop item description display sometimes missing/wrong (GUI)
AI
- Nothing yet.
See also
- What's new in TDM 2.12 (Older releases: What's new in TDM 2.11, What's new in TDM 2.10, What's new in TDM 2.09, v2.08, v2.07, v2.06, v2.05, v2.04, v2.03, v2.02, v2.01, v2.00, v1.08, v1.07, v1.06, v1.05, v1.04, v1.03, v1.02, v1.01)
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