What's new in TDM 1.02: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
erm... |
m add some info |
||
Line 11: | Line 11: | ||
STiFU: | STiFU: | ||
* textures/darkmod/nature/skybox/mountain_sunset | * textures/darkmod/nature/skybox/mountain_sunset | ||
* Several building facades | * Several building facades | ||
Line 20: | Line 19: | ||
== Models == | == Models == | ||
* Several new models, including a cart, tree, windmill, toolbox, etc | * Several new models, including a cart, tree, windmill, toolbox, playing cards, etc. | ||
* New skins added to several models | * New skins added to several models | ||
* added a prop winebottle that AI will hold and drink from | * added a prop winebottle that AI will hold and drink from | ||
== AI == | == AI == | ||
Line 28: | Line 27: | ||
* added a couple new animations | * added a couple new animations | ||
* some specialized idle animations for beggar | * some specialized idle animations for beggar | ||
* special animations and definitions for "sitting and playing cards" | |||
* fixed some animations so torch-wielders don't burn themselves | * fixed some animations so torch-wielders don't burn themselves | ||
* zombie foot-drag sound reduced | * zombie foot-drag sound reduced | ||
* "sleeping" behaviour added to revenant | * "sleeping" behaviour added to revenant | ||
== | == Animations == | ||
New [[frame commands]]: | |||
* attach - spawn and attach an entity of the given class | |||
* detach - detach and destroy the entity at the named attachment position | |||
* drop - detach (to world) the entity at the named attachment position | |||
* pickup - teleport and attach to the named pos the named entity | |||
These new commands enable sophisticated animations that create temp. objects, or make the AI able to "transport" one entity from A to B (via "pickup", "walk", "drop"). | |||
== Sounds == | |||
* new candle-pinch sounds (less loud than before) | |||
== See also == | == See also == |
Revision as of 18:47, 12 April 2010
See also the changelog on our bugtracker page: Changelog.
Bugs fixed
- #2151: replaceInvItem() script event didn't accept $null_entity
- #2174: "snd_alert3hc" was not used by the code due to a typo
- #2172: attachToPos scriptevent not working
Textures
List of new and improved textures:
STiFU:
- textures/darkmod/nature/skybox/mountain_sunset
- Several building facades
- Selflit gleam added to several windows that were missing it
- A few new door textures
Models
- Several new models, including a cart, tree, windmill, toolbox, playing cards, etc.
- New skins added to several models
- added a prop winebottle that AI will hold and drink from
AI
- added a couple new animations
- some specialized idle animations for beggar
- special animations and definitions for "sitting and playing cards"
- fixed some animations so torch-wielders don't burn themselves
- zombie foot-drag sound reduced
- "sleeping" behaviour added to revenant
Animations
New frame commands:
- attach - spawn and attach an entity of the given class
- detach - detach and destroy the entity at the named attachment position
- drop - detach (to world) the entity at the named attachment position
- pickup - teleport and attach to the named pos the named entity
These new commands enable sophisticated animations that create temp. objects, or make the AI able to "transport" one entity from A to B (via "pickup", "walk", "drop").
Sounds
- new candle-pinch sounds (less loud than before)
See also
See also
- What's new in TDM 2.12 (Older releases: What's new in TDM 2.11, What's new in TDM 2.10, What's new in TDM 2.09, v2.08, v2.07, v2.06, v2.05, v2.04, v2.03, v2.02, v2.01, v2.00, v1.08, v1.07, v1.06, v1.05, v1.04, v1.03, v1.02, v1.01)
- Download TDM