What's new in TDM 1.02: Difference between revisions
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STiFU: | STiFU: | ||
* textures/darkmod/nature/skybox/mountain_sunset | * textures/darkmod/nature/skybox/mountain_sunset | ||
* Several building facades | * Several building facades | ||
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== Models == | == Models == | ||
* Several new models, including a cart, tree, windmill, toolbox, etc | * Several new models, including a cart, tree, windmill, toolbox, playing cards, etc. | ||
* New skins added to several models | * New skins added to several models | ||
* added a prop winebottle that AI will hold and drink from | * added a prop winebottle that AI will hold and drink from | ||
== AI == | == AI == | ||
Line 28: | Line 27: | ||
* added a couple new animations | * added a couple new animations | ||
* some specialized idle animations for beggar | * some specialized idle animations for beggar | ||
* special animations and definitions for "sitting and playing cards" | |||
* fixed some animations so torch-wielders don't burn themselves | * fixed some animations so torch-wielders don't burn themselves | ||
* zombie foot-drag sound reduced | * zombie foot-drag sound reduced | ||
* "sleeping" behaviour added to revenant | * "sleeping" behaviour added to revenant | ||
== | == Animations == | ||
New [[frame commands]]: | |||
* attach - spawn and attach an entity of the given class | |||
* detach - detach and destroy the entity at the named attachment position | |||
* drop - detach (to world) the entity at the named attachment position | |||
* pickup - teleport and attach to the named pos the named entity | |||
These new commands enable sophisticated animations that create temp. objects, or make the AI able to "transport" one entity from A to B (via "pickup", "walk", "drop"). | |||
== Sounds == | |||
* new candle-pinch sounds (less loud than before) | |||
== See also == | == See also == |
Revision as of 18:47, 12 April 2010
See also the changelog on our bugtracker page: Changelog.
Bugs fixed
- #2151: replaceInvItem() script event didn't accept $null_entity
- #2174: "snd_alert3hc" was not used by the code due to a typo
- #2172: attachToPos scriptevent not working
Textures
List of new and improved textures:
STiFU:
- textures/darkmod/nature/skybox/mountain_sunset
- Several building facades
- Selflit gleam added to several windows that were missing it
- A few new door textures
Models
- Several new models, including a cart, tree, windmill, toolbox, playing cards, etc.
- New skins added to several models
- added a prop winebottle that AI will hold and drink from
AI
- added a couple new animations
- some specialized idle animations for beggar
- special animations and definitions for "sitting and playing cards"
- fixed some animations so torch-wielders don't burn themselves
- zombie foot-drag sound reduced
- "sleeping" behaviour added to revenant
Animations
New frame commands:
- attach - spawn and attach an entity of the given class
- detach - detach and destroy the entity at the named attachment position
- drop - detach (to world) the entity at the named attachment position
- pickup - teleport and attach to the named pos the named entity
These new commands enable sophisticated animations that create temp. objects, or make the AI able to "transport" one entity from A to B (via "pickup", "walk", "drop").
Sounds
- new candle-pinch sounds (less loud than before)
See also