What's new in TDM 2.13: Difference between revisions
Line 65: | Line 65: | ||
* AI now have a more accurate vision system ( see [https://forums.thedarkmod.com/index.php?/topic/22639-213-ai-vision-uses-different-light-estimate-system/ thread] ) | * AI now have a more accurate vision system ( see [https://forums.thedarkmod.com/index.php?/topic/22639-213-ai-vision-uses-different-light-estimate-system/ thread] ) | ||
* Major improvements in drunk AIs: setting "drunk" spawnarg is enough now; new sounds, animation improvements, greetings, etc. (6507). Fixed drunk women AI (5047). | * Major improvements in drunk AIs: setting "drunk" spawnarg is enough now; new sounds, animation improvements, greetings, etc. (6507). Fixed drunk women AI (5047). | ||
* Added "distance_follower_reached", "distance_follower_catchup_distance" and "distance_follower_stop_running" spawnargs allowing mappers to customize AI follower distances | * Added "distance_follower_reached", "distance_follower_catchup_distance" and "distance_follower_stop_running" spawnargs allowing mappers to customize AI follower distances (6552) | ||
{{clear}} | {{clear}} |
Revision as of 23:59, 6 January 2025
See the roadmap on our bugtracker.
Source Revision
The Dark Mod 2.13 Enhance AI Edition!
A major focus for The Dark Mod 2.13 development cycle was improving how AI see bodies, loot, and other non-player objects.
See our Feature Discuss Threads for more details about substantial changes.
Important CVARS
PLAYER
tdm_holdfrob_* --- set of variables that affect the reworked frob controls.
tdm_autosearch_bodies --- automatically take items attached to unconscious bodies on frob.
pm_headbob_mod, pm_lean_* --- allows for the reduction of some player movements.
HELPER
tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshots for better bug reports.
tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster.
TROUBLESHOOTING
New
Graphics
- Parallax Occlusion Mapping support ( See thread )
- Environment mapped textures with bumpmaps now properly respond to stage keywords ( See thread )
- Nested subviews (mirrors, remotes, sky, etc.) now work properly (6434).
AI
- AI now have a more accurate vision system ( see thread )
- Major improvements in drunk AIs: setting "drunk" spawnarg is enough now; new sounds, animation improvements, greetings, etc. (6507). Fixed drunk women AI (5047).
- Added "distance_follower_reached", "distance_follower_catchup_distance" and "distance_follower_stop_running" spawnargs allowing mappers to customize AI follower distances (6552)
Mapping
New
Coding
Vsync now properly works on Linux
Assets
- Added several parallax materials, as well as their non-parallax equivalents
- Added gas mine playertool
- Added slowfall potion
- Added invisibility potion by Kingsal
- Added 17 modular industrial pipe models from Polyhaven
- Added combined lampion light entity
Gameplay and Interaction
New
GUIs
- Massive improvements in mission select & download menus, added search (6339 6570 6449).
- Mission Notes ( readme data ) can now be scrolled
- Mission Debriefing feature
- Stone font improvements
Sound
- EFX reverb can now be controlled via the Location System
- Fixed sleeping sounds for drunk AIs (6539), and other sounds for them too (6507).
- Added improved footstep sounds for broken glass and ice material surfaces
See also
- What's new in TDM 2.12 (Older releases: What's new in TDM 2.11, What's new in TDM 2.10, What's new in TDM 2.09, v2.08, v2.07, v2.06, v2.05, v2.04, v2.03, v2.02, v2.01, v2.00, v1.08, v1.07, v1.06, v1.05, v1.04, v1.03, v1.02, v1.01)
- Download TDM