What's new in TDM 2.13: Difference between revisions

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== '''AI''' ==
== '''AI''' ==


AI now have a more accurate vision system ( see [https://forums.thedarkmod.com/index.php?/topic/22639-213-ai-vision-uses-different-light-estimate-system/ thread] )
* AI now have a more accurate vision system ( see [https://forums.thedarkmod.com/index.php?/topic/22639-213-ai-vision-uses-different-light-estimate-system/ thread] )


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Revision as of 13:07, 6 January 2025

Version 2.13 of The Dark Mod has not been released yet.

See the roadmap on our bugtracker.
Source Revision



The Dark Mod 2.13 Enhance AI Edition!



A major focus for The Dark Mod 2.13 development cycle was improving how AI see bodies, loot, and other non-player objects.

See our Feature Discuss Threads for more details about substantial changes.







Important CVARS

PLAYER


tdm_holdfrob_* --- set of variables that affect the reworked frob controls.

tdm_autosearch_bodies --- automatically take items attached to unconscious bodies on frob.

pm_headbob_mod, pm_lean_* --- allows for the reduction of some player movements.

HELPER


tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshots for better bug reports.

tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster.


TROUBLESHOOTING


New


Graphics

  • Parallax Occlusion Mapping support ( See thread )
  • Environment mapped textures with bumpmaps now properly respond to stage keywords ( See thread )
  • Nested subviews (mirrors, remotes, sky, etc.) now work properly (6434).


AI

  • AI now have a more accurate vision system ( see thread )


Mapping

New

Coding

Vsync now properly works on Linux


Assets

New


Gameplay and Interaction

New


GUIs

New


Sound

EFX reverb can now be controlled via the Location System


See also