What's new in TDM 2.13: Difference between revisions
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Parallax Occlusion Mapping support ( See [https://forums.thedarkmod.com/index.php?/topic/22574-experimental-support-of-parallax-mapping-in-213/ thread] ) | Parallax Occlusion Mapping support ( See [https://forums.thedarkmod.com/index.php?/topic/22574-experimental-support-of-parallax-mapping-in-213/ thread] ) | ||
Environment mapped textures with bumpmaps now properly respond to stage keywords ( See [https://forums.thedarkmod.com/index.php?/topic/22402-213-environment-mapping-bumpmap/ thread] ) | |||
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Revision as of 03:39, 6 January 2025
See the roadmap on our bugtracker.
Source Revision
The Dark Mod 2.13 Enhance AI Edition!
A major focus for The Dark Mod 2.13 development cycle was improving how AI see bodies, loot, and other non-player objects.
See our Feature Discuss Threads for more details about substantial changes.
Important CVARS
PLAYER
tdm_holdfrob_* --- set of variables that affect the reworked frob controls.
tdm_autosearch_bodies --- automatically take items attached to unconscious bodies on frob.
pm_headbob_mod, pm_lean_* --- allows for the reduction of some player movements.
HELPER
tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshots for better bug reports.
tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster.
TROUBLESHOOTING
New
Graphics
Parallax Occlusion Mapping support ( See thread ) Environment mapped textures with bumpmaps now properly respond to stage keywords ( See thread )
AI
AI now have a more accurate vision system ( see thread )
Mapping
New
Coding
New
Assets
New
Gameplay and Interaction
New
GUIs
New
Sound
New
See also
- What's new in TDM 2.12 (Older releases: What's new in TDM 2.11, What's new in TDM 2.10, What's new in TDM 2.09, v2.08, v2.07, v2.06, v2.05, v2.04, v2.03, v2.02, v2.01, v2.00, v1.08, v1.07, v1.06, v1.05, v1.04, v1.03, v1.02, v1.01)
- Download TDM