What's new in TDM 2.13: Difference between revisions

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Created page with "<!-- keywords whats new --> {{notreleasedyet|2.13}} See the [http://bugs.thedarkmod.com/roadmap_page.php roadmap] on our bugtracker. <!-- See the [https://bugs.thedarkmod.com/changelog_page.php?version_id=111 changelog] on our bugtracker. --> <!-- {{released|2.13|XXXX-XX-XX}} --> <br>Source Revision <br><br> '''<font size="5">The Dark Mod 2.13 Enhance AI Edition!</font>''' <br> <font size="3"> <br> A major focus for The Dark Mod 2.13 development cycle was '''See ou..."
 
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'''See our [https://forums.thedarkmod.com/index.php?/topic/22278-212-feature-discussion-threads/ Feature Discuss Threads] for more details about substantial changes.'''
'''See our [https://forums.thedarkmod.com/index.php?/topic/22278-212-feature-discussion-threads/ Feature Discuss Threads] for more details about substantial changes.'''


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tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster.  
tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster.  


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Revision as of 03:24, 6 January 2025

Version 2.13 of The Dark Mod has not been released yet.

See the roadmap on our bugtracker.
Source Revision



The Dark Mod 2.13 Enhance AI Edition!


A major focus for The Dark Mod 2.13 development cycle was

See our Feature Discuss Threads for more details about substantial changes.







Important CVARS

PLAYER


tdm_holdfrob_* --- set of variables that affect the reworked frob controls.

tdm_autosearch_bodies --- automatically take items attached to unconscious bodies on frob.

pm_headbob_mod, pm_lean_* --- allows for the reduction of some player movements.

HELPER


tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshots for better bug reports.

tdm_open_doors, tdm_close_doors --- cheats to make mission testing faster.


TROUBLESHOOTING


New


Graphics

New


AI

New


Mapping

New

Coding

New


Assets

New


Gameplay and Interaction

New


GUIs

New


Sound

New


See also