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| == AI == | | == AI == |
| * grayman Reduced the amounts added to the stealth score when an AI spots the player and almost immediately ramps up to Combat. | | * grayman reduced the amounts added to the stealth score when an AI spots the player and almost immediately ramps up to Combat. |
| * grayman Initial support for the Fire Elemental
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| == Coding == | | == Coding == |
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| * duzenko and nbohr1more The lightgem calculation has been substantially optimized
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| <pre>
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| 1) Pixel Pack Buffers used to transfer lightgem images to the CPU
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| 2) Only lights "the player is inside of" will render to the lightgem
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| 3) All noshadows surfaces except the lightgem surface excluded from the lightgem render
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| 4) tdm_lg_split optimization is on by default
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| 5) New tdm_lg_interleave_min setting allows you to define the minimum FPS where the tdm_lg_interleave optimization will start working
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| </pre>
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| * duzenko Initial code support for uncapped FPS (com_fixedTic 1)
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| * duzenko Optimize Skybox rendering by changing it's render order (takes better advantage of hierarchical-z)
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| * duzenko Change vproj settings to allow (MSVC 2013) Windows XP optimized builds
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| * duzenko Improved alt-tab support
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| * duzenko Improved high-dpi support
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| * duzenko option to offload mipmap generation to GPU driver
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| * nbohr1more Image_downsize options can now be used without making menus and maps blurry
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| * nbohr1more Initial support for Cubemap lights based on Sikkpin's shader
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| * nbohr1more light entities now respect the nospecular argument and can more easily be used for simulated radiosity (bounce lights)
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| * nbohr1more func_emitter now supports lod_bias so mappers can increase\decrease particle density based on the Object Detail slider
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| == Assets == | | == Assets == |
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| * Springheel's HUGE [http://forums.thedarkmod.com/topic/18527-springheels-modular-building-assets-205/ "Modular Asset"] collection
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| * Most of [http://forums.thedarkmod.com/topic/17175-bobs-textureplasty-clinic/ Bob Necro's textures]
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| * All of the Containers and some of the Paintings from [http://forums.thedarkmod.com/topic/17089-magnanimous-merrys-miscellanea/ Airship Ballet]
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| * Some of Epifire's steampunk models
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| * Spooks, nbohr1more, and Sikkpin Example CubicLight textures
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| == GUIs == | | == GUIs == |
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| * grayman Improved Mission Statistics formatting
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| == Scripting == | | == Scripting == |
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| * grayman Door "percentage open" is available to scripts
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| * SteveL User friendly [[World_Particle_System | "World Particle" system]]
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| * SteveL Candles can be extinguished via the Stim\Response system
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| * Obsttorte and grayman New combination safe script
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| == Gameplay ==
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| * nbohr1more Auto-Parry is now enabled by default to improve the experience for new players.
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| == Sound ==
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| * grayman Volume is now diminished when the player is underwater
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| {{whatsnew|sort=205}} | | {{whatsnew|sort=205}} |
Version 2.05 of The Dark Mod has not been released yet.
See the roadmap on our bugtracker.
AI
- grayman reduced the amounts added to the stealth score when an AI spots the player and almost immediately ramps up to Combat.
Coding
Assets
GUIs
Scripting
See also
- What's new in TDM 2.11 (Older releases: What's new in TDM 2.10, What's new in TDM 2.09, v2.08, v2.07, v2.06, v2.05, v2.04, v2.03, v2.02, v2.01, v2.00, v1.08, v1.07, v1.06, v1.05, v1.04, v1.03, v1.02, v1.01)
- Download TDM