What's new in TDM 2.05: Difference between revisions
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* duzenko and nbohr1more The lightgem calculation has been substantially optimized | * duzenko and nbohr1more The lightgem calculation has been substantially optimized | ||
* duzenko Initial code support for uncapped FPS (com_fixedTic 1) | * duzenko Initial code support for uncapped FPS (com_fixedTic 1) | ||
* duzenko Optimize Skybox rendering by changing it's render order (takes better advantage of hierarchical-z) | |||
* duzenko option to offload mipmap generation to GPU driver | * duzenko option to offload mipmap generation to GPU driver | ||
* duzenko Improved alt-tab support | * duzenko Improved alt-tab support | ||
* duzenko Improved high-dpi support | * duzenko Improved high-dpi support | ||
* nbohr1more Initial support for Cubemap lights based on Sikkpin's shader | |||
* nbohr1more Image_downsize options can now be used without making menus and maps blurry | * nbohr1more Image_downsize options can now be used without making menus and maps blurry | ||
* nbohr1more light entities now respect the nospecular argument and can more easily be used for simulated radiosity (bounce lights) | * nbohr1more light entities now respect the nospecular argument and can more easily be used for simulated radiosity (bounce lights) | ||
* nbohr1more func_emitter now supports lod_bias so mappers can increase\decrease particle density based on the Object Detail slider | |||
== Assets == | == Assets == |
Revision as of 21:08, 26 December 2016
Version 2.05 of The Dark Mod has not been released yet.
See the roadmap on our bugtracker.
AI
- grayman reduced the amounts added to the stealth score when an AI spots the player and almost immediately ramps up to Combat.
Coding
- duzenko and nbohr1more The lightgem calculation has been substantially optimized
- duzenko Initial code support for uncapped FPS (com_fixedTic 1)
- duzenko Optimize Skybox rendering by changing it's render order (takes better advantage of hierarchical-z)
- duzenko option to offload mipmap generation to GPU driver
- duzenko Improved alt-tab support
- duzenko Improved high-dpi support
- nbohr1more Initial support for Cubemap lights based on Sikkpin's shader
- nbohr1more Image_downsize options can now be used without making menus and maps blurry
- nbohr1more light entities now respect the nospecular argument and can more easily be used for simulated radiosity (bounce lights)
- nbohr1more func_emitter now supports lod_bias so mappers can increase\decrease particle density based on the Object Detail slider
Assets
- Springheel's huge "Modular Asset" collection
- Most of Bob Necro's textures
- Airship Ballet's Assets
GUIs
Scripting
- grayman Door "percentage open" is available to scripts
Gameplay
- nbohr1more Auto-Parry is now enabled by default to improve the experience for new players.