What's new in TDM 2.05: Difference between revisions
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== Coding == | == Coding == | ||
* nbohr1more Image_downsize options can now be used without making menus and maps blurry | * nbohr1more Image_downsize options can now be used without making menus and maps blurry | ||
* nbohr1more light entities now respect the nospecular argument and can more easily be used for simulated radiosity (bounce lights) | |||
== Assets == | == Assets == |
Revision as of 20:23, 5 September 2016
Version 2.05 of The Dark Mod has not been released yet.
See the roadmap on our bugtracker.
AI
- grayman reduced the amounts added to the stealth score when an AI spots the player and almost immediately ramps up to Combat.
Coding
- nbohr1more Image_downsize options can now be used without making menus and maps blurry
- nbohr1more light entities now respect the nospecular argument and can more easily be used for simulated radiosity (bounce lights)
Assets
GUIs
Scripting
Gameplay
- nbohr1more Auto-Parry is now enabled by default to improve the experience for new players.
See also
- What's new in TDM 2.12 (Older releases: What's new in TDM 2.11, What's new in TDM 2.10, What's new in TDM 2.09, v2.08, v2.07, v2.06, v2.05, v2.04, v2.03, v2.02, v2.01, v2.00, v1.08, v1.07, v1.06, v1.05, v1.04, v1.03, v1.02, v1.01)
- Download TDM