What's new in TDM 2.04: Difference between revisions
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* SteveL has fixed a glitch that resulted in occasional sound popping | * SteveL has fixed a glitch that resulted in occasional sound popping | ||
* SteveL has adjusted the grabber so that it is easier to lift up objects without banging into things | * SteveL has adjusted the grabber so that it is easier to lift up objects without banging into things | ||
* SteveL has fixed breakable glass behavior | |||
* SteveL has fixed collision behavior on skins | |||
* SteveL has fixed distant decals rendering over the top of objects they should be behind | |||
* grayman repaired the savegame crash caused by card players. | * grayman repaired the savegame crash caused by card players. | ||
Revision as of 22:33, 15 May 2016
See the roadmap on our bugtracker.
Version 2.04 of The Dark Mod has not been released yet.
AI
- grayman enhanced AI searching to allow for wider, more realistic searches.
- grayman fixed some issues with AI relighting lights.
- grayman fixed the infamous "barmaid gets stuck while peeing" problem in "Inn Business".
- grayman allowed AI to see weapons dropped by other AI.
- grayman fixed the "AI get stuck in sit-down & get up" cycle. This was causing them to scoot themselves out of the map.
Coding
- SteveL has fixed a glitch that resulted in occasional sound popping
- SteveL has adjusted the grabber so that it is easier to lift up objects without banging into things
- SteveL has fixed breakable glass behavior
- SteveL has fixed collision behavior on skins
- SteveL has fixed distant decals rendering over the top of objects they should be behind
- grayman repaired the savegame crash caused by card players.
Assets
- No significant asset changes. A massive set of new assets will appear in 2.05.
GUIs
- grayman expanded the space allotted to the current mission name to accommodate longer names.
Scripting
- Obstortte has created a new combination lock