What's new in TDM 2.03: Difference between revisions
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m Tels moved page What's New in 2.03 to What's new in TDM 2.03: Make titles consistent |
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See the [http://bugs.thedarkmod.com/roadmap_page.php?version_id=66 roadmap] on our bugtracker. | See the [http://bugs.thedarkmod.com/roadmap_page.php?version_id=66 roadmap] on our bugtracker. | ||
<!--See also the [http://bugs.thedarkmod.com/changelog_page.php changelog] on our bugtracker.--> | <!--See also the [http://bugs.thedarkmod.com/changelog_page.php changelog] on our bugtracker.--> | ||
{{notreleasedyet|2.03}} | |||
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== AI == | == AI == | ||
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* loot textures have been given more shine to make them a bit easier to pick out (Springheel) | * loot textures have been given more shine to make them a bit easier to pick out (Springheel) | ||
== | == GUIs == | ||
* Main menu now lists the currently installed mission (grayman) | * Main menu now lists the currently installed mission (grayman) |
Revision as of 08:48, 3 October 2014
See the roadmap on our bugtracker.
Version 2.03 of The Dark Mod has not been released yet.
AI
- AI will react if they are hit by an opening door (grayman)
Coding
- The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
- the LOD system has been extended to cover AI and animated objects (SteveL)
Assets
- numerous new models and skins have been added to the mod (Springheel)
- several new light entities have been added (Springheel)
- A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
- loot textures have been given more shine to make them a bit easier to pick out (Springheel)
GUIs
- Main menu now lists the currently installed mission (grayman)
Scripting
- Various script events for string manipulation have been added. (Tels)