What's new in TDM 2.03: Difference between revisions
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fix headline levels (level 1 is reserved for the main article name), add roadmap link, correct sorting in category, add script events new |
m Tels moved page What's New in 2.03 to What's new in TDM 2.03: Make titles consistent |
(No difference)
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Revision as of 08:45, 3 October 2014
See the roadmap on our bugtracker.
AI
- AI will react if they are hit by an opening door (grayman)
Coding
- The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
- the LOD system has been extended to cover AI and animated objects (SteveL)
Assets
- numerous new models and skins have been added to the mod (Springheel)
- several new light entities have been added (Springheel)
- A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
- loot textures have been given more shine to make them a bit easier to pick out (Springheel)
Guis
- Main menu now lists the currently installed mission (grayman)
Scripting
- Various script events for string manipulation have been added. (Tels)