What's new in TDM 2.01: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
Tels (talk | contribs)
m add release date (might be not entirely accurate, please fix)
No edit summary
Line 1: Line 1:
<!-- keywords whats new -->
<!-- keywords whats new -->
<!-- keywords whats new -->
<!-- keywords whats new -->
See also the [http://bugs.angua.at/changelog_page.php?version_id=63 changelog] on our bugtracker.
See also the [http://bugs.thedarkmod.com/changelog_page.php?version_id=63 changelog] on our bugtracker.
{{released|2.01|2014-01-30}}
{{released|2.01|2014-01-29}}


= AI =
= AI =

Revision as of 06:36, 15 February 2014

See also the changelog on our bugtracker.

Version 2.01 of The Dark Mod has been released on 2014-01-29.

AI

  • Graphical improvements: Most female characters have been updated with better rigging, improved meshes and textures. (Springheel)
  • All female heads and a couple male heads have been improved. (Springheel)
  • Revenants slightly more resistant to sword blows; more vulnerable to holy water.
  • Skeletons more vulnerable to holy water.


Combat

  • Some new weapon sounds added. (Springheel)
  • AI far more likely to lunge forward while attacking, making it more difficult to dodge by running backwards. (Springheel)
  • Bug that caused AI to do double damage when hitting player has been fixed (grayman)
  • Slight adjustments to combat difficulty settings to make lower setting easier and higher setting harder. (Springheel)


Code

  • Calling folder something other than "darkmod" will no longer cause error when loading games. (taaaki)
  • Fixes to the way AI detect bodies. (grayman)
  • Hitting "use" while reading static readable no longer consumes inventory item. (grayman)


Assets

  • New dungeon chain models added (HMart)



See also