What's new in TDM 2.01: Difference between revisions
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See also the [http://bugs.angua.at/changelog_page.php?version_id=63 changelog] on our bugtracker. | |||
{{released|2.01|2014-01-30}} | |||
= AI = | = AI = |
Revision as of 12:39, 1 February 2014
See also the changelog on our bugtracker.
Version 2.01 of The Dark Mod has been released on 2014-01-30.
AI
- Graphical improvements: Most female characters have been updated with better rigging, improved meshes and textures. (Springheel)
- All female heads and a couple male heads have been improved. (Springheel)
- Revenants slightly more resistant to sword blows; more vulnerable to holy water.
- Skeletons more vulnerable to holy water.
Combat
- Some new weapon sounds added. (Springheel)
- AI far more likely to lunge forward while attacking, making it more difficult to dodge by running backwards. (Springheel)
- Bug that caused AI to do double damage when hitting player has been fixed (grayman)
- Slight adjustments to combat difficulty settings to make lower setting easier and higher setting harder. (Springheel)
Code
- Calling folder something other than "darkmod" will no longer cause error when loading games. (taaaki)
- Fixes to the way AI detect bodies. (grayman)
- Hitting "use" while reading static readable no longer consumes inventory item. (grayman)
Assets
- New dungeon chain models added (HMart)
See also
- What's new in TDM 2.12 (Older releases: What's new in TDM 2.11, What's new in TDM 2.10, What's new in TDM 2.09, v2.08, v2.07, v2.06, v2.05, v2.04, v2.03, v2.02, v2.01, v2.00, v1.08, v1.07, v1.06, v1.05, v1.04, v1.03, v1.02, v1.01)
- Download TDM